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please devs, quality of pvp matches going down even more, time to care pvp before nw pvp is gone?

xvimn134xvimn134 Member Posts: 132 Arc User
edited April 11 in PvP Discussion
Currently many more good players stopped pvp because devs has stopped fixing pvp bugs/caring pvp for almost one whole mod. There is almost 0 response about pvp stuff from devs here for the past several pvp seasons. Due to this the match quality is going down even more. PVP match right now is like a gamble. Whichever team that can get most players who can make full use of broken stuff and less 20k troll alts win. Time to fix it before all good players leave. Last hope. Finger crossed.

The following is list of most obvious bug/broken mechanisms/stuff that affects pvp

*1. fix deflect, crit, CA formula. Players should not take more damage when deflect, or deal less damage when crit or with CA in any circumstance. Counter stats is to counter other's stats not to give additional benefit.
*2. give more resources or increase effectiveness of deflect severity, crit severity, combat advantage in pvp. Currently everyone has low deflect severity and there is no way to stack it high enough to counter accuracy. Crit severity and CA is also too low compared with crit avoidance and awareness, class like CW/SW that relied on CA have to give up CA mechanism completely in pvp. Buff crit severity and CA so players will still deal good damage after fixing other broken mechanisms.
*3. remove item level bonus from all companion stuff (active companion, overall bolster, companion gears, runestones, companion buff)
*4. nerf healer significantly especially dc and sw. Nerf healing resources, like self heal mount power which are bugged (100% hp), pve lingering medicine boon which heals 100%+ hp, drowned weapon which heals 50% hp.
*5. fix matching algorithm and disable paragon swap inside pvp map. For healers, they should be devided evenly for each team. (0:0. 1:1. 2:1. 2:2) Matches where one team has healer while the other team has none is extremely unbalanced. We would rather wait longer in queue instead of doing such unbalanced matches.
*6. nerf single target mount power 3k magnitude is way too high (currently can still do 800k+ damage)
*7. nerf mirage weapon. Damage from mobs is too high and mobs make people unable to target players (30 mobs when 5v5 all using mirage weapon)
*8. set restrictions to prevent troll alts from entering pvp queue or encourage them to gear up. Currently many player enter with 20k-30k alts to farm rewards and they significantly drag down the pvp quality.
*9. healer who use soulforge should not be immune to damage after they use any healing power

10. fix or remove shadowclad. People take more damge when deflect due to deflect severity formula which makes it totally useless, players who are not aware and still run it take much more damage in pvp.
11. fix daze power. all daze ignores your dodge (unless you are sw/barb). Most dot damage is also undogable if applied with daze power. Also sw daily Brood of Hadar and artifact halaster ignore cc stacks and elven completely.

@noworries#8859
Post edited by xvimn134 on

Comments

  • sniper007842#8649 sniper007842 Member Posts: 1 Arc User
    edited April 11
    i agree healers are op and kinda ruins the fun
  • fuxion#7775 fuxion Member Posts: 274 Arc User
    I agree with all of the above ... we are not asking much and i really feel pvp deserves some attention as for a very long time pvp has been neglected ... we still play this game and have not left like many others and believe one day we might get the few changes we have begged for.

    I will just add 2 requests to this and that is a rework of the match making system (2 cleric in one team when other team has none should never be allowed especially now having a cleric is so OP and very unbalanced if only 1 team has)

    Also please add a Duel Queue - Many players even pve stated that they will definitely do alot more pvp if they could go with a friend.

    If the points mentioned above can be implemented pvp will be in the best state its ever been

    @ xvimn134 : Thanks for posting this
    - im sure every regular pvp player agrees with you on all of these.

    We are all holding thumbs and hoping like we have for many years.










  • thebenetratorthebenetrator Member Posts: 13 Arc User
    Thank you to cryptic for making the rewards much better and appropriate for all the hard work PVP players put in

    i dont know much about bugs but im all for fixing the ones mentioned above if they are true

    I just play for fun and PVP issues have been the same for YEARS, its a shame because PVP can be very entertaining to watch and cryptic can make a lot of money streaming, hosting, replaying, running ads on matches on an official youtube channel

    It needs a better system especially match making & make people play against others of their level
  • lugiarylugiary Member, NW M9 Playtest Posts: 4 Arc User
    u right something wrong with this part of the game like, all the changes in this game what you try to do, all errors go to pvp and impact pvp players. we understand that you want money make sure to fix the bugs known so that we can spend our money on your game.
    in truth it's all about "MONEY" you don't have to lie ... and a whole bunch of people want to hit each other so to be smart for once.

    PS : have alot money to spend on haha
  • maglor#2188 maglor Member Posts: 1 New User
    I Agree with all the points... i hope devs can check and correct this problems soon
  • magik#9784 magik Member Posts: 8 Arc User
    I agree with xvimn134. Please fix it.
  • davilslidersdavilsliders Member, NW M9 Playtest Posts: 1 Arc User
    Holy words:
    1. dc healers and HR should be nerfed;
    2. matchmaking is totally awful;
    3. joining chicken pvp delete all progress in ranking score and
    4. in general even new percent stats system is totally wrong, its unsensed forcing people to equip old items to have a better percent stat!!!
    Devs pls do something.
    TNX XVIMN
  • trgluestickztrgluestickz Member Posts: 1,060 Arc User
    edited April 12
    I will just copy/paste my feedback below from when those suggestions were still in draft form. Though I did see the new suggestion about crit sev/CA getting increased, this may not be enough to offset the tankyness these changes would cause.

    "That list of changes would result in players being insanely tanky again, probably even worse than it was 2 seasons ago. The devs have some other variables to juggle if they want to do some of those things on that list without making things worse.
    if they want to nerf 3k mounts, fix the deflect/accuracy crit strike/crit avoid HAMSTER math, increase available sources of deflect sev, and remove companion item level, They will need to increase damage from player powers for most if not all classes and will probably require additional class and other adjustments as well.
    The 3k mount power removal I personally wouldn't mind if they went ahead and did it even without immediate adjustments to player damage. It will put things out of balance temporarily but its absence would still leave the game playable and worth it long term.
    -
    and I 100% agree with razorleaf about the shadowclad, HAMSTER that enchantment, let it stay dead."


    I will also add that I do believe it is worth it for the devs to fix the core issues brutal mentioned in that post. Even though it does mean they will have to change some additional variables to keep people from being too tanky and to balance classes.
    Post edited by trgluestickz on
    --
    PVP Rogue,
    --[----- "Your friendly neighborhood spawn of Satan." -----]--
    ----------------------------------------------------------------
    Main Character: Hurricane Marigolds (Rogue WK & Assassin)
    Ingame Handle: trgluestickz
    Discord Name: Hurricane🌀Marigolds#2563
    Full Gaming Name: Gluestickz The Gap Closer
    Guilds: She Looked LVL 18 & Essence of Aggression
    Alliances: Imperium & Order of the Silent Shroud
    Platform: PC
  • xvimn134xvimn134 Member Posts: 132 Arc User
    edited April 12
    they might need to increase damage a little bit after fixing the stats and 3k mount, but do not need too much buff if they can nerf healing.

    Also the reason they need to fix deflect severty/accuracy is because only GF/HR has 10%+ more accuracy because of their forte. The 10% additional accuracy provides up to 50% extra damage (compared with base damage) when accuracy is close to cap. It gives too much advantage to these 2 classes that is why it needs an fast fix.

    Also, good dps have around 60% CA in average if they wanna build it, enemy can build up to 40%+ crit awareness so CA gives like only 20% additional damage and sometimes it's better to just give it up to make room for other stats; good dps have around 80% crit severity in average and people can build up to 50% crit avoid easily. Before combat change crit gives 150% more damge now its 30% more damage. That is why most encounter/daily hit less damage after combat change, it is easy for them to fix, like making crit severity/CA 2x efficient in pvp or something like that.

    I personally wanna see all class achieve more balance even that means some nerf of my main class

    TR/barb/sw definitely need some buff even with these fix (although sw daily need to be nerfed)
  • trgluestickztrgluestickz Member Posts: 1,060 Arc User
    edited April 12
    xvimn134 said:

    they might need to increase damage a little bit after fixing the stats and 3k mount, but do not need too much buff if they can nerf healing.

    Also the reason they need to fix deflect severty/accuracy is because only GF/HR has 10%+ more accuracy because of their forte. The 10% additional accuracy provides up to 50% extra damage (compared with base damage) when accuracy is close to cap. It gives too much advantage to these 2 classes that is why it needs an fast fix.

    Also, good dps have around 60% CA in average if they wanna build it, enemy can build up to 40%+ crit awareness; good dps have around 80% crit severity in average and people can build up to 50% crit avoid easily. That is why most encounter/daily hit less damage after combat change, it is easy for them to fix, like making crit severity/CA 2x efficient in pvp or something like that.

    Under current low quality solo que conditions, it would be pretty hard to argue that ranger isn't OP. But finding ways to increase match quality would have to be included with any substantial PVP changes; either that or the changes themselves would have to have this effect. So do need to be careful not to overnerf classes that shine at the moment. Ranger is an amazing pug slayer that is cheep to get to a point where it is lethal, but they start to lose their potency when more good players are playing and the average skill of players in PVP is higher.

    Some of the weaker classes like rogue also start to catch up in higher quality conditions, though will still have a high skill requirement to see this.

    Fighter is more expensive both in terms of money and skill to get it to a lethal point, but it gets even more broken when you pass that point than anything a ranger could do, it also maintains its broken status when match quality is higher, though it is still at its most potent vs pugs.

    If the devs do a decent job increasing player damage to balance your suggestions, then I have no problem with them.
    Post edited by trgluestickz on
    --
    PVP Rogue,
    --[----- "Your friendly neighborhood spawn of Satan." -----]--
    ----------------------------------------------------------------
    Main Character: Hurricane Marigolds (Rogue WK & Assassin)
    Ingame Handle: trgluestickz
    Discord Name: Hurricane🌀Marigolds#2563
    Full Gaming Name: Gluestickz The Gap Closer
    Guilds: She Looked LVL 18 & Essence of Aggression
    Alliances: Imperium & Order of the Silent Shroud
    Platform: PC
  • modlesiemodlesie Member Posts: 147 Arc User
    edited April 12
    Some of my old Video: about 6 years ago :


    Sorry but matchmaking will never be fixed, just like other things- especially now, when there are a few pvpers left. Devs never cared for pvp, and @xvimn134 I appreciate your trials in pvp topics- but as long as i can remember- they just never fixed things for pvp, not including those that made the game significantly impossible. Remember- they have no idea about their own game- especially PvP :>

    BUT YES :P +1 FOR @xvimn134
  • xvimn134xvimn134 Member Posts: 132 Arc User
    edited April 12
    hastur905 said:

    I am unsure whether anyone in here watches any of the Dev stream's, but they have said a while ago that they would not be looking at PVP for at least a year. At that time, that would have been late 2021 or 2022. Also, as evidenced by the some of the posts in here, PVP post generally call for nerfs of other classes. When they introduced Chicken PVP the idea was to see if there was any interest in PVP from the majority of the players currently playing the game, PVEers. Its easier to convert people already playing the game rather than finding a whole new playerbase. I have no insight whether this was successful or not, but ever since last year when it premiered the PVP community has pretty much bashed it, tell me I am wrong? I respect PVPers in their tenacity to tear down other classes, and find glitchy things in game, that give them the edge on the battlefield. @xvimn134 or pineapple is infamous for it, he was the one that discovered in Chicken PVP that you could have endless HP by eating a food before you went into a match. His use the OP sigil in PVP prompted the Devs to nerf it to useless in both PVE and PVP. He is a pillar in the PVP community, respected among his peers, he is a King in a shrinking kingdom. Some might say he does this to improve the experience, the Devs must be held accountable for the bugs and glitches. Others might say his actions have led to the failure of PVP, and why even new players wanting to try PVP don't.
    Look at all the old posts from PVP players over the years, they have asked for the same things over and over, even when they get them they still ask for them. Even when the playerbase continues to falter it is still all the Devs fault. No new PVP area's (mod 17), poor rewards (mod 17), no new pvp gear (mod 17), need new seasons with rewards (mod 18), and the ever present nerf this class, nerf that artifact, nerf that weapon, nerf that ring, nerf nerf nerf. The only thing that hasn't changed is ....

    just some comments regarding your comments about pve/pvp:
    1. bugs need to be exposed and fixed even that means some nerf
    2. the only thing here that might affect pve dps is nerf of mirage of weapon which has been supported by a lot of pve players too, instead they should buff celestial weapon
    3. some pve and pvp stuff should be seperated, like the healing in pvp should be nerfed, but in pve may be not
    4. It is devs’ job to keep pve and pvp balanced at the same time

    This is pvp section and I know you dont like pvp at all, but does not mean all others dont care about pvp; however if you have any good ideas to balance pve/pvp you should definitely let devs know about it.
    Post edited by xvimn134 on
  • cueteadaso1cueteadaso1 Member Posts: 1 Arc User
    uffff.. do something please! we want to play pvp again.
    Thanks for your post..
  • treentbail21#9864 treentbail21 Member Posts: 63 Arc User
    3k mount power, sw daily damage, mirage weapons and accuracy/ deflect severity needs to be fixed first. Thats 75% of the reason people are specced so tanky. I have a feeling just doing that would solve most of the issues.
  • fuxion#7775 fuxion Member Posts: 274 Arc User
    hastur905 said:

    I am unsure whether anyone in here watches any of the Dev stream's, but they have said a while ago that they would not be looking at PVP for at least a year. At that time, that would have been late 2021 or 2022. Also, as evidenced by the some of the posts in here, PVP post generally call for nerfs of other classes. When they introduced Chicken PVP the idea was to see if there was any interest in PVP from the majority of the players currently playing the game, PVEers. Its easier to convert people already playing the game rather than finding a whole new playerbase. I have no insight whether this was successful or not, but ever since last year when it premiered the PVP community has pretty much bashed it, tell me I am wrong? I respect PVPers in their tenacity to tear down other classes, and find glitchy things in game, that give them the edge on the battlefield. @xvimn134 or pineapple is infamous for it, he was the one that discovered in Chicken PVP that you could have endless HP by eating a food before you went into a match. His use the OP sigil in PVP prompted the Devs to nerf it to useless in both PVE and PVP. He is a pillar in the PVP community, respected among his peers, he is a King in a shrinking kingdom. Some might say he does this to improve the experience, the Devs must be held accountable for the bugs and glitches. Others might say his actions have led to the failure of PVP, and why even new players wanting to try PVP don't.
    Look at all the old posts from PVP players over the years, they have asked for the same things over and over, even when they get them they still ask for them. Even when the playerbase continues to falter it is still all the Devs fault. No new PVP area's (mod 17), poor rewards (mod 17), no new pvp gear (mod 17), need new seasons with rewards (mod 18), and the ever present nerf this class, nerf that artifact, nerf that weapon, nerf that ring, nerf nerf nerf. The only thing that hasn't changed is ....

    if you dont PVP dont comment !!! Mind your own business.

    Its got nothing do with you and you dont have any valuable input to assist in anyway.

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