I used a slightly different method for the first location of the map i used component reached, for boss battles something appropriate for the given situation like component reached/complete or dialog option, the boss battle music finishes and return to the regular one on objective complete. By the way thanx lumicakery your…
Updated the quest: corrected the spelling and grammar error thank you Jikelle Quarrel for your awesome aid. the last battles are a lot more difficult. Finale battle receive a huge buff in difficulty. kridan bearpaw received a major buff in difficulty saving the ghost will give the player an option to summon him on hard…
Added music that will run when the player reach a destination or other condition but i doesn't work i don't have a clue why. Changed the difficulty level of the final encounters, the last fight is a lot better i understand what you mean. fixed the nasher group error.
found a strange problem. I tried to add music via the backdrop but it doesn't work, the area is still quite, i even tried to place sound object with the music but again it doesn't work, checked it in the foundry then published and checked in game but still no music. what am i doing wrong?
@lumicakery: thanx for your comment: There is going to be a continuation for the story, it will take you to the other realm. The pixie trail is there i haven't removed it. Forgot that that the music works now thanx for reminding me. Will fix the nasher rebel thing thanx for finding it. It was intentional i she turned into…
Played it today and was amazed how great it was, i loved the multiple ending and felt so bad when i chose the wrong girl. im going to play it again in order to see the other ending.
Played it yesterday I had a wonderful fun. used my level 60 trickster rogue, the combat had perfect pacing and difficulty, the conversation was engaging and interesting. i liked that you didn't added the pixie trail at the last shrine it made me search my surrounding. cant wait for the next part.
This thread is discouraging, my adventure is 99% finished and i have second thought about releasing it, it is rather long and have a different approach then most I've seen. i made a popular mod in skyrim and i thought to use the same approach here but it seems like i was wrong. The reward system in the foundry is pathetic…
First of all a nice attempt and a good use of the environment in the forest area. you need to work a bit more on your story. most of the enemies in the forest area are crowded and similar to each other variety is our friend. i couldn't finish the quest because there was no line of sight with last item/npc, you need to…
I will check your quest tonight and tell you what i think about it. a player that is that passionate about his work means that he did everything possible to make it great.
Will check it later on tonight. i am amazed that you ware able to create a randomizer with a modefier without any script editor. you are my new moding hero. On a side note and a very off topic request, is there any chance that you will write a tutorial or create a youtube vid tutorial?
Is there an error in the last battle? the zombies keep spawning and i cant find the boss, i was swarmed with anemies. in my opinion this system is not fun.
Great quest i enjoyed the design and the theme of the maps, very well thought of. I played as a level 60 rogue the combat was intense and then the game disconnected. recommended your quest to my guild and surly will try to play again. Found 2 glitches a wolf that got stuck behind the road wall making it untargetable,…
Every class have its drawback, a rogue can die easily from damage that the tank will not even feel and he have to go to melee range in order to do so. tanks never had a lot of damage ooo expect from GW2 where the war is a god.