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Craterwood

harmorharmor Member Posts: 21 Arc User
edited July 2013 in The Foundry
This is my first foundry adventure

Name: craterwood
Short code: NW DK6FHJY80
story driven adventure with free roaming
Average time: 40-60 min

I tried to make this adventure a bit different then what we use to see. I treated the area as an adventure zone, the player can take whichever path he/she want to the quest destination, there are various creatures to fight there.
After leaving the tavern there are some side quests (i'm planing to add more). i tried to create an immersive area with things to see.

Known issues:
First my grammar, i'm not from an english speaking country and i tried my best in this department, i'm sure there are a lot of mistakes. help will be appreciated.

It seems like that setting a long one way patrol can cause the NPCs to stop in one of their turning points (worked perfectly in the foundry but causing errors in game)

Will be happy to review other players adventures in return.
Post edited by harmor on

Comments

  • lumicakerylumicakery Member Posts: 95
    edited June 2013
    Hi there, trade with me?
    try out the second (or first) quest in my sig. thx:)
    Joachim the Coward
    NW-DKK8NIRO6
  • harmorharmor Member Posts: 21 Arc User
    edited June 2013
    Thanx :) will play it soon
  • lolsorhandlolsorhand Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild Users Posts: 981 Bounty Hunter
    edited June 2013
    I'll try this today :3, Cleaning my list of foundries to review/play.
    I like turtles.

    Brethren of the Five, Campaign. - Story focused
    The Dwarven Tale - Hack 'N Slash
  • lumicakerylumicakery Member Posts: 95
    edited June 2013
    Hello there, just played your quest, here are my thoughts:

    1) The story was okay, I understood it but it felt a bit short. I'm guessing theres gonna be a continuation :p?

    2) Quest line/fairy line. I know you want your players to explore and what not. But a quest line is always good for knowing where we generally are supposed to go to.

    3) Music. The sounds work now. Go add some music D:

    4) Some of the mobs had 'nasher rebels' as their group thingy.

    5) When Alhana (i think thats her name) helped us fight the bandit leader, she turned into some weird grey thingy? And just disappeared after the battle was finished. I thought maybe she'd give her gratitude or something.

    6) This one is just a suggestion. At the last area, instead of stacked normal encounters, why not just make one difficult one? Like a boss encounter.

    Anyway, those are my comments, hope they helped :).
    Joachim the Coward
    NW-DKK8NIRO6
  • harmorharmor Member Posts: 21 Arc User
    edited June 2013
    @lumicakery: thanx for your comment:

    There is going to be a continuation for the story, it will take you to the other realm.
    The pixie trail is there i haven't removed it.
    Forgot that that the music works now thanx for reminding me.
    Will fix the nasher rebel thing thanx for finding it.
    It was intentional i she turned into female orc, i wanted the player to have some suspicions about alhana
    the last fight was made as a hard fight i will check it again.
  • lolsorhandlolsorhand Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild Users Posts: 981 Bounty Hunter
    edited June 2013
    lumicakery wrote: »
    Hello there, just played your quest, here are my thoughts:

    1) The story was okay, I understood it but it felt a bit short. I'm guessing theres gonna be a continuation :p?

    2) Quest line/fairy line. I know you want your players to explore and what not. But a quest line is always good for knowing where we generally are supposed to go to.

    3) Music. The sounds work now. Go add some music D:

    4) Some of the mobs had 'nasher rebels' as their group thingy.

    5) When Alhana (i think thats her name) helped us fight the bandit leader, she turned into some weird grey thingy? And just disappeared after the battle was finished. I thought maybe she'd give her gratitude or something.

    6) This one is just a suggestion. At the last area, instead of stacked normal encounters, why not just make one difficult one? Like a boss encounter.

    Anyway, those are my comments, hope they helped :).

    This, though I kind of missed a really fun boss battle. (Perhaps add a slider to the final boss battle, ranging from a few different difficulties. And add a few different abilities to them. You could make something really interesting in that area.)
    I did enjoy saving the ghost, though would want for him to be a bit more interesting. (Alas, I know how much work it is to write dialogue.)

    I'll put this on my replay list so I can play it in a few days and see what you improved. Then hopefully raise my rating :3
    I like turtles.

    Brethren of the Five, Campaign. - Story focused
    The Dwarven Tale - Hack 'N Slash
  • harmorharmor Member Posts: 21 Arc User
    edited June 2013
    found a strange problem.
    I tried to add music via the backdrop but it doesn't work, the area is still quite, i even tried to place sound object with the music but again it doesn't work, checked it in the foundry then published and checked in game but still no music. what am i doing wrong?
  • lolsorhandlolsorhand Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild Users Posts: 981 Bounty Hunter
    edited June 2013
    harmor wrote: »
    found a strange problem.
    I tried to add music via the backdrop but it doesn't work, the area is still quite, i even tried to place sound object with the music but again it doesn't work, checked it in the foundry then published and checked in game but still no music. what am i doing wrong?

    Try adding music tied to a quest objective, or a certian area marker. - You could also attempt to place area determined sounds. (The latter you seem to have tried.)

    Music can even start from a encounter being slain, it's quite free that way.
    I like turtles.

    Brethren of the Five, Campaign. - Story focused
    The Dwarven Tale - Hack 'N Slash
  • harmorharmor Member Posts: 21 Arc User
    edited June 2013
    Added music that will run when the player reach a destination or other condition but i doesn't work i don't have a clue why.
    Changed the difficulty level of the final encounters, the last fight is a lot better i understand what you mean. fixed the nasher group error.
  • harmorharmor Member Posts: 21 Arc User
    edited June 2013
    Updated the quest:
    corrected the spelling and grammar error thank you Jikelle Quarrel for your awesome aid.
    the last battles are a lot more difficult.
    Finale battle receive a huge buff in difficulty.
    kridan bearpaw received a major buff in difficulty
    saving the ghost will give the player an option to summon him on hard fights or decline the summon if the player chose to.
    added bushes and adjusted ambush location in order to make them feel more believable.
    Music should work (it is still a problematic aspect in the game)
    few more minor tweaks

    The ghost is set to easy difficulty guard at the first 2 encounters at the tower tell me if you think it should be buffed.
  • draconusxxdraconusxx Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 15 Arc User
    edited June 2013
    Played through today, enjoyed it & am curious to see how the story continues. :)

    If you get a chance check mine out?
    NW-DUH59T5XA
    _______________________________________________________________________
    (Brennus CW, Keyser Soze SW)
    Foundry Quest(s): Missing in Neverwinter Wood (NW-DUH59T5XA)
    [SIGPIC][/SIGPIC]
  • harmorharmor Member Posts: 21 Arc User
    edited July 2013
    Sorry for the late reply.
    Thank you for your kind words, I will be happy to check your mod today.
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