Companions: Air Archon still does too much damage... Upgrading companions doesn't do anything for Summoned active companion, running around with green does pretty much the same damage, as mythic. Weapons: Mirage Weapons - Clones do a LOT damage, doesn't look right... compared to others. Wand of Elements? was removed from…
So, after playing almost all dungeons and trial (apart from ToMM and Zariel), it's extremely clear, that mobs CA is way too high and Bosses are just ... a time waste (yes, so weak you just waste time standing there). i.e. LoMM 2nd Boss (Worm) .. His Electricity charges are too strong now, mid lvl groups will fail this a…
So, there's no mention about Radiant/Empowered Exchange in these patch notes.... did that not make it to Live? I've based my decision about playing or not, on that fact ...
@tgwolf This is almost impossible, since we have power over capped without any enchants at all ... Nobody will need them rather early. I have a 20K TR alt, who has 83% power and hardly anything on it ... Radiants are essentially made useless by no fault of our own and that's the problem. Exactly same thing goes for…
It was probably mentioned here already, but 2 things that would be very interesting for VIP and new players. 1. Add VIP feature to summon Guild Mimic to donate resources. This would be a pure QoL improvement for VIP members and could easily replace Teleport to Moonstone Mask feature. There's no risks associated with this.…
So, I already farmed 168 maps, got lots of Forsaken gear obviously, 2 rings +1, some blue/purple shirts and pants, but no weapon drop at all. Yet obviously, there are people with full set already running about. Also, how come some people already unlock the WHOLE campaign? I'm stuck on weekly haul/ treasure map limit for…
Well, first of all, I don't need to show you anything. Secondly, I don't do RTQ/REQ anymore, so can't compare that at all. Fighters have harder hitting powers vs faster but weaker Barbarians, which evens out and besides, there will always be someone stronger around, so you can't be top DPS every single time (mind the…
Current scaling is a bit strange, it scales down companion stats and item stats differently (Companion stats get lowered more than item stats), probably due to Bondings. I've tried entering FBI with most stats on my toon vs companion gear and there was some difference (1-7K) in different stats. Where scaling is involved,…
Insurgencies in Rage of Bel should be changes in the following matter: Change Rage meter charge to lower values, so that killing bosses/closing rifts won't charge it that fast. It would be fine the way it is, but in a months time maybe. Currently there's 1500+ players doing them at the same time, which makes it last 3-5…
Looks like it was just in tooltip (which is 135 again now), oh well, would be nice though :) As for other people complaining Fighter is the lowest DPS, I can out DPS a lot of people higher than my ilvl in Dungeons, the classes are balanced quite good at the moment. The only problem with Fighter is, Crit Severity is hard to…
Heavy Slash seems to have 175 magnitude vs 135 on Live at the moment. All other changes are good and will benefit in one way or the other, Brazen slash could be changed slightly, as the last attack animation is too long and leaves us hanging for no reason. The only other changes would be 1 more Offensive slot for Companion…
The new 1300 ilvl weapon set bonus is a proper slap in the face for some classes. Now rangers and rogues will be top DPS hands down, due to spamming encounters way faster (rangers have 6 encounters and can use dailies more often) .... fighters and barbarians will struggle with this buff and that's 10% damage potentially...…
What is wrong with your need to have "maintenance" all the time. I'm losing on VIP, since I'm at home during maintenance and at work during server running time... Who even needs 9 hours of "maintenance", you can re-instal the whole comms server in 9 hours. It would be much more time efficient to just let us know 1-2 weeks…
GF doesn't need buffs per se, but it would need them to compete with immortal OP, was my point :) Also, I said GFs are far better than people give them credit, just OP is much easier to play (you can just stand there and do nothing), and Moar Powah! aspect is there. If OP is getting a survivability buff <-yes, like it…
RIP DO :( Now it will be OP + AC all the time, sadly GF is going in the bin too, as a tank. Why not just remove the class all together, so people are not disappointed when they start a useless class?
So, OP will be even more immortal, while GF player will just quit due to lack of purpose. Great thinking. OP is broken from a while, having so much HP is just stupid and brakes the game, while GFs struggle with mediocre HP and lame buffs currently. DPS is decent, but with players being lame and only taking 1 DPS, Bane wins…
So, I've been reading this thread and noticed majority of the player base can't read, let alone comment with any valid points for the overall playing experience. 1. This change will remove Salvage and add RAD directly to the chest (depending on amount it will be good or bad, but I'm guessing it will not change much for the…