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What is the Arc Client?
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  • What are the plans for PvP? It's been around a year since seasons were removed with no replacement. Even leaderboard, as much as I dislike it, was removed for no reason. PvP is an evergreen, low maintenance content, it's surprising it remains ignored.
  • Thanks for all the hard work you put into pvp and organizing matches for us Mari. I don't overexaggerate when I say that you've done more for pvp than Cryptic has in many many years. We all wish you good luck in whichever game you move to.
  • Arcane tempest (the power which was previously shard of endless avalanche, not sure if I got its new name right) needs to have its prone duration reduced considerably, or perhaps its cool down increased. Also you can cancel it with a dodge and still get the prone effect without it going on cool down, that shouldn't be…
  • Well yes, I'd prefer for those weapons to be sellable on AH as well. But it's not an issue there, because worst case you'll just get them from the store after 40 runs. As opposed to the rings, which you may simply never get. This thread is not to discuss whether or not someone deserves the rings, but to point out the…
  • Technically no, but in reality sometimes you just can't get through the rng. I have gotten 17/18 of the legendary rings from collections (I'm missing the one I need) and that is in over 80 legendary ring drops total. In other words, I have failed 80 attempts to get 1 out of 18 rings, which has around 1% chance of…
  • Making the rings sellable on AH would not make any "excess of AD" problems worse, it would only improve them since AD would be removed via the tax.
  • Mostly agree with the Priority part, except I would advise against any queue splitting. Instead pick one queue type, I would take solo/duo, and replace the current solo queue with that. Ranged/melee split is in my opinion and unnecessary constraint on matchmaking. Disagree with the entire Classes part except for Brood of…
  • Going through the points:* No, I would personally not touch this. It would be nice to have it fixed because this doesn't really make sense, but I'm afraid that we would end up with players being way too tanky. * No, again rather not touch this for the same reason as the above. Also crit severity is already overcapped very…
  • Developers spend, and have spent, almost no time listening to any PvP feedback in comparison to PvE feedback. PvE is trivial and mobs don't complain about getting hit by something overpowered in the game type, so unless the game types can be fully separated, PvP balancing should take precedence (and it basically never…
  • Now there's not much to defend about PvP, but I must say this is also a players issue. I see many people with bis gear do absolutely terrible, get two shot as you say and so on. People are too lazy to figure out their own build and can't be bothered to ask for help, which is as surprising as it is sad. When I was new to…
  • First of all, thanks for the suggestions. I especially like the duo queue and matchmaking ideas. If I understood their comments on various streams correctly, next mod should have some PvP focus, but let's be honest, a full PvP mod is not happening. It didn't happen even when PvP was basically the core of end game with…
  • Completely agree. I have asked for it to be customizable, or selectable from a few presets. Answer was decidedly negative, supposedly this helps differentiate classes. From the perspective of a PvP HR, our forte is useless, I basically build around having no forte at all.
  • I wouldn't shorten the season itself, but the break should be reduced to maybe one week or even less.
  • Totally agree, I made a post about this exact thing in player feedback. It's quite disappointing to work so hard for an achievement like this, only to be rewarded by a duplicate title, which is in fact very common. I'd like to ask for this title to be changed to something unique and also more thematically appropriate for…
  • In terms of separating queues, I agree that's a bad idea, in fact even having two queues now has some negative impact. There should only be one queue, either the classic domination, or something like solo/duo. Not being able to queue with others is a huge reason why the player retention is so bad and why a lot of players…
  • This seems to me like yet another nerf request targeted at one particular class more than anything else, but I will humor it anyway. Let me start off by saying that I agree in that there should be no unavoidable damage in PvP whatsoever. I find it weird however that you apparently choose this issue as the one that is…
  • This season it seems to have gotten worse, I'd say 75% of my deaths are from a one shot mount. More people have also noticed that toad is undodgeable so they use that - as if one shot wasn't good enough, you now have an undodgeable one shot. The celestial wings aoe can also be added to the list of offenders. Should we…
  • If forte as a system has to stay, I'd really like to see it changed to selectable, even if it's choosing between presets. Forte has a very high impact on the performance of a class and it will likely come to a point where one class simply can't compete with another. Speaking from PvP perspective, HR forte is the worst of…
  • Seconding pretty much everyone in the thread:* defense (and also deflect and deflect severity) is way too strong, players are too tanky * companions should be completely removed from PvP, including the item level bonus * mounts magnitude should go down to at most 1000 for single target powers, 500 for AoE
  • Totally agree, this is one of the worst things that have happened to PvP, completely gamebreaking. I would straight up consider it a bug if a power can easily do 150-200% of a player's max HP, regardless of the conditions. Based on logs, around 40% of my deaths in PvP are from toad and tunnel vision. Yes, PvP is on a…
  • No, it fails very often, going on cooldown without doing any damage or triggering feats etc. Since I've reported this 5 years ago and it still hasn't been addressed, I think it's safe to assume it will never be fixed.
  • Introduction When I started reading the proposal, my first impression was – good, the "issues raised" summary looks fairly accurate. From there however, the post went downhill really fast. The first major flaw is right in the first sentence of the Overall Problem section. Your "current approach" is not what results in low…
  • This looks to me like shield throw becomes an undodgeable permastun as long as you fight 2 or more players. Please tell me I'm wrong.
  • It's one thing when something gets delayed. It's another thing when it gets delayed, promised to be done by a certain date, then delayed again, and this repeats 4 times (so far). Barely any communication, no explanation, nothing. Now, PvP players who have been around for a while are used to this. PvP has always been…