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What is the Arc Client?
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  • Even now, there are a lot of PvP players that don't want to or can't (e.g. only have a PvP build, which is completely different from a PvE one and requires no companions) run TOMM, which puts them at a serious disadvantage. This will get worse with the new weapon set from this trial. As has been mentioned before, the…
  • As someone who is not usually interested in PvE, TOMM was the first piece of content since old CN that I enjoyed. In fact, I spent about 2 months running it after the first few days of struggling -- mostly because of rewards. The fun for me comes from playing with the group and learning together. Many groups are practicing…
  • @kalina311 Looks like we will be waiting for at least one more week according to Chris. I have to say this CDP has been handled very poorly, this is the third or fourth time it's been delayed.
  • Mostly from the perspective of PvP but also the new trial. General* Fox shift/fox cunning needs to be available to both paragons, have its cooldown reduced to around 15 seconds in both stances and melee magnitude increased to 450. Its targeting should be reverted to the less clunky version from before m16. * Aspect of the…
  • The PvP proposal should be out this week. Should.
  • It's been quite a while since the PvP CDP ended. When will we get the proposal or some sort of an update?
  • Apart from the food exploit, I'm not really sure I understand. How do experienced PvP players have an advantage over newcomers when there is no power gap, and the skill ceiling is "press two buttons every time they are available"? There are some 20 abilities total to memorize, no dodging or anything related to mechanical…
  • My top 3:* adjusting current meta (items, tenacity, team comp rules) – fireball310 p1, gweddry p2, trgluestickz p3; * accessibility in some implementation – ramesh84 p1, ninefingers222 p1, gweddry p2; * rewards – trgluestickz p3. I would also like to fit removing solo (in favor of the original queue or some alternative…
  • We should have a match next weekend, not sure about the other teams. No promises though, there's sadly so many scheduling conflicts it's really difficult to organize.
  • @thefiresidecat That's actually a good idea, I could definitely see players voting for a map once the queue is accepted. My only problem with that is that it requires additional programming since that's a system we don't have anywhere else in the game and it would also make sense to then add a few more maps to the…
  • @fluffy6977 Neverwinter has traditionally offered only one option -- normal domination. There was also GG but that was more of a fun mode rather than competition. And it worked. I remember in M4, where many people already quit because of artifact gear, we had over 5000 players on leaderboard. What I'm trying to say is that…
  • As someone who plays PvP frequently, I'd say sometimes time spent there isn't wasted, most of the time it sadly is. It mostly comes down to team comps (e.g. if I'm playing against 3 healers thats a waste of time, not fun, regardless of the outcome). Another factor is character builds/broken items (if I fight a team full of…
  • Apologies for this wall of text. For anyone who wishes to read the posts all in one place (including one on motivation and purpose of PvP which I left out), you can do so here: https://hackmd.io/@gweddry/rytaCuA4U. Thank you!
  • Intersection between PvP and PvE Feedback Overview This feedback describes how to improve PvP meta and make it more balanced while having no negative effect on PvE.Feedback Goal Improve PvP meta especially in terms of too low or too high time-to-kill.Feedback Functionality This has always been a very problematic aspect of…
  • The current state of PvP, modes and options Feedback Overview This feedback describes the implications of adding new PvP modes. It also goes over one of the most important aspects of PvP “friendliness” towards PvE players and newcomers – queuing up together with friends.Feedback Goal Prevent devs from focusing on the wrong…
  • PvP Campaign and Seasons Feedback Overview This feedback goes over the implementation of PvP Campaign and Seasons, describes some of their design flaws and proposes solutions to them.Feedback Goal A proper campaign can serve as a good introduction to PvP while seasons are what helps keep the day-to-day PvP going.…
  • PvP Rewards and Leaderboard Feedback Overview This feedback describes the state of rewards and leaderboard in PvP.Feedback Goal Improve rewards as an incentive for players to play PvP and make small, QOL adjustments to leaderboard. Establish PvP as an alternative path through the game’s progression.Feedback Functionality…
  • What PvP needs as soon as possible Feedback Overview This is a writeup on changes that are more focused on bringing new players in as opposed to helping those that already PvP have a better experience. I consider those equally important, but I also believe that chronologically they should be implemented after the biggest…
  • What PvP needs right now Unfortunately, most of the topics presented in this CDP do not tackle the important issues. In this post, I will try to outline what the most critical problems in PvP are and propose solutions to each one.Feedback Overview It might not be immediately obvious, but PvP is quite close to a quite…