Drain runes seems will be nerfed, good solution, but not sure, that this is enough to make them balanced @panderus, did you fight on the siege while almost all opponents with ambush ring? When any can just run around depot in absolute stealth, making them immune. And, if this is a TR, he running until he gained full AP,…
Above all I hope will be reduced any healing, both in pvp and pve, and other aspects should be adapted for this. The gameplay with old principles, oriented on DPS/HPS rather than boost dmg/boost heal was more interesting for me.
I sometimes observed then some CC effects can be applied on GF with VM when he under some other CC effect, which always ignore VM's CC immunity. I think this is source of the problem.
Confirm, DR not increasing on all ranks of KV, it just intercept damage DR from KV only increasing by 5% with Brawling warrior, and it not work with KV rank 4.
+1 to rework/nerf ITF GF now can achieve DR over 100%, plus interaction with cleric powers - and we have around 200% damage bonus buf. So i suppose making ITF buff as fixed value, not depending from DR is good idea.
PVP disbalanced don't because boons are exist and removing them will change nothing. Linear stats, too much healing, drain glyphs and invisible rings was brought more disbalance, that boons.
Hi all! I play on russian server, make some bug reports on RU forum, but i want to duplicate here. Griffon's Wrath - when use and after up shield, charge will wasted https://www.youtube.com/watch?v=0Idv6Zw3m1c Shield - not always really blocking when shield is up https://youtube.com/watch?v=5dKESPELfLU Steel defence - not…
Wrathful Warrior - with this feat damage on paanel always show with increased damage, but really it work only with temp HP. We can have temp HP only from Into the Fray, and it shot down very quickly Armor of Bahamut - 10% from this feat are multiplicative, if you mitigate damage to 40%, with active bahamut it turn to 36%.…