Bug* A-sharp (6 sharp) should be the same pitch as B flat (7-flat), but it isn't. * B-flat is playing as A, not A-sharp. B-flat shouldn't sound like A-natural. * A-sharp does not play on the upper octave at all. Comment/Suggestion Grab a piano (and someone who knows which keys are which notes ;) ) and play along with the…
Morality aside, perhaps this is a good time to re-evaluate the lockbox mechanism of monetization? I don't even want to imagine the globalization/regionalization nightmare legislation against lockboxes and similar monetization schemes would cause. https://www.prindlepost.org/2019/07/are-loot-boxes-quite-ethical/ Maybe it's…
I was basing my calculations on the tooltips as that is the specified magnitude/cast time, but thanks for the extra info on your average cast time from your log file. I'm not seeing where you have 40,40,70 from tooltip. Mine says "Magnitude: 40 - 70" or in other words, ranging between 40 and 70 inclusively, which would be…
The magnitudes for at wills is still not right. Rapid Shot still outperforms all other at-wills. Rapid Shot: 100 to 175 MPS (mean 137.5) Split Shot: 25 to 16.7 MPS (yes, that seems to go down the longer you hold it). Electric Shot: 30 to 42 MPS Penetrating Arrows: 42.9 MPS Hunter's Teamwork: 71.4 MPS Aimed Shot: 121.2 MPS…
Just so others reading the spreadsheet from the USA, UK, or other parts of the world that use the decimal point instead of a comma don't get confused, the commas in that spreadsheet are decimal separators. The International System of Units recognizes both the point and the comma. In the USA, we use the comma as a thousands…
After doing a quick bit of math on the stats visible on the at-will power descriptions, I found some serious imbalances. If the magnitude, a measure of the attack's power/damage dealing ability, is scaled based on the cast time of the at-will power, we find the following magnitude-per-second-cast-time values (MPS):* Rapid…
The login server for the forums works just fine, but not the game's login server. If there's a DDoS in progress, just move the login server(s) to a hosting company that has DDoS protection built in or add some redundancy with failover login server(s) located elsewhere in the world.
Stillness of the Forest (new version) is still broken as of my last test today. I created a bug report thread on that, so hopefully it will at least get fixed. I'm pretty sure everyone still agrees that the new Stillness of the Forest should be rolled back to the M14 version. The latest "fixes" for HR in the last preview…
Or at least making Aspect of the Pack work with augment companions? And no, I don't want to get into a bonding vs. edritch debate. It's just nice to have options.
I guess they could just force all the other classes to fight at range :tongue: That's about as sensible as making archers fight in melee range and stand still. Because Hasty Retreat, Swift Footwork, Ghostwalker, Fleet Stance (for hybrid trapper/archers) all just scream out "STAND STILL," right? I can see it now - OP's…
The primary issues with the Archery path:* We're forced to fight close up to receive buffs, * We need to be able to move to escape/drop agro/gain distance, * Some skills (forest ghost, for example) don't work properly and force us to stand still too long, * and We need to be at maximum range for maximum effectiveness. The…
After looking more carefully, I've discovered that the previous 25% crit boost has been replaced with a 1%. My crit chance in mod 14 is 90.3% with Stillness of the Forest. It's 66.3% in mod 15 with 6 stacks. My current mod-14 playstyle uses lots of movement speed (Longstrider's shot, weapon artifact powers, Dark enchants,…
My archer's Crit has been nerfed so bad I can't stand playing. Stillness of the Forest rework drops my crit percentage as though you'd stepped into my account and stolen a bunch of level 14 azures. 2.5 * 6 is much, much less than 25%. And that's just a cursory first glance. This is a huge nerf that has a significant cash…
Cryptic is the developer, Perfect World Entertainment, Inc. is the publisher. We play Neverwinter, a game created by Cryptic, on servers owned/leased/operated by Perfect World Entertainment, Inc. I'm quite pleased with Cryptic for the most part, but Perfect World Entertainment, Inc. isn't managing the server migration…
While this might work for some, there are many who have friends and guildmates who would be split off into other regional servers. Instances should, however, should be regionally distributed whenever possible to prevent the latency issues you mentioned above.
Why not just use it as a promotional opportunity and give everyone a free day of VIP benefits? That helps pacify everyone and encourages more players to buy VIP.
Just consider this one more weekly quest titled, "Are the servers back up yet?" Your mission is to check back repeately every few minutes and hammer the offline login server with login requests. It's one of those quests that don't always work as expected. Sometimes, it takes the time listed in the quest text, sometimes…
Are the Hamsters on strike again? All joking aside, we're all aware that unexpected events take place. Everyone should try to remain calm and check back again in a few hours. If the publishers want us to know what's going on, they'll post something. If not, there are a lot of other things we can do with our time instead of…
Looks like it, but silly me, I re-installed thinking the problem might be local, so I have to wait for all the patching to download and re-install. Hoorah! Only 11GB of patches...
I have the same problem and reported it earlier. It's the Cryptic Launcher Autoupdate. The server(s) it is trying to reach aren't responding (failed to connect). The launcher checks for updates every time it starts, so this will probably hit everyone who restarts their game client. People who are already logged in can most…
I tried running as an administrator, running the Arc repair, and re-installing Neverwinter, so I submitted a ticket. The servers that the Cryptic launcher is looking for are probably down. STO also uses a Cryptic launcher and has the same issue.