Ye very similar on pc/notebook, my notebook cooler always spin faster like theres an overheating before crashing, i dont have a great pc aswell, but i think its enough to play NW, its not suposed to overload the machine till it crash .... Also the error is always the same Direct 3d... Device device removed... blah blah blah
> @athena#9205 said: > My main goal, and i hope the programmers listen, is to reduce the At-will drainage of stealth, increase stealth base time to 8 seconds, increase wep damage by a little bit, power by a little bit, fix tenacious concealment, and my hope is to reduce the stealth consumption of encounters away from 100%.…
I think everyone is tired of this topic already... complainig isnt enough... you need basement of what you're trying to say.... We already have enough arguments, evidences, examples and feedbacks on the table, Let the developers decide the future of the game now ... Yeaah kinda ironic u guys joined the alliance while we…
Its not even ur words... u just copy pasted what @thefabricant said on last preview patch notes, but he never told its a bug, he told some powers are double dipping debuffs... and yeah its true! But will break the game ??? NO! Please stop speaking on behalf of someone else.. that's disgusting.. I'm tired of trying to…
ROFL @defiantone99 , Every time you try to make a suggestion... I realize just how pointless you are. If you want to complain,please be constructive, dont talk about stuff u dont even know...You're only fighting for something that ppl arldy explained a thousand times. ITS NOT A BUG. Theres my 2nd video feedback,…
WOW I didnt know about this boss mechanic... yeee it add a kinda weird overscalling effect to the game... IDK how to measure it, but this should be taken into account when changing a mechanic like SoD. :( But yeah, apart from that SoD is pretty balanced, even by using a double dip mechanic its capped, that was my point...…
500M is totally nonsense, even without the changes u need 250M+ in 6 secs and 400% effectveness to hit like that... stop using a clueless argument........ my maximum with an almost BiS TR was 32 M in 6 secs.. if its real the problem wasnt the SoD.... Like i said the MAX range (YEAH WHEN U TAKE DEBUFFS TO THE LIMIT! ) on…
500MIL? okay show us the Screenshot or the video... u can only reach 50M+ hits by exploiting SoD "Stacking BUG" with multiple trs procing SoD and sharing the dmg with the first who proced...THIS BUG MUST BE FIXED, the piercing dmg is fine on preview, saw some videos of ppl who runed the new dungeon and i didnt saw anything…
https://www.arcgames.com/en/forums/neverwinter#/discussion/1232860/new-incoming-piercing-damage-changes-and-trickster-rogues MF under these conditions would hit for bazillions of dmg... SoD now is just fair compared to GWFs and GFs atm....
Wheres the game breaking change? Like Ayasuke said these number r alrdy on the game, GWFs and GFs can alrdy reach this 30M ~ 40M range on IBS and 3x20M Grifons Wrath, in a time interval much less than 6 seconds. and If its a bug show us the difference between the patch notes and whats hapening ingame... Also... did u…
Oh man you explained everything! Its working exactly how they said on patch notes: "Piercing damage will now be able to benefit from damage vulnerability debuffs on the target (such as the Lantern of Revelation debuff). The net effect should be to make these powers less overwhelming (but still potentially very strong) in…
Thanks for the explanation :) But if its balanced with other classes burst dmg in pve, the path it takes or whats going on the backstage doesnt matter for me ... since it doesnt break the game. Also PVP players shouldnt be worried about that since Piercing dmg will not ignore tenacity anymore, and its almost impossible to…
Lets do a recap and see how SoD works and its interactions: The tolltip says: "While in Stealth, your powers now also add the Shadow of Demise effect to the target for 6 seconds. This effect is powered up by further damage you deal. Additionally, you generate Stealth 20% faster and no longer have your regeneration…
This is just a topic for discussion... I'm not asking for a nerf or buff, just asking the opinion of the community.., About the other classes.. i was just comparing the DMG...
Yeah i agree with u bro its pretty overpowered atm... but with some adjustments could be a great tool to make SoD balance with other classes "Burst" stuff.
According to the patch notes from preview shard ver. nw 85-20170627a-2: https://www.arcgames.com/en/forums/neverwinter#/discussion/1232488/tomb-of-annihilation-preview-patch-notes-nw-85-20170627a-2-updated-7-7/p1 Combat and Powers General Certain Piercing attacks that deal damage based on another attack no longer…