Hello again!
I'm watching the people complaining about new SoD, saying that TRs will hit for 500M+, that SOD is the new MF and etc... So... let's try to understand how this will work.
The debuffs are capped to 300% (4x dmg) and r even harder to reach the cap because Diminishing Returns. so the max dmg we can reach after the patch is arround 2.5x ~~ 3x base dmg (4x is almost impossible bc DR, maybe possible in Tiamat's Temple, but the Dragon Heads wont live enough to see a SOD proc :P).
Ive played in some hardbuff/debuff MSVA groups on live .. with 8 Sellswords, and all debuffs and buffs u can find on the game, and my largest hit was 16M, its on a perfect scenario when u can hit for 6 secs with full stacked DF and buffs without interruption (almost imposible on FBI MSP and Tomb of the Nine) so i done 32 M in 6 secs + 16 M = 48M, if we add the actual debuffs it would be 16M x (2.5~3) = (40M~~ 48M) + 32M, so we got 72M~~80M dmg in 6 seconds on a 10 man high end group! u guys alrdy saw a GF doing 60M Griffons Wrath (3x20M) in less than 2 seconds.. if we add wheel of elements its 78 M in less than 2 secs! on a 5 man dungeon! (Im not counting the time needed to stack buffs and debuffs in both cases). Based on that we can conclude thats not a game breaking change.. it just make TRs on par with the GODs OF THE GAME ATM, so please stop making noise and complaining about SOD, IT WILL NOT BREAK THE GAME! The MAX range of SoD dmg is arround 40~~60M, but in terms of damage per second TRs will be on par with GWFs and GFs on single target! But you will not see this numbers constantly, because it demands a high amout of buffs and debuffs and a perfect timing to accumulate a decent amount of dmg in 6 seconds.
*There are REAL bugs that should be fixed, when 2 rogues proc SOD, the first who proced it will get the dmg of the second In account to the SoD dmg, and second will get only his own dmg in account. I dont know if it workd for more than 2 SoDs procs, but it still a huge bug... and with this piercing dmg change it will be even more evident and harmful, so it need to be fixed!
*Also WOB is stacking Indefinitely, rogues with Sigil of Devoted and Artificers insignias can reach insane amounts of power over 1M!
Theres a FBI video on preview server, now with GF and Aura of Courage... max SoD hit was 36 M
(Sorry i forgot to start recording at the start :P )
https://www.youtube.com/watch?v=IVYIYzH16qEIf you saw something broken with the game and want to call it a bug please make a thread on 'Bug Report' Section with evidences.
Again sorry for bad english, im not a native speaker hehe :P
Comments
-Perséfone
Like i said the MAX range (YEAH WHEN U TAKE DEBUFFS TO THE LIMIT! ) on SoD is something between 40~~60M nothing more, debuffs r capped u know that? it doesnt scale Indefinitely, and in terms of damage per second it still next to GWFs and GFs on SINGLE TARGET! Those numbers r alrdy on the game... dont be so scared :P
"that's just ridiculous man come on you have to admit you will have nothing but a bunch of TRs running around and you probly wont be able to get a straight party after that" We arldy have Overpowered Classes on the game and it doesnt happen, TR will not become a mindless class because that....
But... I listed some bugs wich really breaks the game and must be fixed or reworked in the case of WoB.
I personally do not like the way SoD is currently working on preview, specifically because it changes the meaning of debuffs in a way that doesn't make sense. Not because I think it is or isn't broken. 200% effectiveness should double your damage. With the way SoD is currently working, it does more than that. While SoD is active (6 seconds), a 200% effective target will take 2.66 times more damage than they would if they were at 100% effectiveness. Is this broken? Probably not. Is this intuitive as far as debuffs go? Probably not. That's why I don't like it. 200% effectiveness should in general mean double damage. Isn't this part of the reason piercing damage was being changed in the first place?
Signature [WIP] - tyvm John
But yeah, apart from that SoD is pretty balanced, even by using a double dip mechanic its capped, that was my point... PPL r scared and yelling thats a bug and will break the game based in rumors... I was just trying to clarify how it will really works.
@dathtzarr Thanks for ur constructive feedback
I say lets go for it ! I'm all for some SoD crit goodness !
We already have enough arguments, evidences, examples and feedbacks on the table, Let the developers decide the future of the game now ...
Yeaah kinda ironic u guys joined the alliance while we 'fight for our ideas' on the forums.... Great way to welcome new buddies :P Im sorry for that.. but it doesnt change anything, I do not regret anything I said...
But dont worry, I'm the friendliest person you'll ever see ... soon enough we'll be getting along haha
Peace!
Signature [WIP] - tyvm John
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