And god forbid you aggroing the manticore if it spawns. The main issues anyway are invisible hazards (whirlwinds mostly) and the poison dealing 5k damage everytime you hit something.
Then don't do in a party. If you want an item stay solo and ask others to help you. Activate the hunt and the drop will go to you (if it drops). The others will still get all normal rewards even if they are not in party with you.
Did 5 hunts yesterday evening. If you farm with a group of 5 in the same instance and meet as soon as somebody can buy a lure it's not so bad. Infected Mane respawn time is the main issue, it should be faster as you need 1 for each lure, so in average 6 times more than any of the others. What I'm worried about is the drop…
I think we are taking it the wrong way. We have 28 days to get there. Weekly challenges will give 2400x4=9600 (not counting in the bug we currently have) so we are talking of about 660 favors to be farmed everyday. This means 20 minutes doing BHEs or 40 minutes doing quests according to the OP (my numbers would probably be…
Infernal Warmachine: Enemies required to complete this Heroic Encounter now spawn after players engage it, which should prevent the encounter from becoming stuck. Barovia: Merchant Misery: The final wave of scarecrows finally spawns in a timely manner. Great fixes!!
> @plasticbat said: > (Quote) > I have 6 of my characters "completed" "Path of the Fallen" campaign with 100% advancement but only 2 actually did the the task "A Mole of Virtue". Do the remaining 4 not qualify ... because they have not reached the last area? The Mole of Virtue could be an interesting companion 😉
I agree with the OP. I am often complaining here on the forums and NW could definitely be better than it is, but I'm playing this game since 2013 and honestly I've not been able to find any other game that delivers the same overall experience.
I don't know what to believe as nobody of us has hard data (only Cryptic has them). Anyway looking at what they have been doing recently I think that that type of content (Tomm, Zariel) is probably not that successful from a financial point of view as they seem to be steering away from it. That's the only thing I wanted to…
It's very difficult to draw any conclusions as we miss a large part of the information available to developers. Cryptic is a business and will do whatever makes the most money for them in the short and (if we're lucky) in the long term. Judging from their recent behaviour it seems that content like Tomm and Zariel is not…
I did exactly the same in Slippery Slope, trying to complete the alchemist mission. Died from the dot while trying to understand how to interact with an object. While the motionless green body of my ranger was on the ground and I was almost screaming &%£$@#*!!! somebody passing by wrote in the say channel "press F". I…
I play Rainer's build for single target and switch to Constrictive, Cordon and Hindering for mobs and daily farming. I also switch Seeker's Vengeance with Crushing roots for mobs and solo stuff. Feats, Daily powers and At-Wills stay the same all the time. Here is Rainer's build: https://www.youtube.com/watch?v=s76P4GN3L38
Ranger with rooting power and crushing roots is pretty good for solo. I soloed all epic dungeons in mod 19 with the exception of CR, LOMM and TIC (first two are not soloable by design and TIC is simply too hard.
It is indeed like this. If you pull a group out and kill all enemies before seeing the message on the screen that the encounter is active that group will not be counted, thus making the encounter impossible to complete. I tested it several times. As long as one member of the group is alive when you see the message, the…