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fsf4live Arc User

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fsf4live
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  • Thank you very much. I am still not sure which is best. @"zimxero#8085" do you mean that Flaming would be better than Vorpal?
  • Thank you very much for your replies. You wrote much more than I expected. :) So I learned that for DPS Fighters it is a bit easier to bring stats close to 90% and that the DPS Fighter got a little nerf because the magnitudes of feat damage is not increased by 33%. The most imported message was by rjc9000, who said that a…
  • Dear @"joebot#9387" . Thanks for your answer and the new 'adjustments'. I have already thought that our feedback does not matter... But it is nice to read that you "look forward to bringing [us] more!" But these two adjustments are not really useful at all. Knee Breaker is still not good enough to be used, like rjc9000…
  • Hello joebot. Thanks for asking us for feedback about the changes. Thats a really good communication. First of all, I really like the changes. The changes on Weight of Vengeance are awesome. The change on Commanders Strike ist also good, but I think that still nobody would use that skil. Bull Charge + Momentum is still…
  • To improve my idea/suggestion: It would be better and easier to change Knights Challenge with Into the Fray. So the Dreadnough would get Knights Challenge with increased (double?) incoming and outgoing damage for more single target damage and Vanguard would get with Into the Fray a support skill for the whole team. That…
  • Hey there, this is my detailled feedback to the incoming changes for Dreadnought. (Have deleted my original post. I don't know how I have done this^^) Our problem would be still the single target damage even with these changes. AoE is pretty good, but in the past Fighter (Conqueror) was a class which was characterized by…
  • Hey @"noworries#8859" I really like that you communicate with us users. Appreciation! But there is one thing, which I don't understand: You, as Game Developers, know that Dreadnought is the worst DPS class. But you don't want to change anything until Mod19. For me as a console Dreadnought that means, that I will be the…
  • Sobi, you are right. Class balance is a huge issue in that game. Tanks are balanced I think. But DPS and Healers? Palaheal is most requestet and can heal ToMM as a single healer. For DPS the CW (and maybe TR) is the only class needed. That is frustrating, because with the 'false' class not a single random group want you…
  • Well, nice experiment. I have also two setups for DPS: one for Dreadnought and one for Vanguard. The avarage is about 70% of Dreadnoughts damage for the Vanguard. But that is still awesome for a tank! LoMM is not that big problem for DPS fighters. The real problem is ToMM. Or if you have a good Arcanist in LoMM you can see…
  • Yes. That would be the easiest way. Don't know whether these 10% would be enough to balance with Rogues, but it would be an easy change to start with. We hope devs will do something.
  • I like the idea of these changes. Every class should have the same damage formula. That is the first step for balanced classes. I hope, that these changes will be implemented well (and fast). Thanks for working on class balancing. That is really important.
  • https://youtu.be/JKwlT5k-m2U There is a recorded LoMM run from me as DPS fighter. Well, our class has a small disadvantage against other DPS classes like rogue, mage or ranger. For me reducing our cooldowns would solve that issue. BUT you can still be top DPS in LoMM. Generally I am top dps in LoMM as a fighter. So don't…
  • > @bojsha said: > Why would you guys want to play Fighter as DPS? The real reason. Because tanks are useless in mod 16. You don't need a tank to clear a dungeon (except of CR maybe). And tanking is really boring for me. DPSing is quite funny.
  • Yes. You are right. Another problem are our weak at-Wills between that long cooldowns. So reducing our cooldowns by 1 or 2 seconds would maybe solve the problem of disadvantage against other DPS classes.
  • Sorry for answering so late. In LoMM I am top dps in my guild, but I have 10k more power than the others and more CA. But I think I can play my fighter pretty good. At-wills: Heavy Slash for buffing. Brazen Slash for ST dps und Reave for AoE dps. Encounters: Bull Charge, Anvil of Doom and Commanders Strike/ Griffons Wrath…
  • Oh ok, sounds interesting. I will try it. Thanks.
  • Thanks for testing and your report. :) So it seems that this feat is pretty useless.
  • Has somebody testet our feat "Crushing Blows"? Is it worth to use it over Roiling Hatred? How often does it proc with a difference of Power and ArP of more than 50k? Do you prefer Weight of Vengeance or Heavier Slash as our T1 feat?
  • In my guild I'm top dps. But my dps is just slightly higher than our CW or HR and I have the slightly better equip. But it shows, that we can compete with other classes. But HR or CW have a advantage in terms of dps. Usually I am the offtank in LoMM. We also go with 4 dps (including me) and a healer. And I am the tankiest…
  • > @wilbur626 said: > > @fsf4live said: > > Hey. Here is my feedback on fighter. > > > > Tank: > > It is ok. It can deal great damage. In my opinion it is too much. A well played vanguard has a higher damage potential than a dreadnought. Maybe a rework of the 4th master boon could be the key to balance that. > > > > DPS (my…
  • Hey. Here is my feedback on fighter. Tank: It is ok. It can deal great damage. In my opinion it is too much. A well played vanguard has a higher damage potential than a dreadnought. Maybe a rework of the 4th master boon could be the key to balance that. DPS (my main path): It is really fun to play. I love it. But DPS…
  • Hey. Here is my feedback on fighter. Tank: It is ok. It can deal great damage. In my opinion it is too much. A well played vanguard has a higher damage potential than a dreadnought. Maybe a rework of the 4th master boon could be the key to balance that. DPS (my main path): It is really fun to play. I love it. But DPS…