In either case, rogues using INT and rotating SS and BaS to perform Perma-Stealth most definitely was first created by X3lade and other builds use it as a template to design future builds such as using ItC. Too bad he doesn't play anymore as he was a legend among rogues The way X3lade used Bait n Switch was multi-purpose,…
The reason why Rogues are constantly getting hit by the nerf bat is because the pro's always pick Rogues, making them look OP. It's a proven fact that all the skilled players chose rogues while all the noobs pick other classes. Now I wasn't always an ultra skilled ninjaaa. At one time, I was a n000b like yourself. For the…
Agreed with the above posts and previous post in regards to perma stealth builds. Frankly they are waaayy too powerful for the game, to maintain 100% stealth is down right ridiculous it's practically God Mode because the enemies cannot see the TR or fight back making it easy to 1 versus 5 and win without getting hit once.
So the during development for the TR encounters. Bait and Switch refills stealth and Shadow Strike refills stealth, they weren't actually meant to be used together to maintain stealth, if you did use it.. it was actually a "Creative Exploit". However to maintain 100% uptime of stealth you would need Intelligence.…
logically, if we can get all the classes nerfed tilled they become herp derp easy mode, it would technically become balanced, not only that but it will draw in more customers to the game because of it's easy mode derpness which is a good way in increasing it's player base and financial income. Crypic/PWI should follow…
I don't see a point of wanting or needing to do 40K damage or anything as high. TR's and CW's have about 22-28K health, GF's and GWF's have about 33-37K health. But it seems like your hitting CW's for the 40K damage which is definitely over kill and don't see a point in that. A Perma-Stealth rogues LA+LB does about 25-27K…
Too much people complaining about TR's And for such and such reasons, TR's will constantly get nerfed to the ground until they become unplayable or unwanted.
All I did was state the facts. * If you get hit while in stealth, your Stealth Meter partially gets depleted.True, what this means is that when your Stealth Meter is lowered, your CD's on Bait and Switch must be ready on time, if not and you get taken out of stealth, B&S wont refill Stealth which ends up stopping your…
100% uptime is already difficult to achieve, for starters you would need to re-roll a new TR that has high INT base ability score, second you would need a lot of Recovery. After that, you would need an immense amount of practice with the Perma-Stealth Rotation, making sure you don't use the Encounters too quickly or too…
Observing the video. (Video is not with TR Changes just to be clear) 0:22 You had stealth ready just in time for it to be used, right after stealthing you immediately used Lurker's Assault. The problem is that you hesitated and used Lurker's Assault when clearly it wasn't the right decision at that time... Reason being is…
What it seems is that most people view the Perma-Stealth skill level and capabilities towards just 1 player, just because this 1 player is seemingly "OP" taking out multiple targets and not a scratch on him doesn't mean a newbie player can pick up this build, copy it, and expect the same results and I guess thats where…