This bug followed by this bug. Randomly taking 8-10 times normal damage through no fault of your own until you die and randomly doing two thirds your normal damage until you unslot and reslot a class feature is what's frustrating me the most atm.
Noticed this happening to me today twice once in eSoT and once in Kessel. Going from 20% damage taken to 200% is quite the uncomfortable position to be in. Anyone have a clearer explanation as to what's causing this?
You should never be popping the artifact right after using divine protector, that is a big waste of AP. Instead you want to be using it at around 5-7s remaining on your current divine protector assuming you're not on track to have full AP by the time DP is done. This way your next two DP's will be immediately available.…
You mean main hand feature. It's not supposed to apply new shielding strikes, though that would be nice, only refresh them. But I did notice it wasn't doing that. This seems to be fixed either temporarily by switching to a different main hand feature and back or permanently by buying all the main hand features.
DC's Cleanse strips the OP of all temp hp. The actual effects of aura of courage are [sometimes?] disabled on changing instances until unslotted and reslotted. (Not the buff icon)
The buff icon never appeared on yourself, nor did it ever show up in the character sheet. But getting hit with it slotted and not had an effect regardless. Have you checked the combat logs of your damage taken with and without in a controlled environment?
I'm not sure this is a bug. All over the world when enemies are not killed for a long time they are replaced with higher hp versions with the thicker health bars.
You mention in your pet recommendations the intellect devourer. It's active bonus doesn't work at all when I last tested it in September, though I haven't checked since.
To disable it mouse over all games, find star trek online, login if you aren't already, click on my account, then below the profile heading the account guard option will show up.
On the topic of broken auction houses, the gateway does not take into account buyout/quantity. If you want people to actually use it over the in game AH you'll need to fix this... whenever you get around to it...