The irony here is that in literature, the sort of artisan who creates "master works" is often some secluded hermit whose story arc plays out only when the main characters seek him out. Maybe in Neverwinter, the powerful guilds sought them all out and kidnapped them. I'm very sad about not being able to participate in…
I got my SS/rene CW up to 5k, stubbornly refusing to use the eLOL set, as I keep hoping it will be fixed. For the life of me, I can't think of why anyone would want my character in a T2 dungeon party now (other than to help with the cheat everyone uses to beat eCC). Is this really how the game is supposed to be?
... and I'm sure there are people out there who will have at least 10x this many, providing a ton of cheap RP and many characters who have artifact items to start mod6... get those Control-F fingers ready!
If I understand it, it's what I've been doing, and sort of a catchy way to surmise it. Liquid is good, and I'm actually stockpiling as much Zen (instead of AD as recommended here) as I can afford, figuring that will give me the most freedom of how to spend assets when mod6 hits.
In defense of the limited breadth of this patch, resolving a slow memory leak in any application can be a painful and tedious process. I have no idea if this is why there are so few updates, but I did end up on the Windows blue screen of death this past week, as well as being kicked from Neverwinter a couple other times…
This is my take on the change, as well. I have to think a lot of AH key purchases are impulse buys now - why else are people paying 80k (or more!) for something that costs under 57k using Zen? if ZAX remains constipated, I can see a lot of impulse buyers placing ZAX orders and then taking them down once the impulse changes…
FWIW, I just bought one, and the bonus appears to be static (it gave me +100 immediately) and to NOT stack with itself (i.e. if I get hit a bunch of times, same +100 bonus). I was hoping it would actually be "on damage taken" and stack with itself! :>
To be honest, fixing things like Mephits spawning out of bounds during a contest in a single zone (reported as fixed in this patch) seems like a lot lower priority to me than this bug, which impacts every single character as often as multiple times per hour. I am baffled why this functionality it was working for months,…
I've never looked at the bug reports before - how do we know if this is getting fixed? It really does impact build decisions if it's going to be nerfed the way it is (by intention).
This is not the same bug, but I'm unable to post a new thread, so whenever I login using email, and then log out and exit out before timer expires, I get junk numeric code in Login box, e.g. #1#36434309851657 is in there now. This does NOT happen when I login using User Name instead of email address, and I am not seeing…