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What is the Arc Client?
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  • Hey Ant, remember me? I feel that I can add some insight to your PvE/PvP builds with the work that I have done crunching numbers. Check out this Crit/Apen/Power spreadsheet I made that compares the effectiveness of your stats. I believe you are stacking too much critical strike/Apen and could be using those stat points…
  • It's not just about stacking power. Rather, if you have a choice between the two, choose power. Critical strike will still increase your overall damage, just not as much as power would. As such, you shouldn't avoid critical strike completely.
  • I'm glad you guys appreciate it.
  • I don't mind. So far I agree with what everyone has said.
  • Defense is the same for any class. I would say defense hits a soft cap around 3000. Here's a graph I made long ago showing the effectiveness of the defensive stat.
  • Because of Freehugs9's work, any armor pen above the values he listed is wasted... For pvp I would still say stack as much armor pen as you can. Now that my dex properly works, I can move 500-700 armor pen into another stat. For PvE I'm switching over to power, since I determined crit to be not useful after 850, and…
  • Any armor penetration you add, the more damage you will do. If you ignore 15% of a targets damage resistance, you in essence deal an addition 15% damage on every skill. The only stats that will effect how much damage Villain's Menace will do is power and base weapon damage. I produced this graph earlier showing how much…
  • I plotted a graph of defense and its effectiveness in my post found here. http://nw-forum.perfectworld.com/showthread.php?340162-GF-Statistical-Data-(Avoiding-Diminishing-Returns) With full Stalwart's I end up wit 3300 defense, which is pretty decent for pvp. Anything higher than 3500 will be wasted. The extra AC T2 items…
  • Numbers should be correct... If you have a GPF enchant and hit someone with 3000 defense (32.3% DR) and stack it up 3 times, they will get -9% defense. The target will now have 2730 defense (31.2% DR). The difference the 3 stacks would have made, which is on my graph, is 1.09% increase in damage. The fact that plague fire…
  • No you don't get a free respec token on the preview server. Transfering there is quite easy. I have been working on movement speed in the meantime and got some results... MOVEMENT Movement stat bonus is completely linear. The data collected was from the preview server with no buffs/modifiers. Movement% Increase 00 650.3…
  • I can easily use the data I collected to produce a graph comparing crit vs. armor pen. Teneberous is based off hp and should be a linear 1%, 2%, 3%... etc of your HP. From what I tested on the preview server, tenebereous builds are completely overpowered for single target scenarios... For PvE AOE situations having 6 procs…
  • If the preview servers go back up and I have nothing better to do I guess I could look into those stats. I excluded lifesteal and regen from my research solely because no GF should ever stack them. I am however interested in movement, and how that will turn out.
  • Most of those skills go unused, but I thought they should be included. My character has 24 STR. Feats that may have an influence: Cleave has a +15% damage increase Increased damage of at-wills and encounters by 10% (Every skill on the chart excluding Villan's Menace and Terrifying Impact) Effectiveness of STR increased by…
  • Yea, verified linear. Here are my results taken from the live client, since the preview servers were down... https://docs.google.com/file/d/0B98LzfG4v8byOVBFeV8xb1M3YjA/edit?usp=sharing Edit: All skills tested were rank 3, some fears may have increase cleave and other abilities.
  • I however do have access to a GF. I can gather some data for the commonly used GF skills on the preview server, and how they respond to an increase/decrease in power. Some complications I might run into is getting below 1000 power. The DPS GF build converts shield meter into power, and it will be too difficult to get any…
  • I Uploaded the spreadsheet data I used onto Google documents, enjoy. Also after viewing your thread I decided to plot graphs of the %Boost you gain per point for offensive stats... I put the new graphs in my original post.
  • 2.2k Is incredibly easy to obtain with a passive companion, for pvp 1500 is a decent amount to aim for. Armor pen, even after 2000+ will still be 3 times better than crit. My spreadsheet has 4628 Defense giving ~36.8%. The 45%-47.5% is the GF final damage resistance with feat passives, etc. Also I was using T1 Armor and…
  • Knight's Challenge isn't a skill you should be running in dungeons unless its on a boss fight. For T1 or T2 I often run lunging strike, Enforced Threat, and Frontline Surge. For some instances you might need to swap out Enforced Threat with another utility skill i.e. Bull Charge for knocking mobs off ledges, Into The Fray…
  • You need to run the Epic Pirate King instance while on dungeon delves to open the chest at the end. The chance of getting the shield from them is quite high.
  • Do you mind posting some pictures of what the timeless set looks like? I'm interested in seeing what it looks like compared to Stalwart's or Drake's armor.