@asterdahl...This...this m16 Paladin...it's simply not ok, as a Paladin main since m10...currently, I would pick any other tank/healer over a Paladin for a group, we are simply inferior in every aspect...you need to stop trying so hard to "balance" this class and simply crank up it's gears a notch: Divinity: It has been…
> @nemesrich said: > Not true.... CW, HR, and TR all have one role DPS. Both paragon path will be a DPS role. > > You are right my mistake. Leveling/Grinding is slow as a Paladin?...end of the damage charts?...the hell are you smoking mate?...any properly used OP kills groups of mobs in seconds, we stay mostly right behind…
Leveling/Grinding is slow as a Paladin?...end of the damage charts?...the hell are you smoking mate?...any properly used OP kills groups of mobs in seconds, we stay mostly right behind the HDPS in dungeons on the damage chart...dunno what the hell you are doing with this class, but you are doing it wrong.
3 Tokens in, with only not receiving any in the 1st day, what I did is similar to what was mentioned a few posts above...(keep in mind that if you get the unique error message, you are screwed for that day): DON'T do any runs without clearing your inv of all the unique rewards first (horns, pets, etc...) If you are…
> @"veywiil#8685" said: > Certain boons, such as Burning Guidance and Healing Warmth did not seem to work when I tried a number of runs. Do other campaign boon activations work? Those 2 Boons do work in K-team, as Devo, I'm outdpsing GWFs and HRs with similar IL (18k) in the lower IL K team runs, those 2 boons are the only…
Relentless Avenger as Devo gives you AP for every enemy AND ally hit, thats why it gives a lot more AP than it's Prot version...I've seen it give close to 50% AP at once, but I have relatively high recovery.
Most groups will expect you to bane and have both Courage and Wisdom up...Bond and Vow are the other 2 staple powers, paired with oath strike and radiant strike (cure wounds is very...VERY...situational)...Judgement and SoF for daylies, etc... ^ This gets boring af really soon, the fun lies in what groups don't expect you…
Apart from the buggy mess that is CR and the occasional lag spikes, K-team is perfectly fine as it is, the only problem are the players themselves who seem to have forgotten most mechanics or in certain classes what most of their toolkit does outside of the typical setup...months of running codg/cr/tong seem to have turned…
> @demonmonger said: > There should be no cc immunity after being hit so many times... the cleric and op should have a skill to release you.. Fun fact is...OPs do have an encounter that does exactly that, it can even be used inside a cc situation like smoke bomb...but, how many actually use it?...yup, you guessed.
Race is pretty much irrelevant for a Burnadin, brings minimal changes, nothing game changing...with that being said, Burnadins are pretty much dead at this point...it's still fun to use every now and then (ex.: trash mobs between bosses in cr/tong, etc...), but it feels and is lagging behind further and further with each…
> @shadoewrayth said: > Not for nothing but the right healdin build easily out-dps's any OP tank build. > > Well none of my fights in Barovia has taken 15 minutes, not even the Night Terror, so I beg to differ. > > Not to be 'smart' but... they did say, "the right healdin build" [sic]... lol When ppl have the tools but…
Don't take this is as mockery, but with that ilvl and stats, if you can't kill NT in that time frame, you are doing something wrong, my 16.9k OP with similar stats (same crit and less 1k power) is quickly mowing down Night Terror, I use vow + CoP + sacred weapon, guild lifesteal boon instead of hp boon (for self…