Hi all.
I have had the following situation come up and originally I thought it was a bug; but I'm wondering now if it's supposed to happen. I do not remember really having this issue before Ravenloft, but I have not played the other high level end game campaigns yet.
I was trying to complete the Tracking the Beast mission in Ravenloft with my Devoted Oath Paladin; but I ran into the following situation repeatedly, and it has prevented me from being able to complete the mission:
I go to the Blooded Werewolf and he spawns in and attacks me... we fight for what seems like forever, because I'm a healadin and dont' do a lot of damage. Then... suddenly without warning, he just fades away like a character who just logged out. I hae done this a lot of times, always with the same result.
I had decided that the mission was bugged, when I took my Control Wizard out for a spin... again, this character does not do a lot of DPS... and he was attacked by a few Twig Blights... the combat went on and on... I was finally starting to wear them down, when they just stopped and ran back to their starting positions. This wasn't a case of kiting... we were relatively close to their spawn... I did this again, and after afew times, it was a rinse and repeat.
So I'm asking here... not if I have encountered a bug, but if there is normally some sort of timer in the game where, if a player gets into a fight, and it takes 10-15 minutes and is still going on, it causes the monsters/ enemies to reset, as if they had not been aggroed in the first place. If this is the case, it would greatly help so that I know that I just can't complete those missions without a group and I can move on.
Thanks for your help...
0
Answers
Isn't it a quest bound to night in barovia?
Night is 15 min long which can explain the reset after 15min
Okay, my OP - who is by no means op in the other sense and only moderately well geared - is running a tank build, because I'm too lazy to switch loadouts when I do solo stuff. But she can still bring down even the hard mobs in Barovia in about 20 sec. 40 if I really mess up with the werewolves and keep getting knocked down.
Like good lord, why don't you make a damage dealing load out and switch? Or are you having trouble switching loadouts in which case please disregard this, but if not I'm truly puzzled here.
> Not for nothing but the right healdin build easily out-dps's any OP tank build.
>
> Well none of my fights in Barovia has taken 15 minutes, not even the Night Terror, so I beg to differ.
>
> Not to be 'smart' but... they did say, "the right healdin build" [sic]... lol
When ppl have the tools but don't use them...*sigh
Devotion OP is capable of killing stuff as quickly as a Prot Op, if not faster in certain situations...you just need to set the powers accordingly.
So, quite simply... I ignore the loadout system. In general my characters have performed relatively well for general purposes, and I am not a power gamer.
As one other poster has stated, at 9600 IL, my character is low for Barovia. That still doesn't explain why an enemy just disappears in the middle of a fight.