It was the event that said, "Hey, we could just give you back all the old content you miss, but we'd rather make it a miserable experience and only once in a while."
Running the same dungeon 5 times in a row and HAMSTER it up for everyone if your connection hiccupped? No thanks. It was one of the worst of a whole series of terrible ideas.
It's borderline unplayable for rangers. DPS check on the tentacles is just unrealistic even for very experienced and geared players. Rangers 2-second animations, weak at-wills, weak self-buffing and inability to spam encounters and burst damage in single target mode cripples them in this raid. Rangers have gotten a couple…
1) It has no business being in the RDQ. It's more difficult than anything in the RADQ. 2) DPS checks in the 2nd boss (killing tentacles) are almost as unrealistic as in the master version. As usual, they outrageously favor the classes with high burst and the ability to spam encounters, which means - you guessed it! -…
Thanks for actually looking for and quoting this, which I think reinforces the point I'm trying to make. Looking at those goals compared to the current situation, it's easy to see that the devs' approach achieved none of them. 1) There is now even less variety in the RTQ thanks to pointless, more difficult versions of…
Well gee, its a good thing that that's only one of many reasons that I and many others here thing the RTQ is no longer a good idea. You might benefit from actually reading the thread before commenting.
Please. CODG has been nerfed a half-dozen times to be made playable. It doesn't remotely resemble its original form. Maybe elitists who've spent fortunes and months of their lives on being able to faceroll master trials should stop resenting people who think something called playing a game should actually be fun.
A queue that exists for all players to get their daily RAD but is unplayable 1/3 of the time for most players isn't a feature. It's a bug. And baby Zariel is just a slightly-less-tedious version of TOMM crossed with IG. It's boring and badly designed, like every dungeon and trial since Avernus. The problem, as ever since…
Suuuuuuuuuuuuuuuuuure. Trying playing CoK with a PUG group and tell me about your wonderful, simple completion of that experience. But, you say, simply warn players that mechanics need to be followed. Great. Now actually explain what the mechanics are - but wait! That would require more than a pop up window. That would…
Then those people can have a master trial queue full of boring, interminable queue formation and raid organization chats on discord that require a sizable fraction of every player's waking hours just to do one raid. But including exlusionary content in the queues that are meant for players to farm daily AD means that…
Here's an idea: Do away with all useless, obsolete and pointless items. Raise caps on seals (to, say, 5000 and make all gear rewards purchasable with seals. Do not gate different kinds of epic/legendary/mythic gear behind different seals. One epic and then seals of the adventurer. That's it. If the player is not satisfied…
"Meant for" by whom? Certainly not by the huge majority of players who don't bother with it all, which is why the queue takes forever to pop. There's no point for content that is meant for a tiny minority of players who'd rather be grinding the one or two places that actually produce worthwhile rewards. The changes to demo…
This is a nightmare. This is the most poorly thought out, poorly explained, absolutely pointless, broken, unasked-for nonsense in this history of this game, and having been here since mod 2, through the mod 6 nightmare and the several other nightmares that followed, that's saying something. You want to fix this game? Roll…
Thanks, though that's a completely counterintuitive and weird place to put it. We should just be able to turn them into BOPs, donate them at the stronghold and/or exchange them at the bounty vendor in the PE market.
The good: 1) As always, the scenery. Redesigned trolls are ok but pointless. Redcaps were fine as they were and just look like mushrooms now. 2) New transmutes are nice. The bad: 1) Foremost, the obnoxious grinding of HEs just to get a chance to get something from the RNG. THIS IS A GAME, NOT A FULL TIME JOB. Just make the…
Changes needed are simple: Either eliminate gore-covered chains or make them an automatic drop. Players shouldn't have to compete against every other player in the zone just to get something from the RNG. Make trophy and gear drops from T1-3 hunts automatic. Players shouldn't have to fight the RNG just to fight the RNG to…
Blah, blah, blah blah. Scaling was always a bad idea. They've never made it work well and this is the worst screwup yet. We don't want to struggle with old campaign areas or old dungeons. If we waste a spare hour in the Sea of Moving Ice so that we can actually use the three Stormvald chests because they don't just open…
No. I've been here since mod 2. I've seen them break and then halfheartedly sort of maybe fix the game more times than I can recall. It is not clear at all where any class build stands. Because they don't tell us what companions really do. Because they don't even alphabetize your companions by their type instead of the…
Yeah, well. We've always been the class that the devs don't know what to do with. They gave us a bow for our primary weapon but always come back to wanting us to be melee fighters, which is not what we signed up for. Our animations have always been too long, our control abilities don't control, our stealth abilities don't…
75 companion token do nothing when it takes 750 tokens to upgrade 5 companions to mythic. 900 to upgrade 6 companions if you want to summon one whose power you aren't using (and actually it looks like you can't slot the power of your summoned companion, so...). The whole update was a monstrous cash grab, following several…
Few of the things I would like to say to the devs would get through the filter. They keep breaking things instead of fixing them, and as usual the ways to take advantage are exploits like removing gear and bonuses or having the FOTM companion or deciphering how a 50% increase is actually a 25% increase or... I'm tired of…
My proposal is to get rid of acurance, awareness and forte, roll back this whole rework, fire the dev team, fire the management team and sell the game to a studio that actually knows what it's doing.
I have a better idea that makes this something other than an obvious cash grab: Get rid of the bolster system. Get rid of it in mounts too. No one asked for it. It's just one of a constellation of unwelcome, unnecessary complications to the game. Stop pulling the rug out from under players. Eight character classes and…
Of course they're interested in feedback. No one orders toilet paper for their offices, so they print out the feedback and use it instead. They need all they can get.
Here's the thing: Since mod 6, every unmitigated attackf rom a boss is a one-shot kill. Most unmitigated hits from trash mobs in epic content are one-shot kills. Rangers, in particular, are cursed with a tiny dodge that has never been big enough to get out of AoE effects. So they have to dodge twice as much. But they have…
Back in the good old days, when the foundry was up and it was fun to explore, one of the top foundry missions/quests/whatever they were called was "Tired of being a hero?" In it, the player kills the party's healer because he spent the entire run bossing everyone else around.
There wasn't much worth doing. I lost all interest in the Avernus stuff when it crashed every 30 seconds. I guess I'm back to just logging on to collect my key since at this point just running a dungeon and a trial to get my daily AD won't be worth the time and headache.
PVP's been dead for years. The devs broke it when they gave the game away to GFs, TRs and GWFs for years on end without ever paying attention to class balance. Or new maps. Or flattening the gear curve. Or significatn rewards for playing. Or anything else that might have saved it. Which is a shame, because from mods 2-5…
No, we do not need to change with the terrible ideas that have been injected into the game. The dev team needs to just undo their mistake and work on fixing things that actually are broken instead of those that aren't. We say what the game needs. They don't.