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What is the Arc Client?
Install Arc

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  • I cannot see the floor in certain parts of the dungeon (both Normal and Master) with low graphic settings (screenshots from close to the 1st Drider). It seems the problem is the “Show high detail objects” option in the graphics settings – turning it on will show the floor.
  • Thank you for bringing up this issue. Player's Duelist's Flurry and the applied Bleed effect often miss the dragon. However, the Flurry/Bleeds of the player's "shadowy figure" (Shadow's Flurry Feat) and the mirage illusions do not have this issue. It seems to be a general Dragon problem - Ancient Dragon Hunt, Stronghold…
  • It was reported March 2nd here: https://www.arcgames.com/en/forums/neverwinter#/discussion/1260380/vault-of-stars-second-bosss-cleave (maybe even earlier somewhere else) and escaleted for investigation March 8th. But (as far as I know) no fix so far - so imo you can't note it often enough. :)
  • Description and Goal. Display of a global “Neverwinter Time” in addition to the local time for more convenient scheduling. A nice part of an MMO is to play with people all over the world. Of course they live in different time zones. If you want to meet at a specific time (for dungeons, trial training, or just to socialize)…
  • I can confirm that the figurines still drop from protector's hospitalities. Drop rate isn't that bad, i got like 6 out of 90 hospitalities from one friend.
  • Thank you for giving insight into your collected data. Still, like others already mentioned here, I have problems to match those numbers to actual DPS results (out of my experience). But I know data preparation can have a huge impact in data interpretation. I don't doubt your numbers, but I still have some questions: With…
  • It's important to give positive feedback, so yes, the event is really nice and enjoyable this time! Some more mimics might be nice, but it's kinda ok. And I'm sure the mimic merchant just has problems with delayed deliveries. After all, Nipsy had a late arrival too. ;)
  • I wanted to do a follow-up of my post after the changes done in scaling. So I collected the data again with my two characters (well, my characters have a bit more item level now, but that shouldn't be a big problem for the general idea). I added the new data into the same spreadsheet:…
  • I've marked the monster on the maps (because it will help me to remember their locations): Catacombs Twisted Caverns Wyllowwood Terminus Vanrakdoom
  • I verified the finding of @rjc9000 and added my data to my spreadsheet that compares the scaling in different dungeons (https://docs.google.com/spreadsheets/d/1ynPsCICOVIuDVqnCFJKr0tdc7iOzjLMdyeAZHC6xfPE/edit?usp=sharing; Forum Post: https://www.arcgames.com/en/forums/neverwinter#/discussion/comment/13103315). If my data…
  • The damage modifier - as I use it - is calculated out of the expected value of a hit (Ref: https://jannenw.info/pages/mechanics16/formulas) (1 + power/100000) * resistanceIgnored * [1 + critChance * CritSev + CAUptime * CASev] * (1 - targetDeflectChance * 0.5) "resistance" and "targetDeflectCance" take into account what…
  • I plotted the graphs for the other offensive stats: Crit Chance, CA Severity and Deflect chance of mobs. They additionally underline my points from the first post.
  • Ah well, the Chest of Tales Told does drop the Mini Hrimnir. But that littly guy has the wrong description. Sounds more like a Coin Storm for me...
  • It is still there. T4 of Tales of the Old and it is the same dot problem happening as the last time.
  • @trgluestickz Thank you for your great review of the changes for the rogue class! I think you greatly pointed out that on one hand part of the changes are well done and follow a plan, but on the other hand some of the decisions don't fit with the overall idea of the class itself or its paths. I couldn't agree more with…
  • I have the same "problem". I was really suprised about having one more legendary mount in my stable.^^
  • Just wanted to create that thread myself so... Tales of Old: Continuous Procing of "Darklord" Poison Damage on TR At the 4th and 5th run of the Tales of Old dungeon, you'll suffer from poison damage from enemies. With the TR (and as far as I know with no other class) a disturbing bug occurs. The TR will not only take…
  • I just want to add that you have a point by saying Duelist's Flurry isn't used by end-game parties. One reason for that are really short boss fights (because of all the buffs and power). In longer encounters with non burning mobs the bleeding damage is essential for your overall damage. So the reduction of bleeding damage…
  • [Part2] To show the impact of the change of Bleeding and Shadow of Demise of this changes I've made two short videos (sorry for the not optimal quality). https://www.youtube.com/watch?v=gsL0PZlLLiQ Live: Shadow of Demise around 550k https://www.youtube.com/watch?v=rBqURBkV2Ro Preview Shadow of Demis around 270k This is a…
  • First of all, I like to make clear that I appreciate your efforts to balance the TR and make more ways to play that class viable. Also I see the need to tackle some unbalanced interactions of powers. Overall I can tell by the changes you plan to make, that you tried to make a “fair trade” for things you changed in powers…
  • First of all I like to point out that I really appreciate your work to adjust the random queues. Overall the random queues system is a great thing to bring more variety into the daily dungeon farm. The adjustments you described are in my opinion a good development into the right direction even if there are a few things…