Yeah but it just confirms what I have been saying, there is a serious balancing problem in this, and they should have thoroughly checked before putting this mess live.
OK now, this literally makes no sense. I went to Aquisition Incorporated basement, and just like in River District the mobs did me more damage and resist to more attacks than they ever did (nothing tragic, they still die quite easily, just a bit harder than before). But they I crossed my fingers and went to Avernus where I…
Aaahhh, OK; then I do have Gladiator's Guile for sure on a Mount, as I said I am bad at remembering names. The Others, as far as I can remember, is something that increases by companion's damage by 20%, something that enhances my stats after I use my mount's power, something I cannot remember for the life oe me, and yeah,…
What do you mean by original? I played it when it started and it was never like this. You had to fight to advance? Well. sure you had to, but if you went back to areas you'd finished you'd be stronger and they would feel easier. And what good are rewards if you cannot get them?
So you are saying those who are struggling are undergeared but then the people who is adapting plays with undergeared PCs and has no problems? How's that even making sense…? O__o
That is EXACTLY my point. I SHOULD, but I DO NOT. All of my 5 stabled mounts (two of which are legendary) have at least blue insignias (actually that means 2 blue, the rest is purple, and yes, I mean all of them have 3, with relevant powers on). I honestly have no idea what Gladiator's Guile, Barbarian's Revelry and…
Probably those who are adapting well are those who were overpowered to begin with. I know I did not skip any single area in game and I am definitely struggling where I shouldn't be. No doubt my gear could be improved, but it's not so bad as to justify this. If to keep up with an area you need higher gear than the one…
I am a Cleric dps with a wide choice of companions, usually a legendary Abyssal Chicken in tow, I do have AoE encounter powers (just don't ask me the names, I'm bad at remembering those and I'm not anywhere near my PC), and all of this shouldn't matter anyway since, again, we are talking of lower lever contents that my PC…
The two hours I spent yesterday in a place where I always one-shot everything I saw and I could clear a normal heroic encounter alone until yesterday, and now I cannot face a single group of mobs without potions and/or dying, say otherwise.
I am not exaggerating in what I am saying, still "one-shot" was an hyperbole. Does it really matter if a single mob is killing you in one blow or 5 of them are killing you with one simultaneous blow each? You're still dead.
I am already overcautious, I never go headlong into mobs, actually I never even go close to mobs if I can help it. I Always retreat from fights when I can (sometimes you cannot unless you want to reset the encounter). That's how I play all the time. Now it's no longer enough and, I stress again, in a lower level area where…
You are focusing too much on the "one-shot", have you ever heard of hyperboles? :-) What I expect from my character is just being able to play(*) the areas it is supposed to be in and not die continuously in areas it left behind long ago. And although I have been away for some time, I started playing in 2013, I know how…
Weirdly enough, I didn't see much difference in that. It's the first thing I did Yesterday and it gave me the impression that the change hadn't affected much of the gameplay. But I will quote you, "Boy, I was wrong…"
Most of my stats are over 50% already. The problem is I don't even know how to tune them up. I did the best I could with companions (something that new players barely have) and mounts (ditto), and short of a radical change of equipment (but change with what? Most of the things I have are already supposed to be the best I…
Not even close. They forgot the glass and the water that would have filled it is all over the place. Because that would be the same as saying "Hey, I fell and broke my leg, good, so the clutches I bought and never used now are useful" First thing, you are making me very curious to see this trash character of yours. Second…
HP should have gone up for everyone. I know for all my toons that I am familiar with have a ton more HP. Radiant potions have indeed been changed too, a few days ago they only healed 65k, now it's 231k healed. Same difference, if you get much more damage per hit and heal more damage per potion/power you aren't actually…
I just noticed this part. Well, of course it is, HP have dropped on all characters, so the very same healing as before fills the bar whereas it only added a little before the update :-D I can almost heal myself fully with a radiant potion, but the potion isn't better, my health is much worse.
So I just did a DR lair on my level 70, 20k iL Thaumaturge with an augment where I just threw together random skills and feats because I haven't played that class since M15. Took about 15 minutes to do Phantasmal Fortress. Yes, mobs had more HP and they hurt a bit more, but it's not the OMG one shot killing that people are…
Actually, you are still missing my point. Let's say I am level 40. I go into a level 40 appropriate are (or, let's say, an area where I have access once I am 40), but the tiniest mob there just one-shot kills me. I have to go back to lower level areas, where, however, I cannot drop or find or buy anything that can help me…
You are missing the point entirely. If is perfectly OK if I struggle in appropriate level areas, I actually want to struggle in those, what is not ok is struggling in areas far below my current level. If I, at 80, cannot fight without dying several times in a level 60-70 area, how are 60-level PG supposed to play it? I…
It's fine that tactics matters, it is not fine that tactic matters in areas in which my character should be much stronger than the mobs around, since it is way below my level. I could play with some challenge in Avernus and I never complained that mobs could kill me if I wasn't careful, but that was par for my level, now I…