@Cariborne I see your point and I have noticed its fast in unstoppable but my reference is outside of that. Mobs have a tendancy to bounce around locations often. I might be able to do 2-3 full rotations of wicked strike during unstoppable (6-9 attacks) and move during and re-launch mid strikes if needed.
CW knock backs really do drive me up a wall :P Although the knock back can be far, is it strong enough to pull enemies right into you from far distances? (the ability lists far but it didn't seem strong or bring them into me)
I went down destroyer tree, and I definitely picked up student of the sword afterwards. My problem with reaping strike is high movement fights or when HAMSTER hits the fan. Combat just feels too fast for me to be charging up a skill all the time which is why I eventually dropped it.
AOE: Slam (+feat grants you 25% more power while active) + Unstoppable + Wicked strike = GG I also expect mobs to run to healer so I keep an eye out, leap over and unload on them. Overall i'm happy with GWF they prob just need to be tweaked a bit. Avalanche of steel is pretty good to keep handy as well, if it's a lot of…
Too bad they don't have dual spec I would have definitely made Sentinel my alt spec I'll still collect a tank set and work with destroyer. Enough duct tape should do the trick :P
I think they're already planning to overhaul threat issues people are having. Side note: if you're making a tank GWF the sentinel path has % threat boosters on specific abilities: slam, spinning strike, daring shout, come and get it, sure strike (threat on crit).