The Reality: your at will powers both aoe and single traget are very weak. as well as your encounter powers that do aoe, therefore you aren't well suited for trash clean up(or anything really), the threat gen is also very weak for this class. no matter how much pain you try and lay down on the group of mobs they are going to continue to flock to the cleric. gwf cannot do its job on boss fights due to its weak dps and low threat gen.
The Backlash: we are unwanted, i see it more and more on the forums. and playing with my group of friend i get the "oh great a gwf" in general the class is a liability to any end game and is avoided by most.
The Fix: buff all at wills.both AOE and single since this is the "meat and potatos" of your dps this will be the most important aspect of any buff to this class. the buff should include, added threat and a fairly large amout of damage to be added to these attacks. encounters could be buffed to a lesser dagree(i might even go on saying they might not even need to buff encounters)
My goal is not to slam the game, but to encourage a more blanced end game.
so i will say this, sorry clerics. since the beta 3 weekend we got the mega nerfed and can't do our jobs well
support this thread please
They're so weak that you can't afford to drop any damage encounters for utility ones.
A Rogue can easily use all 3 encounter slots for utility because their main DPS comes from At-Wills which do an EPIC ton of dps alone.
From all of my experimenting thus far leveling my GWF to his 30's, I've found that Sure Strike is weaker than Reaping Strike in terms of dps on a single target, Reaping Strike is also better than Wicked Strike at aoe (because it doens't lose dmg per target like WS for some stupid reason).
Thus, I use Reaping Strike, for like.... everything, because it's my best damage lol. Seriously go test it, Sure Strike vs Reaping Strike, I'm pretty sure the combo/charge time for both is the same, yet reaping strike comes out ahead on a single target. And this is with me sprint-canceling the long swing animation to make it bearable.
First off, Sure Strike needs a damage boost, drastically, like 20-30% more.
Wicked Strike needs to not lose so much damage per target, it's only purpose is AoE, yet it loses a ton of damage when used for AoE, how does that make sense?
Reaping Strike in light of these other 2 At-Wills being buffed IMO, should lose the move speed penalty, either completely, or just slow like the Cleric channeled skills or Guardian's block slows you.
It's sad that when you pop Unstoppable your At Wills feel NORMAL rather than buffed up.
It's sad that when you pop Unstoppable your At Wills feel NORMAL rather than buffed up.
Thanks, I needed a chuckle. I'm surprised Unstoppable makes you feel normal, considering it decreases the damage on your attacks by a fair bit.
Seriously, our powers lower our damage, then our TAB lowers our damage even more.
Why did I pick this class again?
Oh, right. Because the audio clip for Roar is awesome.
AOE: Slam (+feat grants you 25% more power while active) + Unstoppable + Wicked strike = GG
I also expect mobs to run to healer so I keep an eye out, leap over and unload on them. Overall i'm happy with GWF they prob just need to be tweaked a bit.
Avalanche of steel is pretty good to keep handy as well, if it's a lot of non elites mobs it will destroy and knockdown in a large area. I'll even cast it as a boss throws a red circle on the ground by the time I launch into their air and come back down i'll be safe.
Unstoppable + Resonating Strike = 3 Hit HUGE Burst. I will admit their Single Target Damage seems a little low, but looking at their kit as a whole they're intended to just cleave everything down. Like, I imagine in the perfect world Rogue would be Single Target Melee, and GWF would be the AoE Melee.
The damage dealing at-will for the Destroyer tree is Reaping Strike and you need to build for it. Your reward is a 35% increase on RS versus a single-target. Also, every GWF build should have Student of the Sword from the Sentinel tree.
Alternatively, if you're a sentinel it's Sure Strike and if you're an Initiator it's Wicked Strikes. All of these alternate with Weapon Master Strike, as it gives you a 10% bonus to the at-will damage of your intended primary at-will.
That being said, the only one of the at-will's that does even halfway decent damage for single-target is RS and only then when paired with a heavy investment in the destroyer feat tree.
That's just how it's designed. You can like the other two better, but they do less damage.
MoF/Thaum CWSS/Thaum CWIV/Protector GFSW/Combat HRSM/Destroyer GWFWK/Executioner TRDO/Faithful DC
Unstoppable + Resonating Strike = 3 Hit HUGE Burst. I will admit their Single Target Damage seems a little low, but looking at their kit as a whole they're intended to just cleave everything down. Like, I imagine in the perfect world Rogue would be Single Target Melee, and GWF would be the AoE Melee.
Then explain to me how is it posible for a rogue who only attack single targets in dungeons 99% of the time (Unless he's bad) gets higher DPS then a GWF hitting 4-10 mobs all together?
This class is broken as hell and it's really the first two handed swordsman in any RPG i've played when popping berserk mode (Unstoppable) makes attacks weaker and faster instead of stronger and faster... What a joke!
The damage dealing at-will for the Destroyer tree is Reaping Strike and you need to build for it. Your reward is a 35% increase on RS versus a single-target. Also, every GWF build should have Student of the Sword from the Sentinel tree.
Alternatively, if you're a sentinel it's Sure Strike and if you're an Initiator it's Wicked Strikes. All of these alternate with Weapon Master Strike, as it gives you a 10% bonus to the at-will damage of your intended primary at-will.
That being said, the only one of the at-will's that does even halfway decent damage for single-target is RS and only then when paired with a heavy investment in the destroyer feat tree.
That's just how it's designed. You can like the other two better, but they do less damage.
I went down destroyer tree, and I definitely picked up student of the sword afterwards. My problem with reaping strike is high movement fights or when HAMSTER hits the fan. Combat just feels too fast for me to be charging up a skill all the time which is why I eventually dropped it.
I went down destroyer tree, and I definitely picked up student of the sword afterwards. My problem with reaping strike is high movement fights or when HAMSTER hits the fan. Combat just feels too fast for me to be charging up a skill all the time which is why I eventually dropped it.
If you use it while in Unstoppable, you send three fully charged ones out really fast, Watch the bar, not the Animation.
@th0rfinn Yeah, the class is weaker then it should be right now, and needs to be buffed, or the Rogue nerfed. I'm leaning at the Rogue being nerfed but once they get some more Class Balancing out of the way I'm sure the class will be fine.
@Cariborne I see your point and I have noticed its fast in unstoppable but my reference is outside of that. Mobs have a tendancy to bounce around locations often. I might be able to do 2-3 full rotations of wicked strike during unstoppable (6-9 attacks) and move during and re-launch mid strikes if needed.
From my experience, unless it's a Solo Enemy, Resonatiing Strike isn't really worth it without Unstoppable but at higher levels you kind of live in it.
I went down destroyer tree, and I definitely picked up student of the sword afterwards. My problem with reaping strike is high movement fights or when HAMSTER hits the fan. Combat just feels too fast for me to be charging up a skill all the time which is why I eventually dropped it.
If you dropped it you nerfed yourself unless you completely changed spec out of Destroyer.
FACT:
Every at-will locks you in place attacking until you interrupt it, except for Reaping Strike which allows you to move a little.
It is an illogical argument everyone seems to use for RS.
Other at-will abilities are easier to animation cancel, for Reaping Strike you must learn to release-and-dodge with your sprint when red circles appear. This requires one more button push than using a nerfed DPS ability instead, and is something you need to do anyway even with other at-wills.
The fact of the matter is that Reaping Strike gives better mobility if you know how to use it.
MoF/Thaum CWSS/Thaum CWIV/Protector GFSW/Combat HRSM/Destroyer GWFWK/Executioner TRDO/Faithful DC
If you dropped it you nerfed yourself unless you completely changed spec out of Destroyer.
FACT:
Every at-will locks you in place attacking until you interrupt it, except for Reaping Strike which allows you to move a little.
It is an illogical argument everyone seems to use for RS.
Other at-will abilities are easier to animation cancel, for Reaping Strike you must learn to release-and-dodge with your sprint when red circles appear. This requires one more button push than using a nerfed DPS ability instead, and is something you need to do anyway even with other at-wills.
The fact of the matter is that Reaping Strike gives better mobility if you know how to use it.
when people are knocking mobs around and mobs are running around chasing cleric how exactly are you using reaping strike. on bosses you have to run out of aoes that can kill you. and i mean run when other clases just roll out/teleport.
you hit 60 probably a few days ago and claiming how good everything is. do t2's where mobs teleport around and try reaping strike. wicked strike is only good when your have +6 mobs (with 5 feats dumped) and rogues drops those add numbers down quick. of the 3, weapon master strike is quicker and easier to run around aoeing and it debuffs enemies which helps op cw and rogues do more damage.
when people are knocking mobs around and mobs are running around chasing cleric how exactly are you using reaping strike. on bosses you have to run out of aoes that can kill you. and i mean run when other clases just roll out/teleport.
you hit 60 probably a few days ago and claiming how good everything is. do t2's where mobs teleport around and try reaping strike. wicked strike is only good when your have +6 mobs (with 5 feats dumped) and rogues drops those add numbers down quick. of the 3, weapon master strike is quicker and easier to run around aoeing and it debuffs enemies which helps op cw and rogues do more damage.
What you are describing is poor play from your entire group. That happens in PUG's, and often at that.
Know this: as a GWF a CW is either your best friend or your worst enemy. GF's can be a right pain with their knockback as well, but it's a fact that groups that have both are going to give you fits of rage. Those players make every encounter take way more time, even if they are running with nothing but TR's, but especially with a GWF in the group. In some boss fights, it actually makes it impossible to complete it unless they're used to far out-gearing the content with others who have out-of-instance gear score.
So you should be pissed at your group, not your class.
Also, I didn't say that Reaping Strike is necessarily good. It's just the best that we've got if you're a Destroyer spec. You can ignore that all day long, but it isn't going to magically change the facts.
MoF/Thaum CWSS/Thaum CWIV/Protector GFSW/Combat HRSM/Destroyer GWFWK/Executioner TRDO/Faithful DC
Honestly if the wizard is not throwing mobs off ledges, thus speeding up the runs... they are doing something wrong. There are very few fights I can think of where locking yourself down to charge up reaping strike is a good thing...
Honestly if the wizard is not throwing mobs off ledges, thus speeding up the runs... they are doing something wrong. There are very few fights I can think of where locking yourself down to charge up reaping strike is a good thing...
Once again, every at-will locks you in place. You can move 0% while using them. Reaping Strike lets you move. RS can be animation canceled with dash for quick combat movements while still doing it's damage. There is no upside period in using Wicked Strikes as a Destroyer. You are gimping yourself. If you just plain jane hate RS, or can't figure out how to use it, then reroll Initiator.
Here's how to rebuild your character so that you don't need to use Reaping Strike, but if you don't then know you have already nerfed yourself and you have lost all right to complain about DPS with GWF.
Last point, if you are constantly moving while using Wicked Strikes you're also constantly losing out on it's third attack, which is the strongest attack in the chain, so in reality you have managed to double nerf yourself.
MoF/Thaum CWSS/Thaum CWIV/Protector GFSW/Combat HRSM/Destroyer GWFWK/Executioner TRDO/Faithful DC
0
nemesis788450Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited May 2013
the problem isnt even the damage...you can somewhat do decent damage with certain skill sets BUT
you have no
heal
push
control
which means you have nothing to offer that is needed in dungeons or that other classes cant provide better
combine that with the fact that youre melee and need to be up close to your enemies and die like a fly and you have a pretty much useless class for group dungeons... i am tired of just getting HAMSTER in dungeons and will put the game aside for now...maybe if they come up with new classes...
the problem isnt even the damage...you can somewhat do decent damage with certain skill sets BUT
you have no
heal
push
control
which means you have nothing to offer that is needed in dungeons or that other classes cant provide better
Heal = Restoring Strike
Push = Roar
Control = Come and Get It
Not Die Like A Fly = Unstoppable
So yeah, you should probably quit Neverwinter. You apparently don't know what anything is and are incapable of learning.
MoF/Thaum CWSS/Thaum CWIV/Protector GFSW/Combat HRSM/Destroyer GWFWK/Executioner TRDO/Faithful DC
0
nemesis788450Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited May 2013
HAHAHAHAHAHA
heal - im talking about group heal, restoring strike HAHAHAHAHA
roar and push - yeah 1m AHAHAHAHA you just need to ask the enemy first to stand right in front of the edge and very close
come and get it control? yeah cool, to get focused and one shotted (besides pretty broken skill ssince it mostly doesnt work properly) - control means stun or push far
unstoppable - yeah youre right there, you go down very fast in epic if your unstoppable or not, if you get focused or get 2 aoe's it gets critical quickly - the advantage that wizards have is that they are just further away and have less chances of being "double layered" - we do most damage when enemies are close together, but this is also very dangerous damage wise
look im a gwf but if i wasnt i would never want one in my dungeon group and would very much prefer another wizard...
you are right in that the gwf has from all those things - but the gwf's version is just MUCH worse than the other classes so....
And to this fantastic start you can add the fact that the sets for gwf -except 1- are much worse then the other classes and mostly useless so...
HAHAHAHAHAHA
heal - im talking about group heal, restoring strike HAHAHAHAHA
roar and push - yeah 1m AHAHAHAHA you just need to ask the enemy first to stand right in front of the edge and very close
come and get it control? yeah cool, to get focused and one shotted (besides pretty broken skill ssince it mostly doesnt work properly) - control means stun or push far
unstoppable - yeah youre right there, you go down very fast in epic if your unstoppable or not, if you get focused or get 2 aoe's it gets critical quickly - the advantage that wizards have is that they are just further away and have less chances of being "double layered" - we do most damage when enemies are close together, but this is also very dangerous damage wise
look im a gwf but if i wasnt i would never want one in my dungeon group and would very much prefer another wizard...
you are right in that the gwf has from all those things - but the gwf's version is just MUCH worse than the other classes so....
And to this fantastic start you can add the fact that the sets for gwf -except 1- are much worse then the other classes and mostly useless so...
I am fairly certain you are not very good at video games.
0
nemesis788450Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
I am fairly certain you are not very good at video games.
possibly...but i dont seem to be alone...besides, being f2p and the way it is set up, this is clearly targeted at casual players that rather play without a guild and preset teams...if that will work well with unbalanced classes and very challenging end fights...we will see...lets see what the state of the game is in 2 months.
Comments
They're so weak that you can't afford to drop any damage encounters for utility ones.
A Rogue can easily use all 3 encounter slots for utility because their main DPS comes from At-Wills which do an EPIC ton of dps alone.
From all of my experimenting thus far leveling my GWF to his 30's, I've found that Sure Strike is weaker than Reaping Strike in terms of dps on a single target, Reaping Strike is also better than Wicked Strike at aoe (because it doens't lose dmg per target like WS for some stupid reason).
Thus, I use Reaping Strike, for like.... everything, because it's my best damage lol. Seriously go test it, Sure Strike vs Reaping Strike, I'm pretty sure the combo/charge time for both is the same, yet reaping strike comes out ahead on a single target. And this is with me sprint-canceling the long swing animation to make it bearable.
First off, Sure Strike needs a damage boost, drastically, like 20-30% more.
Wicked Strike needs to not lose so much damage per target, it's only purpose is AoE, yet it loses a ton of damage when used for AoE, how does that make sense?
Reaping Strike in light of these other 2 At-Wills being buffed IMO, should lose the move speed penalty, either completely, or just slow like the Cleric channeled skills or Guardian's block slows you.
It's sad that when you pop Unstoppable your At Wills feel NORMAL rather than buffed up.
Thanks, I needed a chuckle. I'm surprised Unstoppable makes you feel normal, considering it decreases the damage on your attacks by a fair bit.
Seriously, our powers lower our damage, then our TAB lowers our damage even more.
Why did I pick this class again?
Oh, right. Because the audio clip for Roar is awesome.
I also expect mobs to run to healer so I keep an eye out, leap over and unload on them. Overall i'm happy with GWF they prob just need to be tweaked a bit.
Avalanche of steel is pretty good to keep handy as well, if it's a lot of non elites mobs it will destroy and knockdown in a large area. I'll even cast it as a boss throws a red circle on the ground by the time I launch into their air and come back down i'll be safe.
Alternatively, if you're a sentinel it's Sure Strike and if you're an Initiator it's Wicked Strikes. All of these alternate with Weapon Master Strike, as it gives you a 10% bonus to the at-will damage of your intended primary at-will.
That being said, the only one of the at-will's that does even halfway decent damage for single-target is RS and only then when paired with a heavy investment in the destroyer feat tree.
That's just how it's designed. You can like the other two better, but they do less damage.
Then explain to me how is it posible for a rogue who only attack single targets in dungeons 99% of the time (Unless he's bad) gets higher DPS then a GWF hitting 4-10 mobs all together?
This class is broken as hell and it's really the first two handed swordsman in any RPG i've played when popping berserk mode (Unstoppable) makes attacks weaker and faster instead of stronger and faster... What a joke!
I went down destroyer tree, and I definitely picked up student of the sword afterwards. My problem with reaping strike is high movement fights or when HAMSTER hits the fan. Combat just feels too fast for me to be charging up a skill all the time which is why I eventually dropped it.
If you use it while in Unstoppable, you send three fully charged ones out really fast, Watch the bar, not the Animation.
@th0rfinn Yeah, the class is weaker then it should be right now, and needs to be buffed, or the Rogue nerfed. I'm leaning at the Rogue being nerfed but once they get some more Class Balancing out of the way I'm sure the class will be fine.
If you dropped it you nerfed yourself unless you completely changed spec out of Destroyer.
FACT:
Every at-will locks you in place attacking until you interrupt it, except for Reaping Strike which allows you to move a little.
It is an illogical argument everyone seems to use for RS.
Other at-will abilities are easier to animation cancel, for Reaping Strike you must learn to release-and-dodge with your sprint when red circles appear. This requires one more button push than using a nerfed DPS ability instead, and is something you need to do anyway even with other at-wills.
The fact of the matter is that Reaping Strike gives better mobility if you know how to use it.
when people are knocking mobs around and mobs are running around chasing cleric how exactly are you using reaping strike. on bosses you have to run out of aoes that can kill you. and i mean run when other clases just roll out/teleport.
you hit 60 probably a few days ago and claiming how good everything is. do t2's where mobs teleport around and try reaping strike. wicked strike is only good when your have +6 mobs (with 5 feats dumped) and rogues drops those add numbers down quick. of the 3, weapon master strike is quicker and easier to run around aoeing and it debuffs enemies which helps op cw and rogues do more damage.
What you are describing is poor play from your entire group. That happens in PUG's, and often at that.
Know this: as a GWF a CW is either your best friend or your worst enemy. GF's can be a right pain with their knockback as well, but it's a fact that groups that have both are going to give you fits of rage. Those players make every encounter take way more time, even if they are running with nothing but TR's, but especially with a GWF in the group. In some boss fights, it actually makes it impossible to complete it unless they're used to far out-gearing the content with others who have out-of-instance gear score.
So you should be pissed at your group, not your class.
Also, I didn't say that Reaping Strike is necessarily good. It's just the best that we've got if you're a Destroyer spec. You can ignore that all day long, but it isn't going to magically change the facts.
Once again, every at-will locks you in place. You can move 0% while using them. Reaping Strike lets you move. RS can be animation canceled with dash for quick combat movements while still doing it's damage. There is no upside period in using Wicked Strikes as a Destroyer. You are gimping yourself. If you just plain jane hate RS, or can't figure out how to use it, then reroll Initiator.
Here's how to rebuild your character so that you don't need to use Reaping Strike, but if you don't then know you have already nerfed yourself and you have lost all right to complain about DPS with GWF.
http://nw-forum.perfectworld.com/showthread.php?173021-ExtinctioN-style-GWF-Initiator-leave-them-all-bloody
Last point, if you are constantly moving while using Wicked Strikes you're also constantly losing out on it's third attack, which is the strongest attack in the chain, so in reality you have managed to double nerf yourself.
you have no
heal
push
control
which means you have nothing to offer that is needed in dungeons or that other classes cant provide better
combine that with the fact that youre melee and need to be up close to your enemies and die like a fly and you have a pretty much useless class for group dungeons... i am tired of just getting HAMSTER in dungeons and will put the game aside for now...maybe if they come up with new classes...
Heal = Restoring Strike
Push = Roar
Control = Come and Get It
Not Die Like A Fly = Unstoppable
So yeah, you should probably quit Neverwinter. You apparently don't know what anything is and are incapable of learning.
heal - im talking about group heal, restoring strike HAHAHAHAHA
roar and push - yeah 1m AHAHAHAHA you just need to ask the enemy first to stand right in front of the edge and very close
come and get it control? yeah cool, to get focused and one shotted (besides pretty broken skill ssince it mostly doesnt work properly) - control means stun or push far
unstoppable - yeah youre right there, you go down very fast in epic if your unstoppable or not, if you get focused or get 2 aoe's it gets critical quickly - the advantage that wizards have is that they are just further away and have less chances of being "double layered" - we do most damage when enemies are close together, but this is also very dangerous damage wise
look im a gwf but if i wasnt i would never want one in my dungeon group and would very much prefer another wizard...
you are right in that the gwf has from all those things - but the gwf's version is just MUCH worse than the other classes so....
And to this fantastic start you can add the fact that the sets for gwf -except 1- are much worse then the other classes and mostly useless so...
I am fairly certain you are not very good at video games.
possibly...but i dont seem to be alone...besides, being f2p and the way it is set up, this is clearly targeted at casual players that rather play without a guild and preset teams...if that will work well with unbalanced classes and very challenging end fights...we will see...lets see what the state of the game is in 2 months.
Obvious troll. ^_^
Which is how you win almost every boss fight