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What is the Arc Client?
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Comments

  • I'm struggling with the neverending knockbacks and knockdowns. And a seemingly infinite stamina. Feels like the balance is out somewhere or someone has found a glitch. I don't find anything else about GF too bad but put two into a PvP match and have them work well together and you spend your entire life on your backside. I…
  • Cleric is miserable in PvP now. I'm not even talking about stacking shield etc. There's just very little point to them. Shame because I like PvP. I'll claim points, put down shields, put dots on people but we have zero ability to resist CC so we just die. No one really needs the healing anyway. It doesn't make enough of a…
  • The idea isn't bad but centering it on Protector's Enclave is problematic. First, there are going to be a lot of players across the level band so it's hard to balance mob levels. A mini Boss event might pop up later but this one is too scripted. Portals need to pop up in different places. You could place them in the other…
  • Yeah a friend in my guild has just submitted a ticket about this
  • As a Cleric, I completely agree with what the OP is saying.
  • Actually I think I like the change in healing style a lot. I just think threat needs a slight tweak. Fights are not helped by the fact that they almost all take the same form and it's the adds which come in later which cause issues. A good CW will help a lot obviously but the fact is the first person to get noticed by new…
  • I have to agree with the OP. Party balance obviously does make a difference but T2s right now for me can be utter misery.
  • I like this build for PvP a lot. It really works for that and for xp but I think once you hit 60 and start doing a lot more dungeons it starts to fall behind for PvE.
  • Don't assign leader until someone is in the zone If a member isn't in the zone within 30s of start, they should be autokicked If you don't take any action within 30s, you should be autokicked If you don't move from the spawn point within 30s, you should be autokicked
  • At the moment, every large fight I've come across is the same and to be honest, the mechanics are tedious. It's not to say they're not challenging but it would be nice if a bit more thought went into boss fights. Essentially... one elite mob, periodically summons a bunch of lesser mobs. That's it. There are some variations…
  • I say ditch the mounts or provide PvP mounts honestly. Earn the right IN PvP to ride a faster mount by linking em to glory, then I have no issue with it.
  • I think if anything needs to change it's balancing the CC in PvP. When a class has no CC breaker and nothing external breaks it, then something is out of whack. Should Rogue and CW have the ability to shut people down for a short time? Sure but no diminishing returns or pretty much no way to do anything other than die as a…