we all know dc is broken.
we might not win when 1 dc in team.
HOWEVER when 2 DC stay together and fight. they can blue circle in turn and BARELY die unless there r sh**y melee.
only my opinion.
agree?
Post edited by haohaosleader on
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insomeatMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 25Arc User
edited June 2013
What happens when any two DPS classes focus on the one Cleric and he still gets bursted down even if he is in a blue circle 100% of the time? maybe the other Cleric should DPS them down or save his Cleric buddy with his amazing Healing Word heal over time :rolleyes:
Not really.
Everyone, not just clerics, need to adapt dynamically to the situation. You win by accumulating more points than the other team, not by standing on a point and tanking on it.
lol whenever I go to pvp, all I see is 3vs1 on me as Cleric I have no proper skill to defend with and yet end up CCing to death.
PVP is just 4 rounds for daily AD.
only some classes were meant to be played at end game, clerics obviously weren't, that you stick with a cleric and struggle with it to get to level 60 for AS is besides the point, you are supposed to just quit at level 60
Cleric is miserable in PvP now. I'm not even talking about stacking shield etc. There's just very little point to them. Shame because I like PvP. I'll claim points, put down shields, put dots on people but we have zero ability to resist CC so we just die. No one really needs the healing anyway. It doesn't make enough of a difference to the outcome to be worthwhile and it's often not fast enough in PvP. The minute you even look like you might cast something useful, you're CC'd into the ground and dead.
Cleric is miserable in PvP now. I'm not even talking about stacking shield etc. There's just very little point to them. Shame because I like PvP. I'll claim points, put down shields, put dots on people but we have zero ability to resist CC so we just die. No one really needs the healing anyway. It doesn't make enough of a difference to the outcome to be worthwhile and it's often not fast enough in PvP. The minute you even look like you might cast something useful, you're CC'd into the ground and dead.
our spells are broken up by every elses even when we cast ours first they are still broken up and aborted, in game everyone else tends to keep their health up very well except at the situational large bosses that keep placing out ads... alchemy will even change that... when we are in PvE we know we aren't going to be at the top of the point lists and we aren't going to end up with the best rewards cause of it, and on event days we know we don't kill as good and won't get even half the drops the other classes get, what we do get is heavily nerfed so that we can't heal ourselves forcing us to buy potions just like everyone else but they go way ahead of us wealth wise upon everything else
the cleric's standpoint is that this game can go to hell
2 dc's shouldn't be in a pvp game and if there is they should get griefed hard and camped for it.
Agreed 2 DC in pvp is pointless if the other team only have one there dps is way higher and you stand no chance of winning.
PvP from a this clerics point of view is pointless, I tend to stand back and try healing from a far but they just chase you and kill you in a matter of seconds. Cryptic really need to look in to this as it really is no fun as a cleric in PvP only reason i do is for the daily.
Comments
Everyone, not just clerics, need to adapt dynamically to the situation. You win by accumulating more points than the other team, not by standing on a point and tanking on it.
PVP is just 4 rounds for daily AD.
only some classes were meant to be played at end game, clerics obviously weren't, that you stick with a cleric and struggle with it to get to level 60 for AS is besides the point, you are supposed to just quit at level 60
1 cleric in a team is ok, 2 starts becoming a liability.
3 clerics = auto lose.
+1 for pvp is just 4 rounds for daily AD.
Wasn't good pvping as cleric before patch, and now the post-patch cleric is..... shocking.
our spells are broken up by every elses even when we cast ours first they are still broken up and aborted, in game everyone else tends to keep their health up very well except at the situational large bosses that keep placing out ads... alchemy will even change that... when we are in PvE we know we aren't going to be at the top of the point lists and we aren't going to end up with the best rewards cause of it, and on event days we know we don't kill as good and won't get even half the drops the other classes get, what we do get is heavily nerfed so that we can't heal ourselves forcing us to buy potions just like everyone else but they go way ahead of us wealth wise upon everything else
the cleric's standpoint is that this game can go to hell
Agreed 2 DC in pvp is pointless if the other team only have one there dps is way higher and you stand no chance of winning.
PvP from a this clerics point of view is pointless, I tend to stand back and try healing from a far but they just chase you and kill you in a matter of seconds. Cryptic really need to look in to this as it really is no fun as a cleric in PvP only reason i do is for the daily.