"All ppl complaining about paladins being immortals are undergeared players, who are thinking like young hussar officers - they want to slice the enemy with few hits and then to go for a drink."
Crescendo stun should stay, GWF needs their control skill. They're screwed enough already, they don't deserve another nerf. SE piercing should be enough, two SE's in a row is too much for anyone, especially for GWF's without dodge or block mechanic.
This is true if the OP is staying in one place, with his shield up, spamming WOT. If the OP wants to be engaged by the enemy team, he have to use more active playing style. My playing style - I'm jumping at the enemy team, pushing them on the ground with TW, constantly pounding them with everything I got. When they move,…
The purpose of the protection OP is to tank. You can't kill the squishy mage or hunter when you're engaged by a heavy and hard to kill mass of muscles and metal. While you're hopelessly hitting the tank, the rest of the team is doing the bloody work. The OP is perfect in this job, that's why the class isn't broken. "Role:…
Trickster rogue - "Hey, I can't one-shoot the pally with my bugged 80k+ shocking execution, the class must be broken. Yes, definitely broken, it's not fair to stay alive."
Why don't you try a trickster rogue experiment? Your brother will kill a lot of ppl in the process, hitting them with bugged shocking execution while under the effect of wheel of the elements. Or control wizard experiment, burning them down, protected with shield on tab. You'll spare him a lot of frustration this way.
You know, I can see the wheel of the elements animation on the ground, just before I die, you damn hypocrite. Every match there is at least one abuser. Against pvp guild premade EVERYBODY abuses it. They surrounds the pally, stuns him and unleash the hell on him. So the paladins are not a problem right now, why are you…
The solution - just delete paladins and clerics or forbid them to enter pvp, so kweassa will have his fun. Or gimp them and make them unplayable. Only CW's and TR's with their bugged wheels and lol sets, killing each other should be allowed. Maybe HR or SW for extra glory.
No, it was fun before the Divine Justice nerf. I one-shooted everything. Now the red team just overruns me. They're abusing armor penetration with bugged wheel and killing me in the end. Last game I was surrounded by a HR and two GF. They activated their wheels and killed me in 30 sec. HR perma stunned me, while the GF's…
It's easy to kill a paladin - CW+TR or CW+HR combo can do the trick, if they're not noobs with green/blue items of course. Usually takes a minute or two, but after some heavy CC spamming, the pally is death. Be prepared for his "insta heal" - it's a daily called "lay of hands" and if pally activates it, he's half death. If…
That's why it's called "stealth", you can't actually see the rogue when he approach you. Against well geared rogue (not a noob) if I activate my temporal HP, its 1-2 min of battle. Hit - recover - repeat until I'm death. All ppl complaining about paladins being immortals are undergeared players, who are thinking like young…
Against a premade only one CW is enough to nuke you to death in 30 sec. Maybe against noobs and undergeared ppl you're feeling in god mode, but those kind of players are rarity those days or you're just lucky to avoid those premades and you're capitalising on the low geared guys. But I'm not lucky those days and every time…
Right now my experience in pvp is - rogue, gwf or a mage comes at the node, activates wheel of elements and kills me in few seconds. Running around delays the inevitable, but pallys are not famous with their speed, if you got what I mean. When I see the activation animation, I know that I'm death. Everybody has it,…
So the solution is to nerf of the paladin, giving to the TR's the opportunity to kill the pally without even bother to activate their bugged wheel of elements artifact? No pally, no problem? You're joke, man.
75k dmg AFTER the mitigation on a pally with 50% dmg resist + 40% from tenacity + 60% AP resist and you called it "god complex"? I'm calling it "exploit" and it have to be fixed asap.
It's normal for a protection paladin to be able to protect his/her party. Divine protection is not a problem for well geared and organized pvp party. Cutting skills from the paladins and gimping them further is not the answer, paladins are not supposed to be single-handled by any class, including TR's with their bugged…