You are correct, I gave this issue a bit of thought and my solution was to have 0 arpen on the companion , because it's fairly easy to hit the cap with any class , and the only point where the main would need MORE arpen is in pvp , where the companion is not summoned , so the only reason to keep arpen on the companion…
Would you post a screenshot of that ? As I have stated earlier, I tested this extensively and, without a doubt, there was not HP being transferred. Maybe you're confusing two different and unrelated effects ?
Ehh, you seem to be missing the point. Yes, CON does not affect items, this was established in the op, and it's a bug because the description clearly states that it affects HP, all not some HP. The description is identical to Toughness, which works. Then, the Steadfast bug, which should bring the CON bonus to 5% also does…
Yes, I had 4 or so stacks , was getting all the crit , armor pen , def and power , but not the HP , gonna test the movement speed again today. Also, I don't know about crit severity, if there are items that somehow give this stat , would the bonding runestone share it ?
The bolded and underlined part is actually false, HP is not transferred, neither the base hp nor the bonus HP present on the companion's equipped items. I think it's the same for movement speed. This bug is the same as the Eldricht rune bug.
Assuming a Paladin with no Feats , correct. However my Paladin has 5/5 into Steadfast which increases the hp bonus from 2.5% to 5% , so 16x5=80, as I have stated in the op. This bug is meaningless unfortunately since this % bonus to hp does not actually work, unlike Toughness which gives 9% bonus hp at 3/3 feat points and…
Quick update , the blink dog does one third the damage of my sellsword , both at the same level and with no gear , and attacks slower and has no aoe and when he blinks he tends to jump under me then he proceed to run around like a mad dog , so no combat advantage. Verdict = white trash companion. Fascinating, so does this…
Paladin, -does not scale with attack power , regen , life steal , deflection (except for pvp), recovery, defense, scales poorly with crit. -scales with (in order of impact) MOVEMENT SPEED, health, armor penetration, crit severity. <- these attributes are desirable, as I have stated in the OP -as such I would like a…
Not everything but as close as possible ;-) Right now, my sellsword/tief do mostly what I want , they attack fairly fast , roughly once a second and can hit multiple foes. But their combat advantage is positional only and since they get pushed every which way / the mobs dance it not that easy to attack from combat…
The runes are optional , what I care for is attack speed -> combat advantage -> the active bonus I will check those out , thank you. Edit: They don't seem to be quite what I'm looking for doe.
I know of at least 4 different ones though. Are you saying one is locked out of using all other companions of the same type, if they have one equipped ? No bonuses from any equipped companions work in pvp ? So neither the slow on encounter use, or the 5% interrupt etc ?
I remember I had one of those Gift of the Gods special events pop up when doing the Brute at lvl 25 ish. Stay in combat 30 seconds while below 50% life. I was forced to dismiss my cleric companion since it's impossible to drop below half hp with her alive at those levels. Unless you choose to stay in the red columns, the…
How do you people know what stats purple quality, upgraded pets have ? I have yet to find a library with pet stats based on their upgrade level and the auction is incredibly difficult to filter or it simply does not have the desired rarity in stock. ?
I highlighted the problem for you. Normalization is bad. Gear Score brackets is good. ---- Its normal for people to carbon copy builds, if they're good. It is also normal for people to come up with new and improved builds that counter the generic builds everyone else is playing. This is not possible with gear…
That - is - BAD. As I said, normalization means being forced to use "generic" gear, and such gear needs to have a little bit of everything to work. But that is bad because it makes abilities, feats and paragons meaningless. If half my gear contains attributes i don't "need" then my build is useless. So all specialized…
The problem with normalized gear is that it's normalized. Which is bad. For example, my character has no use for things like deflection, max hp, recovery, armor pen, move speed and to a lesser degree life steal. But normalized gear implies that all these stats are vomited on the items in equal amounts, whether you want…