No, cause i dont have any of them and i cant test how much % it is giving. Seem like someone trow his debuff artifact just once in all run and i didnt get it.. May be Wild Storm Hunter that havent procced the 11% Ca in time...... May be a feat that its giving % of damage on his 'tunnel vision', may be a bugged pet giving…
this happens on ranger too, i cast a power and once i watch encounters it show me that i havent used that power, after 1/2 seconds it show that this power its gone in cooldown, this is a real issue cause some powers are not fluid to cast and the error to cancel an encounter casting its everytime behind the corner and…
@chemodan007 understood, thats why when i checked 'clear the ground' effectivness i seen it was less that written, i didnt know after moltiplicate buffs changes devs made some time ago there still was some additive buffs. Im here to ask Devs to remove the pushback on Disruptive Shot, its really impossible to play relaxed…
Disruptive shot 'moving back' animation was made primary in combination with long strider shot shifting back once to proc long strider speed/buff (that we all liked so much)
FEEDBACK:: - WARDEN : Encounters got too little magnitude this cause that when you are in movement and not attacking at will to loose a lot of damage from flurry.. More magnitude of encounters should balance this mechanic better. Thats better to gave back the 5% dmg on first feat of ranger warden. (less at will damage but…
Ranger on beginnin of mod 18 its been nerfed by 10% damage, in this mod 19 ranger melee its underperforming, its curretly last in dps, under GWF, SW, CLERIC and ovviously CW... ranger need to be buffed once more to get his damage normal, it seem like you, cryptic devs hate rangers.... do your job and balance once for all…
in this game you need to save some milions or some zens to buy limited time things ... see Alpha compy! see account bound mounts… let ur char become endgame for that mod and save ! we are ''lucky'' we can buy thoose things in AH Peace
https://youtube.com/watch?v=2LuBcZhFDfQ This old game i play remember me so much the HR in the old mods… still sad for both games =| https://youtube.com/watch?v=DpSoEfR6g3s Any chance we can have this build back? ^^''
yea sure.. if there are good dpses one hunter its nothing ^^ problem its not to close or not, like problem its not dps anymore in tomm.. its that ranger need a buff in dmg to be effective like warden.. thats all if hunter run lomm he is increasing overall time of lomm, just cause he like to play that build.. thats bad..
My issue its on Trapper Hunter Path damage.. the mechanic of Trapper except for a low cooldown of powers its not the primary issue.. i would like to use hunter path in tomm too and be performant as other classes
balance its not only dmg based, if HR need more movement to gain 5% dmg he can loose how many dark enchant he want, cause he knows he NEED movement.. and he can put more movement on his char, im using 2 sherpard devotions 2 gladiator guile and as trapper hunter path i feel very slow even with that 30% movement from Mount…