1) The Leaderboard is tied to Domination matches only, not OPvP. Not even BID. No one is avoiding execution in IWD to protect their spot on the leader board. Or if they are, they're idiots. 2) PvP campaign progression is flawed in so many ways that this issue wouldn't even make the top ten. How about triple kills as a DC?…
This again? I'm all for different maps and types of games so sure, why not implement something like this as an alternative, but don't pretend that it's a "fix" for Domination. All it would do is make games where one team is vastly superior to the other (which is pretty much 90% of the matches in Domination) end that much…
Actually, that's a genius idea. I could include some content that would guarantee a closure. But then a moderator would have the last post to explain the closure. Bah. It's a vicious circle. A. Reply
Man, that argument is getting tired and old. To the OP, two things. First, you need to adjust your expectations. TRs are not kings of DPS anymore. The fact that you were able to top the damage board in a group in Mod 3 is impressive enough. CWs and GWFs have been out damaging more TRs for awhile. Wait for Mod 5 and keep…
It's not so much about whether or not my TR will die to your CW. Yes, you should absolutely be able to kill me, just as I should be able to kill you. It's the manner in which we kill each other. That's the thing people seem to miss. What people are saying is basically this; what if, on your CW, as soon as you get in melee…
I think globally for all classes, there should be an automatic 4 second CC immunity given anytime you come out of any form of CC. I've seen this in other games and it makes a lot of sense.
You miss my point. I wasn't saying that you're laying blame at the feet of players that can't code. I was saying that you're laying blame at the feet of players that did not write a single line of code in this game. As far as I know, no player went in and modified the code to reduce TR damage to the point of…
It's convenient to continue to lay blame for something that hasn't happened yet at the feet of players that have never written a single line of code in this game.
So, I nearly quit on PvP all together last night. I'm still seriously considering it. It's simply become an un-fun game if you're not playing a couple of classes. I realize that there are people out there doing well regardless of the class they play, but the divide between classes has become so vast that it's not even a…
Oh, I don't know. CWs just needed some minor tweaking to increase their survival, but instead they got turned into even greater offensive powerhouses with great defense and the ability to for all intents and purposes lock something down for as long as it takes for it to die. GFs were badly in need of some damage boosts and…
::shudder:: Actually, if we got a complete class re-work on par with what happened recently with other classes, I would probably enjoy it for the month or so that it takes them to see the issues and fix them. :P
You've nailed PvP "balance" pretty succinctly, but you've missed the mark on whether PvP and PvE balance can coexist. Your premise is that different class roles for PvE necessitate one class being dominant over another in PvP. This is not true. Different is not equal to more or less powerful. What PvPers really want to see…
Again, I don't disagree, but the issue is that as soon as a thread starts or devolves into one faction of players calling another faction of players out over something they disagree on (and exaggerating bad characteristics that do not represent the whole of that faction), then it regresses into a bunch of back and forth…
And I had a friend that simply ran through Prospectors while a group was taking it down and got his bracers five minutes later when he was off doing something else and the encounter completed. Knowing someone that won the lottery does not mean the chances are any less minuscule.
I don't disagree with your post, but can we all get past the "us versus them" mentality when it comes to PvPers and PvErs? It creates needless drama and isn't even relevant. The thing that most people seem to forget is that PvPers are not developing the game. They aren't doing the coding. They don't decide what content or…
You don't understand what an AD sink is. AD being traded for goods between players is not a sink. It's simply transference. AD sinks remove AD from the economy completely. On topic, pots are available to everyone in the game. If there was some kind of exclusivity on them, then I would say take them out, but there is not.…
You're looking for end game dungeons that require strategy. The only strategy required here is "don't stand in the red". These are not the droids you're looking for....
Nope. Everyone wants to make PvP all about what happens once you enter the match. PvP, like PvE, begins at character creation, continues with feats and boons selection, includes learning rotations and skill interactions, and culminates with gear acquisition and selection. What you're saying would be the same as saying that…
Let Foundry authors create PvP maps. Just sayin. Even if you keep the same mechanics that you have today, can you imagine how creative players could get with this? You say you talked with a lot of players, so I'm assuming this came up a lot, but I have never once heard anyone complain about this. And I PvP a lot. And talk…
It's not how many people look at it, it's which people are looking at it. I guarantee you that high end PvP guilds monitor it. I'm not justifying the behavior, but the leaderboard is not irrelevant to all. Not a bad idea, but you could be just swapping one set of troubles for another. A person wanting to rack up kills…
The problem is not with the leaderboard itself. The problem is what behavior the leaderboard creates in players. Personally, I do check my position in the leaderboard mostly to just see if I'm still in the top 5 pages, but I don't let it control my behavior. I don't disconnect from a losing team, or only go premade, etc.…