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What is the Arc Client?
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  • > @rubytrue said: > I think there is a possibility for an interesting archery build in the Warden path if you build for high AP gain and use a lightning enchant. I've been messing around with a high AP gain build on preview for combat (works well), and tried a little archery, and it seemed to really fill up the AP bar a…
  • I've been out for a couple of years, but never really had any issues doing strong damage as a pure archer. Well... The issue was that it came at the cost of any defense at all. Tricky to play, but definitely not impossible to get strong dps out of pure archery, at least a couple of years ago.
  • can't figure out what you all have against fixing the bloody enchants. it's been too long. no more excuses. fix them.
  • Exactly this. We archers are skirmishers and ambush predators. Strong at a distance or against the unsuspecting, and at a disadvantage beginning a fight from close range. Make your enemies eat as much damage as you can on their way to you, and keep increasing the distance they have to close, then when they're sufficiently…
  • At-wills don't have cooldowns, so no.
  • Against what kind of targets? Did you mean PvP specifically? Those numbers are about accurate for my encounters in PvE. Considering what a GWF is capable of I don't think that's much to brag about. Anyway these are the kinds of numbers I've been seeing in Sharandar, The Dread Ring, and IWD. Cordon of arrows for me usually…
  • The Forsaken (for all of us that played our GF's as paladins pre mod 6)
  • WMS>Cleave this mod. better damage with a wider arc, meaning it's easier to hold aggro on a team, and clear mobs when solo. It also has the added bonus of the second hit connecting even if you put your shield up before it fires. I put points into cleave AND WMS for some reason during my last respec. I think I was just…
  • and I'm sure that works for you presumably as a trapper, and from the sound of it, more PvP oriented. I'm an archer. I don't PvP in this game (not in mod 6 anyway), so my build has nothing to do with pvp at all. I can most definitely make RoA, CoA, PG, and TW work together nicely, along with clear the ground, twin blade…
  • I disagree that thorn ward is our only high dps encounter. Rain of Arrows, Cordon of Arrows, and Plant Growth are all pretty d@mned good.
  • Lostmauth only procs on the first hit of a DoT for HR's. Not exactly super awesome for trappers or archers. Combat could probably put that set to good use, though.
  • Oh noes I'm sub-optimal!! My HR is my main, and has been since I started in mod 3. I'm not going to let a thing like being at a disadvantage stop me from playing a class that I find to be the most fun in the game. I would love to see the damage from our at-wills increased and brought more in-line with actually being…
  • That really depends on what your goals are for this build. Survivability is really important this mod but there are a number of ways to get there. Try to focus on gear and powers that play well off of each other. Greater Seldarine set + Barkshield: The Seldarine set heals you for 2% of your max hp every time you're hit for…
  • Lifedrinker's great, as the defensive advantage it offers synergizes with the more offensive artifact gear sets, meaning the more damage you deal with stacked crit, power, and armor pen., the bigger your more frequent procs of lifesteal will be. Plague fire and Terror are great too, especially for builds that aren't…
  • Well my crit chance is way too low to get this off the ground at the moment. I am seeing some nice numbers when I do actually crit, for sure. I'll have to work a lot more of that in, and let me just say gawd dayum 70% AFTER skirmisher's gambit? yikes!
  • I'd have to drop more than that if I wanted to take full advantage. I'd need another 5 points, and I happen to really like hasty retreat. The question is: is 50% more crit severity worth it on top of what I have already (erinyes/ P. vorpal), given it will cost me 30% encounter cooldown speed and the ability to move 25%…
  • for HR's that is. it might be different for other classes.
  • Lostmauth only procs off the first hit of DoT's.
  • Bark+seldarine is what my HR has. it does take the sting out of the first few hits from even fairly tough mobs. T2 mobs are a different story, but seeing as that might buy you enough time to use daring shout and unstoppable immediately (depending on how many targets daring shout hits) it might be enough to keep you…
  • You need 4 shards to make a lesser. and probably a coalescent ward. and there are definitely things that drop shards.. Sharandar lair bosses for one.
  • Eh... I probably have enough Greater Scrolls of Identification to last me well into next year. other than that I pick up the important stuff and leave the rest.
  • That is simply not true.
  • I know. I do actually appreciate the lengths hustin1 went to to both make his toon playable and prove a point about defense not being all that great this mod. But yes, that was funny.
  • ooh! shots fired!
  • Also keep in mind I do actually like the idea of a sentinel build, but its execution leaves something to be desired.
  • I'm not saying destroyers can tank better or that you SHOULD tank as a GWF, I'm saying if you leave the tanking to the tanks and controlling to the controllers, a reasonably tough, high dps toon is what you really need to optimally fill that void in a dungeon, which is what a destroyer is. I mean, if you really want to run…
  • Try a Venn Diagram pattern with your three charges of CoA in an area you know a mob is about to spawn. Fire off rain of arrows into the part where they all intersect the second they materialize. Mob. Instantly. Vaporized. I like to spam electric shot or split shot for good measure.
  • And honestly, now that we have CoA, Split the Sky is fairly useless. Try standing still in a tough fight long enough to cast it. heh. Even if they shortened the cast time cordon hits harder and faster, while sucking enemies into the center of it making rain of arrows REALLY pop. You can spread the charges out or focus it…
  • I don't understand why rusher's make you angry. Their logic is flawed. Getting to an HE early only helps your score if you stay for the whole thing. Otherwise, leaving at the start of the last round is the same as getting to an HE after the first round has been completed. Let them think they're getting better rewards. They…
  • Really not great if you were there for most of it and get killed. Getting gloves from a Black Ice Beholder would be even harder due to how often the mobs there kill people. I get where you're coming from, but I think a more complex solution is needed. Frankly I'm not bothered by people leaving HE's. Gives me more time to…