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Sentinel Build

sharpfangjr#5006 sharpfangjr Member Posts: 67 Arc User
edited June 2015 in The Militia Barracks
I'm looking for something similar to the famed "Leeeeeeroy Jenkins" build. I had a second GWF that I was leveling with this build and just loved it for what it did. As that was a couple of mods ago or so, I was wondering if anyone has a continuation of that build.
Post edited by sharpfangjr#5006 on
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  • scathiasscathias Member Posts: 1,174 Arc User
    edited June 2015
    Right now sentinal has less survivability then destroyer due to the mechanics of unstoppable and how the sentinal capstone is. As a GWF your main defense now is having lots of temp HP to soak up more of the incoming attacks. Sentinal requires you to take damage first to get unstoppable whereas destroyer allows you to deal damage to gain unstoppable as well.
    So destroyer builds unstoppable much faster and gives lots more temp HP when activating unstoppable due to all the damage bonuses destroyer gives that act to multiply your temp HP
    Guild - The Imaginary Friends
    We are searching for slave labor, will pay with food from our farm!
  • zvieriszvieris Member Posts: 1,261 Arc User
    edited June 2015
    scathias wrote: »
    Right now sentinal has less survivability then destroyer due to the mechanics of unstoppable and how the sentinal capstone is. As a GWF your main defense now is having lots of temp HP to soak up more of the incoming attacks. Sentinal requires you to take damage first to get unstoppable whereas destroyer allows you to deal damage to gain unstoppable as well.
    So destroyer builds unstoppable much faster and gives lots more temp HP when activating unstoppable due to all the damage bonuses destroyer gives that act to multiply your temp HP

    ^This. Sentinel has no purpose in neither PvP nor PvE anymore and should be taken out of its misery.
  • sharpfangjr#5006 sharpfangjr Member Posts: 67 Arc User
    edited June 2015
    Well that sucks. I had fun playing it. Ah well.
  • xgrandz02xgrandz02 Member Posts: 702 Arc User
    edited June 2015
    So I'm tired to read such threads/comments...
    (threads against Sentinel)

    Sorry guys,

    But it seems You all don't know how to play as Sentinel!!
    I'm Sentinel since I choose my GWF class and it fits very well my style of play.


    Im a Focused PvP Player, But I also don't have any big problems on PvE.
    and im always on TOP score when i join a pvp match.


    What I can say is:

    some facts:

    Destroyer got a higher Dmg than sentinel = Right
    Destroyer got a higher survival than Sentinel= Wrong

    I see alot of Destroyers (With all this HIGH-DMG) dying so fast on PvP,
    this is why I personally don't pick this path even a destroyer with T.Negation
    don't have enough survivability by multiple enemies.


    I really enjoy my GWF also with a Low-DMG But this is OK!,
    Because as Sentinel You should NOT focus on Dmg.

    This is one of reason why you all think GWF sentinel is bad,
    Because when you pick the sentinel path, you all want have high dmg and survivability
    at same time of course this would never happen!


    to @trendor77
    just pick the path which do you feel good on it,
    don't listen to unknowledge people..
    <::::::[]==0 GwF 0==[]::::::> ● Still waiting for the promised Improvement ●
  • zvieriszvieris Member Posts: 1,261 Arc User
    edited June 2015
    xgrandz02 wrote: »
    So I'm tired to read such threads/comments...
    (threads against Sentinel)

    Sorry guys,

    But it seems You all don't know how to play as Sentinel!!
    I'm Sentinel since I choose my GWF class and it fits very well my style of play.


    Im a Focused PvP Player, But I also don't have any big problems on PvE.
    and im always on TOP score when i join a pvp match.


    What I can say is:

    some facts:

    Destroyer got a higher Dmg than sentinel = Right
    Destroyer got a higher survival than Sentinel= Wrong

    I see alot of Destroyers (With all this HIGH-DMG) dying so fast on PvP,
    this is why I personally don't pick this path even a destroyer with T.Negation
    don't have enough survivability by multiple enemies.


    I really enjoy my GWF also with a Low-DMG But this is OK!,
    Because as Sentinel You should NOT focus on Dmg.

    This is one of reason why you all think GWF sentinel is bad,
    Because when you pick the sentinel path, you all want have high dmg and survivability
    at same time of course this would never happen!


    to @trendor77
    just pick the path which do you feel good on it,
    don't listen to unknowledge people..

    Question: have you even tried playing Destroyer in mod 6? Because you don't make any sense.
  • xgrandz02xgrandz02 Member Posts: 702 Arc User
    edited June 2015
    zvieris wrote: »
    Question: have you even tried playing Destroyer in mod 6? Because you don't make any sense.

    I don't have to!
    There's enough Destroyer out there.

    What i trying to say is that Sentinel is NOT so bad like most think.
    <::::::[]==0 GwF 0==[]::::::> ● Still waiting for the promised Improvement ●
  • rinat114rinat114 Member Posts: 913 Arc User
    edited June 2015
    xgrandz02 wrote: »
    I don't have to!
    There's enough Destroyer out there.

    What i trying to say is that Sentinel is NOT so bad like most think.

    It so is. Sorry.
  • zvieriszvieris Member Posts: 1,261 Arc User
    edited June 2015
    xgrandz02 wrote: »
    I don't have to!
    There's enough Destroyer out there.

    What i trying to say is that Sentinel is NOT so bad like most think.

    But you're saying that Destroyer is less tanky than Sentinel. If you played Destroyer you'd know how easily he gains determination and how much temp hp he can get. Sentinel in comparison is not as bad as people say, it's worse. I played Sentinel in mod 1, 4, 5 and it was my favorite build as it could take a punch back then. Mostly trough lifesteal rather than DR but still. In mod 6 however, it's beyond terrible.
  • ravenanravenan Member, NW M9 Playtest Posts: 220 Arc User
    edited June 2015
    Go crazy and respec to dastro for a while. You will understand
    Main : GF - Lord Kruk
    Steel and Magic
  • xgrandz02xgrandz02 Member Posts: 702 Arc User
    edited June 2015
    So first of all i do not talking about PvE,
    I saw and met more anough Destroyer GWF enemies on PvP, to know what I say. (Full Geared R12 etc.)
    I doing nearly everyday PvP-

    Destroyer got a nice DMG this is surely true But his survival is not enough.
    The longer a fight lasts, the worse it gets for him.

    Probably im one the of especial exception of Sentinel here, lol
    I CAN Rocking my sentinel and nothing else matters. hehe
    <::::::[]==0 GwF 0==[]::::::> ● Still waiting for the promised Improvement ●
  • zvieriszvieris Member Posts: 1,261 Arc User
    edited June 2015
    xgrandz02 wrote: »
    So first of all i do not talking about PvE,
    I saw and met more anough Destroyer GWF enemies on PvP, to know what I say. (Full Geared R12 etc.)
    I doing nearly everyday PvP-

    Destroyer got a nice DMG this is surely true But his survival is not enough.
    The longer a fight lasts, the worse it gets for him.

    Probably im one the of especial exception of Sentinel here, lol
    I CAN Rocking my sentinel and nothing else matters. hehe

    I've seen a few PvP sentinels, I facetanked them with my destroyer, one rotationed them and then they called me a hacker. Anyways, blieve what you will but unless you try playing Destroyer yourself you won't have a clear understanding of how weak Sentinel really is.
  • user4035user4035 Member Posts: 145 Bounty Hunter
    edited June 2015
    xgrandz02 wrote: »
    I don't have to!
    There's enough Destroyer out there.

    What i trying to say is that Sentinel is NOT so bad like most think.

    Do you have a guide or anything?

    Currently my dwarf is Sentinal Swordmaster and I am thinking of respecing.


    Is the survivability of the destroyer build actually that good? I see lots of pvp GWF who die like crazy. My GWF is pretty hard to take down. I don't get many kills though, most of the time feels like I'm swinging a paper sword.


    I read the destroyer feats and I just don't know. The tooltips in this game are pretty bad with everything being so vague. 'does increased dmg' - ya that helps, is that increase 1% or 50%? who knows.


    From what I can tell, regular unstoppable mode is pretty bad at 15-30% reduced dmg. Sentinal gives 40-80% which is a HUGE difference.
    And there is something off about taking dmg = unstopable bar. Sometimes the bar fills, other times i take lots of dmg and it barely moves. Is it bugged? if I respec to destroyer will that be bugged somehow too?

    How consistant is going unstoppable based of doing dmg?
  • theoddis1theoddis1 Member, NW M9 Playtest Posts: 353 Arc User
    edited June 2015
    xgrandz02 wrote: »
    So first of all i do not talking about PvE,
    I saw and met more anough Destroyer GWF enemies on PvP, to know what I say. (Full Geared R12 etc.)
    I doing nearly everyday PvP-

    Destroyer got a nice DMG this is surely true But his survival is not enough.
    The longer a fight lasts, the worse it gets for him.

    Probably im one the of especial exception of Sentinel here, lol
    I CAN Rocking my sentinel and nothing else matters. hehe
    thats what we call anecdotal evidence just because you have won against destros that are "all rank 12s and legendarys maxed fully geared" doesnt mean they are any good

    that being said if you like playing sent then play it up enjoy yourself
    I run a IV destro PvE build for PvE and SM can do higher dps but I can prone with a feat enhanced FLS (4 points in renforced surge and 1 in flanking manuvers) that gives me an element of add control and adds to group combat advantage but thats just my play style

    SM for me makes me feel like I am writing with my left hand its just uncomfortable and I am not very good at it

    I actuall run a hybrid of [MOD 6 guide] Lazalia's High Crit build for PvE GWF Destroyer which is really really good
    my changes being taking mighty blade since IV doesnt have wms for staying power and dropping the 4 points of unfettered strikes into reniforced surge

    but for the TL/DR play what style works for you the best
  • rversantrversant Member Posts: 896 Arc User
    edited June 2015
    Hands down with the way determination gain is and the way temp hp is affected by Damage boosts, Destroyer is not only far Stronger, it also have more survivability. Keep in mind that if you REALLY want you can go 15 into sentinel and get the Mark dmg +5% deflect + 15% DR from scars. (however I went 15 into instigator at the moment for the crits and the behind hit stun for WMS when fighting GF etc) I respecced from sentinel after hitting about 66. and my kill potential as well as my survivability went WAY up. and continues too be high at 70.
    People are way too negative, Why cant we just all get along.


    Drunken Goose of MidNight Express. - 3.3k Paladin , 3.6k GWF , 3.1k GF,
  • xd108xxd108x Member Posts: 142 Arc User
    edited June 2015
    Thing is if you try tank as a Destroyer you wouldnt have the initial defensive feats and damage reduction to take the hits to begin with? The idea behind playing as Sentinel (as well other tank classes) is that you have stronger defense/deflect as well as feats that further improve this to be able to take some initial hits before (hopefully) gaining enough determination survive better. However perhaps they do gain determination too slowly from being hit (tho I thought u gained more determination from being hit than hitting stuff). Point is I would still disagree that a Destroyer build would make a better tank than Sentinel, which comes down to 3 reasons:

    a) Sentinel have the defensive feats and skills that allow them to survive as a tank, whereas Destroyer doesn't.

    b) Sentinel also has passive feat effects that massively boost your threat generation, which is rather important as a tank.

    c) The Sentinel Capstone, vastly improves your survivability when in Unstoppable mode, which is comparable to GF blocking/guarding with shield.
  • zvieriszvieris Member Posts: 1,261 Arc User
    edited June 2015
    xd108x wrote: »
    Thing is if you try tank as a Destroyer you wouldnt have the initial defensive feats and damage reduction to take the hits to begin with? The idea behind playing as Sentinel (as well other tank classes) is that you have stronger defense/deflect as well as feats that further improve this to be able to take some initial hits before (hopefully) gaining enough determination survive better. However perhaps they do gain determination too slowly from being hit (tho I thought u gained more determination from being hit than hitting stuff). Point is I would still disagree that a Destroyer build would make a better tank than Sentinel, which comes down to 3 reasons:

    a) Sentinel have the defensive feats and skills that allow them to survive as a tank, whereas Destroyer doesn't.

    b) Sentinel also has passive feat effects that massively boost your threat generation, which is rather important as a tank.

    c) The Sentinel Capstone, vastly improves your survivability when in Unstoppable mode, which is comparable to GF blocking/guarding with shield.

    a) Destroyer can get 3 feats from sentinel tree. For example the +5% deflect and Countless Scars feats. Also, Destroyer's capstone is far better defensively as you gain determination from attacking. So saying that Destroyer gets no defensive feats is wrong.
    b) Compare Sentinel vs Protection Paladin or GF and you'll see why this point of yours is nonsense. In short, Sentinel can't take a hit nor help allies mitigate damage. All that extra threat will only kill you faster.
    c) No it does not. GF block is another layer of damage reduction while Unstoppable only adds up to the DR which, by the way, gets reduced by Resistance Ignore stat. And lvl 73 mobs have A LOT of RI.
  • xd108xxd108x Member Posts: 142 Arc User
    edited June 2015
    Hmm I see but...
    a) Unless you gear as a tank as well I can't imagine you would have the initial defenses as a Destroyer to take the hits before such feats help or you can gain enough determination. Also I was referring to feats in Destroyer tree compared to those in Sentinel tree. Lastly referring to b) you are not a tank if you can't hold threat well, which you would need to properly invest in Sentinel tree to do so I would think.

    b) The Sentinel tree does have certain feats that improve the DR of party members i.e. Living Wall, but agreed they perhaps do not compare to GF and OP - however other classes such as DCs can also buff the party so just cos a GWF cant do it so well doesnt make them bad as tanks so long as they can keep others from being attacked and take the damage.

    c) Which I guess leads on to this - this Resistance Ignore stat on enemies seems an issue quite right, would explain why my GF dies rather quickly without shield up (which is a shame as it promotes an over reliance on having to block to survive). I guess as GWF rely purely on defense, damage reduction, deflect and life steal...you may be right and that wouldn't be enough.

    However I am still going to say a proper Sentinel build is more suited for tanking than Destroyer.
  • zvieriszvieris Member Posts: 1,261 Arc User
    edited June 2015
    xd108x wrote: »
    Hmm I see but...
    a) Unless you gear as a tank as well I can't imagine you would have the initial defenses as a Destroyer to take the hits before such feats help or you can gain enough determination. Also I was referring to feats in Destroyer tree compared to those in Sentinel tree. Lastly referring to b) you are not a tank if you can't hold threat well, which you would need to properly invest in Sentinel tree to do so I would think.

    b) The Sentinel tree does have certain feats that improve the DR of party members i.e. Living Wall, but agreed they perhaps do not compare to GF and OP - however other classes such as DCs can also buff the party so just cos a GWF cant do it so well doesnt make them bad as tanks so long as they can keep others from being attacked and take the damage.

    c) Which I guess leads on to this - this Resistance Ignore stat on enemies seems an issue quite right, would explain why my GF dies rather quickly without shield up (which is a shame as it promotes an over reliance on having to block to survive). I guess as GWF rely purely on defense, damage reduction, deflect and life steal...you may be right and that wouldn't be enough.

    However I am still going to say a proper Sentinel build is more suited for tanking than Destroyer.

    Well then does sentinel have much greater initial defenses, hm? He's got +2.5% DR from tier 5 feat and +5% DR from capstone (if you have 10k defence that is). And that's it. 7.5% DR difference between a tank and dps build. If we're talking about in-combat defences then sentinel additionally gains +12% deflect from weapon master feat and feature but destroyer gains more temporary hitpoints and much more frequent uptime from Unstoppable which tops survivability to its favor. If 7.5% DR is the only difference between a tank and damage dealer then what's the point in playing the supposed tank that deals up to 3 times lower damage and which has similar tankyness?

    Also, what's the point of all that threat generation when you can't take a hit? Will you run around like a headless chicken thinking you're helping your team? A tank needs to stand his ground with as minimal movement as possible in order to not get his team killed. A GWF can't do that in mod 6.

    So we have a tank that can't tank, can't deal damage nor can provide any other utility apart from mark. Sentinel is a complete joke.
  • discoricediscorice Member Posts: 371 Arc User
    edited June 2015
    In regard to the Sentinel capstone:

    Sentinel's Aegis: Increases the effectiveness of your defense stat by 20% and causes restoring strike to heal for an additional 50% over 3 seconds. Unstoppable now grants 40-80% Damage Resistance when activated. Threat generation is passively increased by 250%.

    Using Daring Shout on a group gets unstoppable up quick when combined with that initial burst of incoming damage. If someone can objectively, without resorting to name-calling and general b!tchyness, tell me what the downside is to that, I'd like to know.

    Is it just that that initial hit would murder a sentinel in a t2?
    Fear Of A Disco Planet
  • scathiasscathias Member Posts: 1,174 Arc User
    edited June 2015
    Yeah, it is pretty much that the sentinal can't survive the initial incoming burst of damage that he needs to tank when he runs up to a group of T2 dungeon mobs to use Daring Shout.

    For example, in Cragmire the archers will take you down as you run to them unless you open with avalanche of steel. but because avalanche doesn't bring the mobs closer your targets are usually still spread out too far to hit 5 at once to maximize DS giving you DR and determination.

    Now lets say your DC gets you with a well timed bastion of health and you live through the first barrage of arrows and swords. you now have a small window of about 2 seconds to active unstoppable and gain your next line of defense, temp HP. GWF temp HP from unstoppable is modified based on how much of a damage bonus you have. so power boosts this, as does the class feature destroyer and any buffs you allies have managed to lay down on you. avalanche should have given you a stack, perhaps DS gave you another, since destroyer stacks only last 4 seconds without being refreshed (hitting 3 enemies at once is the only way a sentinal can do this) your damage boost is rapidly running out. So you go unstoppable and gain (assuming 100% determination) a total of 16% of your base HP + 25% of your base HP from your (assumed) 10k power + 24% of base HP from 2 stacks of r4 destroyer + other % of base HP from buffs. (hidden daggers can give you 40% but you might lose the destroyer stacks, which i guess in't a bad trade off but ideally you want both).

    lets say you get lucky and now have 150k temp HP plus 90-110k normal hp. You are hard capped at 80% DR from unstoppable (since it isn't on it's own layer of DR like GF shield) and you have about 260k HP to live through the next 5-7 attacks incoming in the next 5-6 seconds. most of those hits are doing 50k each minimum. You have a DC to shield you but it really probably won't work out.

    a GF can turtle towards adds and take very much reduced damage (GF shield can take 1.2 mil damage down to about 50k if they have 80% normal DR and the incoming attack has no armpen attached to it (doable by debuffs on the boss) but GWF will still take 240k damage from that because they are missing the layers of DR that real tanks have. and this damage just keeps on coming, far too fast for you to regain your full HP and determination for more temp HP


    a destroyer gains determination from 2 sources not 1 and the ability to get the determination from damage means you put out more damage which gives more unstoppable, more damage, repeat, and destroyer gets a lot more temp HP from all their damage boosts (i had 400k temp once when fully buffed by myself and my team). destroyer still can't act as a tank though but they are better prepared to survive the large spike damage until the real tank can regain the aggro or the controller can deal with them

    This got a bit rambly so sorry about that. Did i get my points across though?
    Guild - The Imaginary Friends
    We are searching for slave labor, will pay with food from our farm!
  • discoricediscorice Member Posts: 371 Arc User
    edited June 2015
    scathias wrote: »
    Yeah, it is pretty much that the sentinal can't survive the initial incoming burst of damage that he needs to tank when he runs up to a group of T2 dungeon mobs to use Daring Shout.

    For example, in Cragmire the archers will take you down as you run to them unless you open with avalanche of steel. but because avalanche doesn't bring the mobs closer your targets are usually still spread out too far to hit 5 at once to maximize DS giving you DR and determination.

    Now lets say your DC gets you with a well timed bastion of health and you live through the first barrage of arrows and swords. you now have a small window of about 2 seconds to active unstoppable and gain your next line of defense, temp HP. GWF temp HP from unstoppable is modified based on how much of a damage bonus you have. so power boosts this, as does the class feature destroyer and any buffs you allies have managed to lay down on you. avalanche should have given you a stack, perhaps DS gave you another, since destroyer stacks only last 4 seconds without being refreshed (hitting 3 enemies at once is the only way a sentinal can do this) your damage boost is rapidly running out. So you go unstoppable and gain (assuming 100% determination) a total of 16% of your base HP + 25% of your base HP from your (assumed) 10k power + 24% of base HP from 2 stacks of r4 destroyer + other % of base HP from buffs. (hidden daggers can give you 40% but you might lose the destroyer stacks, which i guess in't a bad trade off but ideally you want both).

    lets say you get lucky and now have 150k temp HP plus 90-110k normal hp. You are hard capped at 80% DR from unstoppable (since it isn't on it's own layer of DR like GF shield) and you have about 260k HP to live through the next 5-7 attacks incoming in the next 5-6 seconds. most of those hits are doing 50k each minimum. You have a DC to shield you but it really probably won't work out.

    a GF can turtle towards adds and take very much reduced damage (GF shield can take 1.2 mil damage down to about 50k if they have 80% normal DR and the incoming attack has no armpen attached to it (doable by debuffs on the boss) but GWF will still take 240k damage from that because they are missing the layers of DR that real tanks have. and this damage just keeps on coming, far too fast for you to regain your full HP and determination for more temp HP


    a destroyer gains determination from 2 sources not 1 and the ability to get the determination from damage means you put out more damage which gives more unstoppable, more damage repeat, destroyer and gets a lot more temp HP from all their damage boosts (i had 400k temp once when fully buffed by myself and my team). destroyer still can't act as a tank though but they are better prepared to survive the large spike damage until the real tank can regain the aggro or the controller can deal with them

    This got a bit rambly so sorry about that. Did i get my points across though?

    Yes that all makes sense. Much appreciated. I'm thinking if the sentinel gwf let an actual tank run in first, he might be able to run in second and do his thing... but even then having the damage a destroyer is capable of would be more useful if you already had a tank in there. Hmm...
    Fear Of A Disco Planet
  • xd108xxd108x Member Posts: 142 Arc User
    edited June 2015
    Well sadly I have yet to test end content on my GWF as he isnt 70 yet, so yeh tis all theoretical. However my point still stands about a tank geared Sentinel GWF will be better able to take damage and tank than a Destroyer GWF. That said though I can see the point about them taking initial damage especially from ranged enemies and the limits of relying on pure damage reduction (though don't forget deflect) compared to being able to block like a GF/OP. I can imagine the only way to survive that is indeed to close the gap on ranged attackers from the start to not give them a chance to snipe at you, thankfully GWFs do have a couple of ways to do that but not quite as useful for tanking as what the GF gets (Lunging Strike etc).

    Maybe it is that if you want to play a GWF tank you could play as a support role assisting a OP or GF with tanking adds or perhaps the boss, as once they start getting into the fight they can be quite strong defensively I think, along with skills like Slam that is a great at picking up extra enemies.
  • discoricediscorice Member Posts: 371 Arc User
    edited June 2015
    Well see as an off tank you wouldn't be the first into the fight. You'd have a controller paralyze or a tank draw aggro before you went in with daring shout, then you'd do your thing - which is the very similar to what you'd do as a DPS build, only you'd be doing less damage as an off-tank, which gives the enemy more of a chance to strike back.
    Fear Of A Disco Planet
  • xd108xxd108x Member Posts: 142 Arc User
    edited June 2015
    Purpose of a tank class isnt to deal damage tho, it is the ability to hold aggro/control threat and take damage, which a sentinel GWF is still going to be better at than a Destroyer one. I have seen Destroyer types think they can tank and it doesn't work, partly cos they cant think past how much damage they can do, and so without the above abilities all it takes is someone to do more damage threat/than them or more enemies than they can hit and you have enemies running all over the place.

    I for one won't be trying to tank as a Destroyer and will stay Sentinel tbh, tho my build is all but 5pts into that tree in an effort to make myself as good a tank as possible. Whether it works well enough I don't know...but I still say Sentinel is the better choice if you are trying to be different as a GWF and tank.
  • discoricediscorice Member Posts: 371 Arc User
    edited June 2015
    I'm not saying destroyers can tank better or that you SHOULD tank as a GWF, I'm saying if you leave the tanking to the tanks and controlling to the controllers, a reasonably tough, high dps toon is what you really need to optimally fill that void in a dungeon, which is what a destroyer is.

    I mean, if you really want to run a team with a pair of tanks, a paladin and a GF synergize extremely well. Why not go that route?
    Fear Of A Disco Planet
  • discoricediscorice Member Posts: 371 Arc User
    edited June 2015
    Also keep in mind I do actually like the idea of a sentinel build, but its execution leaves something to be desired.
    Fear Of A Disco Planet
  • xd108xxd108x Member Posts: 142 Arc User
    edited June 2015
    I agree with you there then :) I feel Cryptic built the Sentinel tree with tanking in mind so they do intend for GWFs to be able to tank as an alternative to GFs and OPs, which I also like the idea of. Just like you say it still needs more adjustments/improvements to properly tank and survive end game content.

    In Mod 5 there issue was they didn't have enough extra or passive threat generation so struggled to keep aggro unless dealing considerable damage, but that I see has been improved for Mod 6 at least. Also another thing I am glad to see that at least now in Mod 6 we will have less brainless GWF players charging into groups of enemies ahead of everyone else and getting away with it...cos now even if they are Sentinel build they will die in seconds ^^

    Soon as I get my GWF to 70 though I will see for myself how well or not GWFs can tank ^^
  • kieranmtornkieranmtorn Member, NW M9 Playtest Posts: 382 Arc User
    edited June 2015
    xd108x wrote: »
    I agree with you there then :) I feel Cryptic built the Sentinel tree with tanking in mind so they do intend for GWFs to be able to tank as an alternative to GFs and OPs, which I also like the idea of. Just like you say it still needs more adjustments/improvements to properly tank and survive end game content.

    In Mod 5 there issue was they didn't have enough extra or passive threat generation so struggled to keep aggro unless dealing considerable damage, but that I see has been improved for Mod 6 at least. Also another thing I am glad to see that at least now in Mod 6 we will have less brainless GWF players charging into groups of enemies ahead of everyone else and getting away with it...cos now even if they are Sentinel build they will die in seconds ^^

    Soon as I get my GWF to 70 though I will see for myself how well or not GWFs can tank ^^

    Regardless of the tankiness of the build, you will have problems retaining agro if there is a competent DPS class present (at least that's been my experience on both my CW & GWF-SM/Destroyer).
  • schweifer1982schweifer1982 Member, NW M9 Playtest Posts: 1,662 Arc User
    edited June 2015
    I think Sentinel can be build for tanking but it req too much AD/money .

    Just made some calk and i think GWF can reach even 100 % deflection so all those dmg will cut by GWF defection serv.

    And if they have bark +seldarine set +80 % cap def they will got from lets say from 1 million dmg 94 k but they have also temp so they can survive brutal one hit .
    So another example ECC archer hit the GWF with 100k he will got 9400 dmg from it the frist dmg will be reduced by 5 k from bark and you will get back from seldarine set another 1.6k hp.

    But this is just a theory cuz i dont have enugh money for it i think this buld req at least 60-80 kkk ad.

    And this is not rigth . Cuz to build a tank from GF you dont need even a little money investment but to build a GWF to do they job it req 60-80kkk its insane.
    GWF 3700Ilvl Éjsötét & ProPala 3200Ilvl Menydörgés (main) & Szürkefarkas 2600 ilvl
  • zvieriszvieris Member Posts: 1,261 Arc User
    edited June 2015
    I
    Just made some calk and i think GWF can reach even 100 % deflection so all those dmg will cut by GWF defection serv.

    That simply is not possible:
    bravery - 12% + 2% offhand
    weapon master - 12%
    scale agility - 5%
    halfling - 3%
    dexterity - 8-9%
    42-43% in total

    So you'd need 22800-23200 defect to hit the 100% mark. Which is simply impossible to achieve.
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