I apologize, but I just can not agree with you. I tried dozens of mmorpg: each of these had both a PVE look and a PVP appearance. I have no idea that you have not tried many other games, if you think this: WoW and GW2, for example, have both PVE and PVP balanced content. But I also believe that you did not understand the…
I know this very well, man: nobody keeps me from staying here. :) Mine is a statement, not a criticism. Why is the pvp sector not taken into account, given that this would only make the gaming experience more varied and intriguing? I think this because, if so, Neverwinter could gain even more popularity, in the panorama of…
I will try to be more precise (although I thought the problem was known). When a player starts playing Neverwinter from the beginning, he finds himself faced with a sort of quest line that leads him to discover all the "maps" of the game. Each map concludes its "storyline" (let's call it that way) with a quest to complete…
I find it shameful that the game gives players of higher rank the chance to queue for low-level dungeons. I have a level pg of 20, and I can not do a dungeon with my peers: they are almost always in a group with players much higher than mine, which obviously oneshot the mob and run for the solo dungeon. why the game does…