I'm back to play Neverwinter after some time. Unfortunately, on my return I noticed the usual big flaw of this game: virtually absent pvp (at least at low levels). This is really unpleasant. I would like to know this total absence of pvp what it is due to; I do queues of 2-3 hours, but never starts a session. I do not believe in the absence of players. Are there any other problems behind this fact? And why do not developers take care of it? It's a pity that a nice game like Neverwinter does not have a fully accessible pvp compartment...
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If you primarily want to PvP, my advice would be looking elsewhere.
Mine is a statement, not a criticism. Why is the pvp sector not taken into account, given that this would only make the gaming experience more varied and intriguing? I think this because, if so, Neverwinter could gain even more popularity, in the panorama of mmorpg. As for pve content and setting the game I believe it has already few rivals ...
You end up with either a PvE game with some afterthought PvP tacked on, or a PvP game with minimal PvE content.
If then, as the previous user did, we want to force some arguments, in order to justify an aspect not considered in this game ... Ok, you're right!
They have enough people to either make a good PvE experience, or a good PvP experience, but not both.
It also could be a problem of market adaptation, it is possible the customers see a game as either PvP or PvE, so trying to be good in both might be futile from an income point of view.
What I have seen in other games is that in order to balance things properly, PvE and PvP abilities are completely separated. That way they can be tuned independently. Basically you have a PvE and a PvP version of all abilities.
113 lines of code on the wall, 113 lines of code, rewrite one line, compile it again.......
Wait For It
In my case I had the AD saved and bought my way in, didn't skill my way in. But that said, how would any new player stand a chance in there when they hit lvl 70 to have a chance to learn?
There are only a few who are publicly trying to keep pvp alive, Robb spends a lot of time calling out PVP training. Minimi use to but I believe he's spending more time in PVE lately.
Whoever said its the players fault obviously doesn't remember the changes they made to low lvl pvp that made it unplayable. They killed low lvl pvp not the players. Its fixed now but just saying.
For the season player, new class means a new character with super suit up gear.
I am not saying they should not create a new class. I just want to point out a new class does not do anything to lower level for both PVE and PVP.
> I am not saying they should not create a new class. I just want to point out a new class does not do anything to lower level for both PVE and PVP."
It brings in new players and also its existing players that want to try the class. Existing players have already tried the classes they are interested in by now.
This also looks badly to any new customers for them because to a new player the inactivity in the que system could suggest that the game itself is inactive.
Season player will either plays a new class slowly to enjoy or quickly to level up.
If one wants to do that slowly, he does not want to run q to level it up fast.
If one wants to do that quickly, he does not even need to play the character.
> > @plasticbat said:
> Season player will either plays a new class slowly to enjoy or quickly to level up.
> If one wants to do that slowly, he does not want to run q to level it up fast.
> If one wants to do that quickly, he does not even need to play the character."
The Op is talking about pvp and people do want to test future pvp builds as they level or just to be able to pvp on a class without needing a huge amount of AD to farm and compete (boons/campaigns/equipment)
Some new players would want to try out the pvp system before they reach max levels aswell.
For the season player, new class means a new character with super suit up gear.
That goes back to what I said in the beginning:
>
> For the season player, new class means a new character with super suit up gear.
For those of us that did do low lvl pvp when Op was released will remember how many ops were in pvp and how active it was. Same thing with hr.
> Lack of interest in being roflstomped by twinks.
That's not what killed it though. They made base hp like 50k for a lv10. People could not test builds with this so they didnt have incentive to play and it died. Then they recently changed it back to what it is now. No more high amounts of health.
I still remember being in the Dwarven Valley farming BI to upgrade DF armors. And I happened to get caught when the PvP event kicked off...
I started heading out... and a TR hunted me... alllllll the way back to the entry campfire....
For what? To get an easy kill to boost his own numbers?