Well, the encounters used at bosses depending hard on your partysetup and also a bit about everyones GS. Did some PK runs with 3CWs and 1 TR next to me (DC), I was kinda forced to run with full heal spells, same setup other people Ashield and Aseals been way enough, so I equpped Divine Glow and Searing Light. At…
Atleast on other Multikey-Gaming-Mouse you can bind any actions to any key. So you could bind any letter to any mousekey. You can also give a try at gameplay settings and just hit the mousekey you want...
get a copy of your character(s) to NW Preview, there's some place for theory crafting and also you can go out and kill some mobs out there. http://nw-forum.perfectworld.com/showthread.php?330011-Welcome-to-NeverwinterPreview! There's also somewhere a thread on genereal around...
as said, a cleric in NWO is not comparable with the "common healer" as you find in most MMOs. It's more about mitigation, buffs, debuffs, shot story support, combined with little heals that are regeneration-like, you don't have any skill that blasts allies health in a second, may a lucky healing word crits at 6k+... still…
Just check previous posts, also at xmeanseason's build... theres just been a person spaming the build threads a few days ago, with the same question. Just by the way, if you'd check the changes with M2, your question would be answered.
Well... Brand of the Sun ~1k - at-will Forgemasters ~3k - ~12 secs cooldown, 3 ticks Brake their Spirit ~3k - ~9secs cooldown, 3ticks both encounter dmg ticks end way before cooldown. Or just in some other words: not worth to try. They all got some good and nice side effects like healing or stuns, but they are also very…
Using default layout. Changed mount to 'H', Auto-run to 'T', big heal pots at '3', the other two slotes moved +1 ('5' and '6') used for secondary/emergency heal pots and sharandar-all+1. Got artifacts power by '7' now, but it's quite far away, think I'll try 'C' or 'G' Inventory, queue, map and powers still at default I,…
Hm, if I queued random last days I always got parties where the boss was already dead and I could only leave party again and forget about doing that dungeons for few next minutes, cause I got that same active dungeoninstance again and again. That way DD time can be wasted wonderful... So I will go with premade parties only…
Well, that kind of "task balance" is used also in various other games, specially at all those city-farm-zoo-what-ever-idgaf-ville games. Just with the simple target to make people spend some ca$h, cause they get bored and mayb also sick of doing the same shortduration tasks over and over again to get progress. The other…
The build wiserwithage posted is probably the kinda meta full healers build - it works, and its focus on heals. On most parts of the game Astral Shield and Astral Seal heal enough, so you can also focus on other great spells like Divine Glow, Searing Light, ... The "problem" about healing in Neverwinter is a lot people are…
Never had that big issues about that... Postals, Banks,... got some kind of autofocus so just waiting a second or two and they switch in target - atleast it seems like that to me, so I am very lucky or it is like that.
- Tieflings got a rocking tail and develish horns, and a very nice twisting RP aspect. Don't worry too much about healing only - with some brained team you can heal a lot just by some rare core skills like Astral Shield and Astral Seal. There are various builds and most working fine, I run hybrid specs at my clerics, check…
If you need a cleric is depending on what you want to do - and also about your teams total "experience". As said, on some dungeons a cleric is not that needed like on others. In general all dungeons should be doable in any party setup, just alternate the tactic. On some dungeon(parts) I run very more offensive than on…
Well, that 800 + Healing Word (lets say 1k ticks) and maybe a pvp pot (another 1k), and maybe a bit regen (may 200 per tick) give something around 3k per tick. Encounter that one... Also the Raveskull one (for glory) give some heavy temp HPs... The artifacts are in general not designed to PvP in my opinion and maybe should…
"Your non damaging powers also build divine power" The Artifact is an item, like pots and other consumables... So why should it work? It,s not a power. Ok, on the other hand, de-mounting triggers Etheral Boon to show a way how you might thought....
Astral Shield and Astal Seal (At-Will) are kinda core and on most parts of the game enough to heal. Sunburst is good for Action Point (AP) and Divinity management, but plz don't start knocking back everything :D Divine Glow, Daunting Light, Searing Light, Forgemasters Flame, Healing Word and Bastion of Health - depending…
Guess it was some DPSly build, around Nimbus of Light (Virtous Path) and focus on Power and Crits. Divine Glow or Proph. of Doom + Daunting Light can strike pretty hard. Due that stats also the heals are pretty nice, check some DPSive builds here on forums...…
I'd say a -30% XP should be enough to keep in areas level range, and also in dungeons range over time. But still enough at that point to go through the story without being low-leveld at some point...
Forgemaster is pretty strong, with every damage tick, there's a almost same high heal. So as said, it pretty easy and fast heals your meleeish partymates. On some boss fights you may splitt a bit, e.g. at malabogs castle you may get pretty busy - so Forgemasters + ASeal keeps the melees alive easily, while you can care…
there are various good feats to choose from, even if some are a little buggy, but yeah, you can just screw some a little bit, e.g. Deepstone Blessing is kinda waste, if you don't work that much with temp. HPs. Or skill-related feats, if you aren't using the powers, you don't need the buffing feeds - pretty self explaining,…
hehe n1 drscone :D Why does a level cap matter to so many people?... Would it change a thing, if we could choose paragon path at level 50, get the attribute points every 16.66 levels and all that...? Well, the only thing it would change: even more people start crying about "leveling too fast". But leveling to fast compared…
okay lyaise... atm I got one thought, name "you do it wrong"... I only play clerics at NWO, also got other good clerics at the guild - and other guildmates never said a word about "high pot needing" or being low healthy that often while I "healing" - and I'm hybrid DPS specced, not classical heal specced. Also I do much…
lol. just one topic like this each week... The cleric of NWO is a healer, yes. But more regeneration-like with highly supportive buffs/debuffs and mitigations. As written in many another threads, Ashield + ASeal are mostly high enough to keep people alive. Also a quick example in numbers: Pot (8500) + Healing word (3k +…
Depending on the rest of the party and dungeon I take that challange sometimes to - it's funny and a bit entertaining, since all my clerics DPS-hyridly build, it's even more fun. Anyway I tell these people they should change it in future cause it's A: hard to keep them alive and B: can wipe the party if cleric sets wrong…
well, there's a huge difference from "criticisze" to the thing talked about here, called rudeness and offending language. Also a low-HP teammate running into mobs got two people who may fail in that situation... The cleric that doesn't heal by several reasons (range, cooldowns, any other action, chests, just not willing to…
Stats growing exponential, so the more points you sink in there, the lower effects you get on higher amounts. So on Recovery you have very low benefits beyond 3k, actually it's getting low beyond 2.5k already. Only the Power is kinda linear growing. Vorpal takes effect in heals to, since it raises crit severity. About…
Well... On one hand the gearscore tells about your equipment... On the other hand it says nothing about it, since you can reach the same numbers by stacking the "good" stats, also by stacking the "wrong" stats. Ofcourse a higher GS makes dungeonsruns a bit smoother, just by mostly overgeared stats, ... But that still…
Power doesn't cap - 25 power = 1 dmg/heal if I'm not totally wrong. On other stats... is it kinda class related? Or in general? (only checked other classes for some better teamplay - got stucked at clerics...) The 24% ArPen is the 24% more armor bosses have. Same so at PvP - you use ArPen to encounter Armor (aka…