Thank you for the feedback and hard work to track down these bugs! Re: level scaling, we purposefully set the levels lower on certain enemies that we wanted to be easier. I'll be looking into the other bugs mentioned, as well as the text inconsistencies, today.
I'll be fixing the issue where there isn't a % progress in the dig site interiors when you have to fight waves of enemies. We'll be looking into getting the counters to appear within all of the dig site interiors.
Hi everyone, Great feedback so far. We'll look into concerns that a low-level team may get crushed in the skirmish if they're bumped up to 60, and if so, we'll adjust it accordingly. We'll also look into what we can do to get a critical mass of folks in for some heavy playtesting of the skirmish. And of course, we'll fix…
Hey guys, I've seen a few comments regarding this. I don't believe we'll get a system to save what your current look is before you go to the next, but I will make it much more obvious that changing your actual look is optional.
Hi everyone, I've investigated this and found the issue with small HE's not respawning. Higher rank HE's do not have this issue and will continue to respawn after they're completed. I'm sorry for the inconvenience this causes (I know because I'm usually running the small HE's at night for inf), and I'll be working with our…
Hi everyone, Thanks for the feedback so far, I've got a fix locally for the issue of enemies being stuck in collision, it should be pushed with our next Preview build. I'll let you all know if the plan for that gets changed.
Hey everyone, It was always our intention that the armor purchases in the Maze Engine were class-specific. Our goal was that you could use your main character to get boxes for your other characters, not that purchasing one armor set for one class would unlock them all. Each of the boxes says that it unlocks that specific…
Hi guys, Regarding the daily not working, we did some chicanery to jump people ahead in the campaign to Cold Run. Because of said chicanery, it means the Defending the Dale wrapper is still looking for Bryn Shander instead of Cold Run. Normal progression through the campaign will have you doing the Cold Run dailies at this…
Hi everyone, We've had some talks internally based off of everyone's feedback regarding the length of the new quest. Here are the next set of changes we'll be making: 1. We'll be changing the repeatable so it will give you one instance OR one of the overworld tasks, but not both. This will cut the quest time down…
When Fangbreaker is released onto Preview, we will be providing a way for players to automatically jump ahead and get into it, along with ways to jump ahead in Everfrost progression to easily see more of the system.
Hi everyone, Sorry for the lack of responses over the weekend (was busy taking care of the family!). Regarding enemies spawning under terrain, we should have a fix for this internally. Our next release should have a fix for this. In regards to no daily quests, I believe we put in a stopper to have focus testing on Bryn…
Hi everyone, I have an update regarding the price changes. We've talked it over and we'll be changing the prices in a future patch to be the following: Anything that previously cost 20,000 alliance supplies will now cost 4,000 alliance supplies. Anything that previously cost 24,000 alliance supplies will now cost 5,000…
Hi everyone, Regarding prices of the armor sets, I've taken everyone's feedback to the Powers That Be and we're looking into the best course of action. I'll keep you all informed regarding any updates.
Technically speaking, the armor set unlock itself is per-character, but the box you get is bound to account, so it can be transferred to different characters. This is true for main hand, off-hand, and neck pieces. Like Dragonflight and Underdark gear, you can view and purchase gear for any class, so (in my specific case),…
Great feedback so far, everyone. A lot of the issues you're seeing with enemies vanishing, stuck in ice, no cocoon, should have been fixed with a few things I did on Monday morning that came in too late for the current build. Regarding the found quests (Fangstorm's fur, etc.), there will be campaign rewards attached to…
Hi everyone, Regarding, "Why isn't X, Y, or Z in here?", those are great questions! As a little background, what is in there came about from items that I wanted to put in there that I knew weren't available (Dread Legion is awesome! I want it so badly on my DC. And my SW. And, well... all my characters.) and also from me…
Hey everyone, We believe we have identified the cause behind some people not getting credit for campaign tasks already completed. Thank you to everyone who provided us the information needed to investigate this. We'll be pushing a fix for this in Thursday's patch. We'll have patch notes detailing the fix, if you're still…
Hi guys, My apologies for the lore entries being nuked. I know people mentioned it on the feedback, but unfortunately I wasn't able to address it in time for launch, and that's on me. I'll be looking into getting the EE lore entries back in the game and having them be granted retroactively to people who have completed the…
Hi kwsapphire, Can you provide the name of your @ handle and character that this is happening on? We're going to take a look at why this is happening to some folks and not others; I logged into my character this morning and saw RR was fully complete in the campaign task on my OP, so clearly something odd is happening.