Meh, i have gotten 6 power points from 14 level ups, after the exp pool - change. The chance of getting one seems to be around 50%, which is either yes or no. I find the current exp needed to be ok. A guaranteed power point after each level up, would just encourage people to bot in foundry missions, until they can max out…
People who abused various glitches/bugs in order to gain an unfair advantage over others, technically reaching BiS levels without having spent a single penny on NW. Since the bugs have been fixed a long time ago, i will list a few: GF 1 hit boss kills in CN, negative AH bidding, preview shard mail glitch, astral resonator…
The legendary warrior.. used that autism no-jutsu, once too often. Joke aside, is this really what's left of the NW PvP community, these days? Been gone for a while...
We already know that the TR class is broken, since mod 1... Try the same playing as a SW, GF, GWF, or any other class even OP, i challenge you to it. You will then realize that the only one living in 'Narnia' is you... Sorry to say, but it's just the truth.
Please, no more objective driven pvp. What we need is some sort of arena, where we can test builds and strategies, 1 vs 1. A real pvp mode, aka. Deathmatch/Teamdeathmatch would also be a great addition. Back in the days, pvp used to be all about getting kills... Now a days it's all about: "Capture this, capture that." "The…
But seriously the math itself may be correct, but it doesn't work that way ingame. You are implying that with a damage nerf it takes more time to finish off enemies, which is not the case since we now can, A-tank the mob's hits better/longer and B-build up our, either defensive or passive damage stacks faster, due to their…
That's still not a damage nerf. A damage nerf of 33% would be if... My anvil of doom dealt 33000 damage and after the patch it would be dealing 22000 damage. As i've mentioned we take 25% less damage, this combined with the higher enemy health points gives us more time to build up stacks, which results in us being able to…
Oh don't get me wrong, i agree with it being a buff to the mobs. But they also deal 25% less damage which is 1/4, so we should have enough time to finish them off before they finish us off. This is actually quite nice for us conqueror guardians, because we can take more hits in order to get reckless attacker stacks up. And…
That's not a damage nerf, though. Also how can it be 33% if all classes and their paragon paths deal a different amount of damage? This doesn't make sense, sorry.
Sharandar is lvl 70 content now. There is a pop up (red color) that indicates it, as soon as you enter such area. Ah nevermind, i didn't read that you levelled to 70. At lvl 70 you should have no troubles with Ghost stories, though. Stack some lifesteal, would be the best advice i can give you. 10% is well enough for AOE…
Now i know why my itf has a duration of 3-4 seconds... Let's hope this will be addressed in thursday's patch. I reported it a while ago, but until now i wasn't aware of what actually caused the decrease in uptime. Nice find. The link: Colonel bla bla ble
The Elven battle armor enchantment reduces the duration of, into the fray. It would be awesome if this could get a fix... It is quite a game breaking bug, for us GF who are using an EB.