I'd like dev to fix at least dumb AI of melee mobs that can easily be bugged by climbing on a rock. (simply add a "creative" jump skill used when the target using this "tactic", "creativity" or w/e.)
Just done the normal Lair of Mad Dragon (lv30-35) and found it's much easier than before. After clearing initial minions, only 4? imps kept spawning and only once at 50% HP, 4-5 devils spawned and that's all. Not even a single magus or healer. 2 of Man-at-arms were tanking mad dragon whole the raiding. If it's coz of the…
Every counter tactics can be avoided by NOT following the plays listed in OP. Paradoxically, OP is proving how stealth is good and made a good guide for TR.
1. same as everyone 2. Japanese OS:Win8pro Added English(US) and switched to EN > Restarted client and fixed. > Switched back to JPN and still working fine. > Restarted client and still no problem.
Too high damage overall. It's killing the effectiveness of many skills and playability of pvp. You can actually experience the potency in under lv.60 matches. Tenebros enchant is definitely breaking the balance. Rogues w/o tenebros, are really fun to fight against. GF is ok if some of their range, damage or prone duration…
Yes I was that Cleric, one of 3 remained in the game to the end. They were TR and CW. I didn't even noticed that we were 2 clerics, TR, CW and 2 GWF. I lost badly even 6v5 game ? Imma kinda ragequit this game now =P
So having a cleric in the team costs 1 more member just to stand a TR spamming at-will with stacked tenebros in stealth ? It's like already 3vs4...even worse than I thought. =(
Sry for offtopic. I am cleric with 33% damage resistance, 13% deflection chance, around 1100 regeneration and 27k HP. I often see knives from nowhere and die in max 20 seconds even with using AS+Healing Word+Sun Burst+pot nowadays so I started to flame everytime a TR dies who does that level of DPS to make threat in real,…
That is exactly my point. Remember enemy can also capture, more efficiently with a team after winning a base while the opponents are spawning and doing nothing.
This came from less coordination at first place. If those hoppers tactic is to coordinate, like following up the situation and try their best even in a bad situation for their build, I wouldn't have come up this way. "Peels" sounds sweet but that covering the fact that those hoppers were already peeled from team by far…
If someone managed to handle 10 un-modified clients (or 100 modified clients in the future) like prolly those AFK chars I met did at least 5, AD from quest reward does matter. PvP gears are Dev's issue since the spec is balanced (not too high not too low) and soon it's gonna be free gears for who likes leveling via PvP…