Great points. When I originally wrote this, I wasn't thinking of the boons at all. I was focused on the fact that the invasion was available as drops, and just completing just one week of the invasion quest would get enough buzzjewels to buy at least one piece - that wouldn't even get you through half the campaign for the…
Initially, this felt like a "Midnight Market" type of quest. Something that was quick and easy and a nice diversion from the rest of the game. It's become something more in line with a second Weekly Activities quest, which generally take two weeks to complete if you stop when your weekly haul is complete (making them…
Does that feel like...actually winning, though? I'm not disagreeing that this will work, but...isn't that more "finding a way to adapt to the bug" than "there's no bug"? But, from a point of, "Budgets cuts and be glad it isn't Fetch Quest," I totally see where you're coming from.
Huge relief that they have fixed this internally. Well of Dragons has eight boons attached to it, and frankly is the ghost of a campaign that was the face of Neverwinter for a very long time. A game-breaking bug always stinks, but when I go to Well of Dragons with my new character, I always find a few people standing…
Completely agree. I've played this with four characters now, all in the mid-70k item-level range, all geared up about as well as can be expected, and only the rogue managed to handle these guys every time. The ranger succeeded twice out of five. The barbarian died almost instantly every time. Sure, he could have switched…
With the current changes, it appears that 5 buzzjewels = 1% of the weekly haul. On a very good run, with people killing commanders every time they pop and opening each chest three times, I come up just shy of 100 buzzjewels. And not every run is best-case. Regardless, that means that best-case would be six invasions to…
Thank you - or perhaps disregard? I returned after a couple hours and attempted this quest for a third time. This time, I had the same experience as with all my previous characters. Thurduin appeared, undead, and I was able to defeat him, then Mathilda, and then complete the quest. Part Two of Sharandar is done on this…
And Vallenhas still has trees that yearn to give someone a seizure. I was watching an older video of Vallenhas on YouTube the other day, and it sucked to remember when the trees were...well...trees. There are multiple threads about it, and at one point a dev responded to say that they couldn't replicate the issue. Half the…
An excellent reductivist answer. Well done. If you take into account that I'm one of maybe twenty people who still care about this game enough to post regularly on these forums, I think you'll have to admit that there are enough things that keep drawing me back here to want to fight for improvements in the things I…
Not sure I follow. My point was that, if a DM attempted to "scale" my 20th-level character to level 10 because he wanted something to be really, really tough...I would walk. It would be a sign that my DM didn't care at all about the energy, effort and TIME that I invested into that character. This is 100% what scaling is…
For me, I get frustrated when I play Well of Dragons, and the cultists there are more powerful than the ones in Dragonbone Vale...because I'm scaled down to half my level when I'm in Well of Dragons. There's no competition in Well of Dragons. None of the reasons provided for scaling apply in Well of Dragons or Rothe…
Site monitoring internet activity has 73 hits as of right now from people reporting Neverwinter down. Hits from across the U.S.; it's not an isolated incident. (Sorry, I can't provide the site name because my wife looked it up and told me what she found, but I'm sure there are several.)
Agreed. I watched my wife complete Undermountain, and all that was left was the Master Expedition. We were excited and staying up late despite work the next morning. What followed was an hour of frustration before flipping to my account to discover that my character could no longer do it, either. Our first assumption was…
Ah, Plasticbat. Of course. When I wrote this, the last I had seen said that it was 22 minutes after the maintenance window. In hindsight, of course, you're right. But, then again, with the hindsight you have right now, it was a lot more than 8 minutes. But thanks for the critique. I know I can count on you.
Nevermind - just found this: Update 2 - September 20 @ 9:30am PT. PlayStation maintenance for Neverwinter has been extended. We do not have an ETA at this time but will provide updates when available. We appreciate your patience. Please note that the EBS timeframe may not reflect the most updated schedule.
I'm suffering from migraine, so I'm going to go with the understanding that I wrote something that wasn't intentional. PS isn't loading for me, and I found at least one other person on these forums saying the same is true for them, as well. Have you been able to get into NeverWinter today, post-update? I'm trying to figure…
But can you get into the game? I get "Something went wrong with this game or app" every time I try to start Neverwinter, 45 minutes after the expected window closed. PC has the green light and loads normally, but after a 26 GB download, the PS seems to be a free service to send error reports to Sony...no game at all.
I'm running into the same thing, but I see that the maintenance window on PC isn't over yet. It's possible that we're still updating? Even though we usually get a message that says that shard is updating or something...maybe it's just that it's still updating?
This all makes a ton of sense to me. Game design is an art, not a science, and the fact that--at this point--you're tweaking one mega-powerful item (after tweaking just one other mega-powerful item, the Rib Cage), indicates that you're track record is pretty impressive for an artist trying to please a large, demanding…
I've posted about it several times, as well. I posted at least one original thread, and commented on several others', so there are at least three or four of us who have brought it here up since it began. I've also mentioned it in several Facebook groups that have liaisons with Cryptic (I can't remember the name).
It's been my experience over the last two years that I've been playing that you're really comparing apples to oranges. Most of what you have noted are things that the development team has identified and present at the time they have fixed them. All the legwork was done before. Or, in many cases, these were bugs that were…
I still think of this as coming to my bi-weekly D&D game with the character that I have worked very hard to get to 20th level over the course of years, only to have my DM tell me that this game is going to be really hard. It's going to be so hard, in fact, that he's changing my level to 10 for this session. No. Not going…
It does seem to be working as intended; the visual cues threw me off. I don't remember previous battle pass events going to the bottom with Redeemed Citadel when they were in their last chance phase, but that may just be that this is the first time I needed to take advantage of Last Chance. My guess is, it was user error…
My alliance does these every day at the same time, with solid turnout every time. It's totally not cool for this to disappear without warning. I worry sometimes that the development team listens to the loudest feedback. So many fans are condescending towards Dragonflight, like really negative towards it, and so...we all…
Ugh. The solution is to not do random queues. Fantastic. Might as well offer a solution of, "Don't play Neverwinter anymore?" The solution isn't to avoid a key part of the game. The solution - as the OP offered - is to fix some of the many ways in which that part of the game is broken.