The introduction of scaling in the game has destroyed any sense of progression. We now take considerably longer to finish content we completed thousands of times with awful rewards at the end. In my opinion scaling has contributed largely for the huge increase in waiting times when qeueing solo for random dungeons because no one wants to qeue anymore due to constant failures to complete the content.
If you will keep insisting on having scaled qeues and content, at least consider doing adjustments to it. It's ridiculous as an end game player to get into old skirmishes and dungeons and take more damage than in more recent content... the combat advantage dealt by mobs is unbalanced, it doesn't make the content harder, it makes the content frustrating and not fun to play...
Why are events like Siege of Neverwinter scaled??? I have done this event every time since it was available and never died as much as now or felt so weak as in the last 2 due to the horrible scaling. My character is end game with all Bis gear and maxed stats...
This needs to be addressed as soon as possible, what's the point of keep chasing the end game items, higher item level, invest in our characters so we feel powerful if we get scaled down in 98% of the content!?!? Makes absolutely no sense, kills any sense of progression and acomplishment...
If the main reason for this is so lower players can "experience" the content, than scale them up a bit but don't scale us down...
Please consider adjusting scaling if it's something you going to keep in the game, as it stands now it's just horrible and the only thing it's doing is remove all sense of progression from our characters... and any incentive to keep playing...
Thank you, Tuga out
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Keep in mind that an end game player will have access to better gear also that is good in scaling like band of air or other items that give better bonuses you only can get in end game content.
That being said, I think they could implement something to make this a little better, here are 2 ideas:
1) At some points in item level, you get bonuses (and you keep those bonuses even if scaled), for example: 40k IL -> 2% more dmg, 50k IL -> 2% dmg resistance, etc. they could be more imaginative ofc.
2) Give players a bonus proportional to the scaled, so the more scaled you are you get bigger bonus. For example, scaled from 70k to 20k (50k difference) -> 5% bonus to dmg and dmg resist (also an example could be anything)
Anyway this should be done carefully because you could trivialize content again, and thats just the oposite of what they want with scaling: Newer players when grouping with more advanced players do feel like they can be part of the group, not only follow the players while they stomp everything.
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But there you are. Everything is hard. Just walking out of the stronghold is hard if you accidentally aggro a mob.
There is no more casual, and it’s not even worth buying out content because you don’t get a return on the investment because boons are no longer as important as they were.
So it’s grind grind grind and hope your account has good RNG because if you got a bad algorithm it will take that much longer.
And... there is a skill in question as well. Those guys who outshine you might be simply better.
And... bugs and broken effects, of course.
No. Not going to happen.
We worked for this. Hard. I understand the purpose, but...especially in a place like the Well of Dragons, where scaling never existed and serves absolutely no purpose...no.
Scaling is one of the only things that I can imagine getting me to walk away from Neverwinter, in spite of the time and the money (more than I'll admit) that I've dropped on it.
The main purpose of the DM is to create a good story and engage players, but also give players a challenge according to their power level. No matter if you are level 1, 10 or 20, the DM should allways balance the combats according to your power. This is the core of DnD and other roleplaying games.
you can agree or not with scaling but your example is just a good example if you want to DEFEND scaling
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There's no competition in Well of Dragons. None of the reasons provided for scaling apply in Well of Dragons or Rothe Valley.
And the existence of it in those zones creates cognitive dissonance where weaker enemies are harder to kill than their more powerful cousins 20k item level later.
Drives me nuts, to be honest.
Not sure I follow.
My point was that, if a DM attempted to "scale" my 20th-level character to level 10 because he wanted something to be really, really tough...I would walk. It would be a sign that my DM didn't care at all about the energy, effort and TIME that I invested into that character.
This is 100% what scaling is doing to us, and I said that scaling is the only thing I could imagine making me want to walk away from Neverwinter.
In what way is that a defense of scaling?
If you disagree with something, don't settle.
If you take into account that I'm one of maybe twenty people who still care about this game enough to post regularly on these forums, I think you'll have to admit that there are enough things that keep drawing me back here to want to fight for improvements in the things I disagree with.
I like scaling in competitive content. My first queue experience mirrored the one that the new EP described in a recent interview (right down to the queue itself, Cloak Tower). I ran along behind the group and picked up the occasional piece of treasure that they didn't bother to grab. Then I opened a chest and left. It was...underwhelming.
But in non-competitive content, like Well of Dragons and Rothe Valley, it's not only misplaced but breaks the narrative--and I know I'm not the only person who plays this game because of the story. I'm not the only one who cheered when I found out who really brought me to Chult, and I'm not the only one who gasped when the Vallenhas dude called in his favor.
It just drives me nuts that scaling has been put in places where it serves a negative purpose, and no apparent positive one. Dragonbone Vale cultists are not supposed to be easier to kill than the ones in the Well of Dragons, but if you start out a new character and play through Neverwinter in sequence, I assure you that they are. (And that's just one example.)
Miss you, Plasticbat. It feels like ages since you've shot down something I've said with six words or less.
I have lobbied against RQ since before RQ was introduced. Of course, there have been many other counter arguments. What I know is it won't be changed. The only thing I can do is 2 options: (1) walk away, (2) refuse to do it.
I just refuse to do something I don't like to do. Well, may be one day I may change my mind against RQ.