I opened the mount on preview to see if it had Warlord's Motivation and it did. When I opened it on live it did not. Is this bonus a "new one?" That would be OK news as I just have to wait. Is this info posted somewhere I missed?
No, he didn't write the axe (perhaps take some of your own advice.) He was the editor, not an author on this project (War of the Spider Queen - six book series with a different author for each book.) I do stand corrected though - I had never heard of the series. It would have been nice of Cryptic to let us know they were…
That's the "best case" scenario. As an end-game player, it was the only thing of interest in the battle pass. Hard pass on a barbarian named Gromph. I can't imagine what the author that created the name's sake would think of it. I don't expect much collaboration in the future if they hold his creations in such low regard.
The wizard Gromph Baenre carrying a battle axe? Is that a joke? If that ends up being the name of the companion described, you damage your D&D credibility.
On Preview, I have received the same illusion for every rank I have turned in, the illusions from exchanging weapon enchants of the same type, but different ranks stack. They are giving the max visual effect regardless of exchanged rank. Illusions are unbound and can be sold in the auction house. The refinement process for…
Thank you for the extension. I really hope you'll consider putting the announcement on the launcher as well. I get why it needs an expiration, I'm not trying to argue against it- I just want players to have fair warning. No body I talked to in game last week knew their opportunity to trade was coming to an end. So many are…
This is shameful. This should be on the launcher not quietly posted in a forum where only a fraction of the player base will see it. Also, because you announced it before the release of Thursday's patch and there are still significant bugs to be fixed even after it. There is no way for us to make properly informed…
It would seem an update to Shards of Power in general would be a better solution. Similar to the update from Marks of Power, Union & Stability to the universal enchanting stones. Combine the for types into one universal shard of power.
Since AD refinement is going to be capped, can we at least go back to being directly awarded Rough AD for invokes instead of the bonus? That would at least add some value to having multiple toons by reducing the grind for salvage to get to the cap. That would give players more time to focus on content they wanted to play…
Happens to me during trials mostly- 10+ players in a queued instance. Third party voice comms sound is unaffected, but have to restart the gameclient to get game sound back. Occasionally happens in 5 player dungeon when lots of adds are engaged. Seems to be related to the number of sound sources present.
I agree that the Wonderous Bazzar is in need of an overhaul- some ideas: 1. Enchanting stones. 2. Stronghold vouchers - having to go back to single digit Mod campaigns while keeping up with current ones is getting tedious. I would happily sink AD into my guild and alliance. 3. I expect that many people are exchanging AD…
Can/how will existing artifacts be converted into rp? And will the RP value bonus for refining one artifact of the same type with another be preserved in some way?
So, for clarity: 1st you're reducing the RP cost of everything by a factor of 10. (i.e. Enchantments, Artifacts, Artifact Gear, etc...) Then reducing the RP Cost of Artifact Weapons and Gear AGAIN by a actor of 2. (Essentially making it x2 RP all the time for these items.) Do I understand it correctly now?
If you reduce the value refinement items by 10 but only reduce the refinement requirement for artifact gear and weapons by 2: that effectively INCREASES the refinement process by 5. Did I miss some other mitigating factor?
Looks like you'll still need the bag space to store refinement items until you are ready to use them. Otherwise, the points are bound on the toon you converted them to points on.
https://youtu.be/uZL3SCYq8T8 Any power that has an AOE will not activate. I do not get a targeting reticle on the first key press and even double pressing the key will not activate the power. The bug is demonstrated in the video above.
THANKS! @nyihaha @pitshade - That worked!! Lesson learned- I'll come here directly next time I have a problem. 3 weeks I've been waiting for support to help. You guys dealt with it over night!!