I do believe there was a [strong] intent to do something similar to this during the first few mods of the game, but the developing direction definitely took a U turn. I could be false remembering this, but earlier dungeons actually had treasure oriented traps which were dismantled by a Rogue, or at the very least they…
I can't fathom that for some people stacking and focusing on three aspects of the build per role that you are playing is somewhat counter-intuitive over having to own a zoo.
??? I'm scratching my head... I honestly wonder how in the world did you make that conclusion based on what I've written? This is wonderful! Can you explain how did you conclude that my proposition is to remove 99% of the game's content? I don't see, anywhere, the removal of any content in anything that I've written. Are…
I have been waiting this day for some time now only to laugh. I distinctively remember that developers have stated that Mirrage weapons giving all sorts of (de)buffs/procs is WAI. I knew that there will be a time when Mirrage weapons will be used again, and this actually makes me feel some joy. Although I agree that people…
CR is broken since the first boss battle (sisters) is severely bugged. CR has been broken since its inception and never fully resolved, whatsoever. It is like the whole instance of CR has different platform for mechanics to that of the rest of NWO. Always a fascinating subject. Also, it being outside of the Q system is…
1. Instead of paying 3.000.000ad to get Rib Cage armor slot, or 6.000.000AD for getting a Triceratops for Zariel (at least back in the day), you'd be paying 50.000ad on something that you can easily transfer stats to as long as the Item Level is appropriate. If you don't see the beauty of this, then I can explain it like…
@"onethree13#1845" Strictly about the potential and hypothetical ~20% increase: Well, no, it is not too much with the current mechanics and the way Icy Terrain works with everything accounted for. If anything - it is still too low! It would be too much if the activation was instant, in which case going down to ~15% same…
Right now Chilling Stacks on Frozen targets would need at least 20% bonus damage, with inability from teammates to break the ice by dealing damage to the enemy. This wouldn't put Wizard anywhere near the top Painger chart, although, because enemies need 6 seconds to actually get frozen in the most optimal scenario, which…
Changes for the sake of changes do not really address anything of meaning. Wizard needs an overhaul at this point, or very big magnitude upgrades on-par with other DPS classes. / The Arcane Singularity as a daily power is used mainly by Leveling Wizards, and it has no real purpose in any endgame content, nor it has purpose…
How about instead of constantly giving out new gear, all gear doesn't really give stats unless the players unlocks them, and apply one out of three different stats to them. Whenever these stats need to change slightly, player pays 50.000 AD or 100.000 RP. The way it works is like this 1 Armor piece chest gives 2500…
No, it is actually TOO EASY as observed by a ton of nonendplayers who stood high and mighty on the forums falsely thinking how they've managed to avert all negativity by telling everyone to "shutup". That is why you can't see it, you're just too advanced for it. Too smart. B) Joke aside, in no way is the new system easier…
I will focus on this "if you cater to a certain portion of the players" I don't know a single person who likes these changes nor was hoping for something like this. So I think it is not good to state how Playerbase wanted this, or even a portion of the players in general. Nobody I know wanted this, nobody talked about…
^ That's a bit of an oversimplification. "Why were Arcanists top DPS and in which scenario?" would be a far more adequate thing to state. The only reason why Arcanists were better than some classes in ToMM is because of the Daily utilization and the ability to dish out more damage during the debuff phase on top of having…
Leave this game, stop playing it, show some backbone. It is not like Neverwinter is the only game available. When they see how much they ruined stuff then continue going forward. Right now the game is worthless to play. Literally worthless. It will take at least 6 months to fix all of this.
^ That just is not factual at all. And is M16 wishful thinking Deja Vu. You're repeating stuff that were said during the M16's introduction. "GuIsE!! It Is NeEdEd" Well, obviously it wasn't needed at all. And neither is this. You can't prove that this is needed. You can't even sum it up in a single, solitary sentence that…
The Class balance should mostly be dictated by the content itself. Since the content itself changes drastically and since there is no comparative parabola to really reflect on the class progress, we can't say for sure how the classes have really changed over the time, which is especially true for the Tanks and Healers. If…
I also have to comment on this because somehow I've skipped this part before - The entirety of this comment is basically untrue. The premise of the formulae for dealing damage is still rather similar and didn't really change much. You can get same results on ACT and parse out data... I have no idea where does the "Power is…
Actually, you are not really free to do what you want if you'd like to play end-game content because you're bound to the respective team and the communication within the said team is the key to beating the content easily. This is true regardless of the name for the content, honestly. I also think that people who've spent…
@Rubytrue I think we are from the same alliance, but you are effectively wrong in your assessment regarding the minmaxing. Although it might appear to you like you have the freedom of choice in managing your build, reality is such that you don't and won't ever have many options to choose from, and you will be obliged to…
The main issue is that these changes should be smaller, easier to digest, without a complete rework that breaks what we had. These changes are a final nail to the coffin of that question - "What was the point of M16". This just makes the entirety of M16 void if we are back to having 90% chance to hit Crit again. And these…
What you just said - I'm not defending anything, and then proceeded to defend the changes without even realizing why these are bad and you're not taking into the account that the premise of how these changes are applied is what is bad and/or wrong right off the bat. So, that makes it rather difficult to discuss with you as…
No, you cannot have 30 people hit 1 mane, and most chains dropping in such a situation (with tests I had) was 4. This was rare, too. You see, I played this only and primarily for the sake of the Wings. Nothing else. But seeing how good it is for many, I can't help but wonder how is it that so many people are selling with…
Bulzaj's a friend, and possibly one of the best tanks in the game, too, and playing on Pally tank that have best AoE combat. Going with Xuna and with Pally' speed, I doubt that there's much need to really do anything other than simply rushing it out. I mean, it's LoMM with scaled stats. In any scaled content Bane will…
"15 manes per day" lol, just lol, I can't believe this! Woooooow! =) You have to be trolling or having to be that inept at playing such a simple farm. :# If you wrote 150 kills/day I'd consider you to be relatively serious, like casually spending an hour or so to do it, but with 15 manes per day (and by that I consider…
Sorry, but I fully disagree. The Hunts are meant to be a team-based content, and it has been some time in the game before we had to make plans and strategies for the hunts. Yes, you want a team for this. It is literally MMORPG where you need teammates for everything. Basically at least 50% of the gear you get from these…