You can't increase the numbers because even though it's a computer and thus can work with crazy big numbers it's still DnD and thus based around the d20 dice.
Again, Foundry will be the salvation of MMOs. If Cryptic is smart they will really really focus on making it awesome. It's a unique experience in MMOing. I think if done well we'll actually see more Foundry DMs rather then actual players, with players scrambling to get spots on that cool new quest written up by the best DM…
The solution to this is quite simple. A masterwork Full Plate armor, which by all means should be rare as heck and not something you trash at the nearest shop, can be unique or powerful. That is to say a masterwork Full Plate armor could be that "+5 armor or godliness". The standard armor people might be wearing is bits…
I actually see the Foundry as the salvation for most MMOs. Remember how the Elder Scrolls series was extremely popular, but the mods that people made for it afterwards were even more popular?
And you don't understand that without PvP, Cryptic is going to lose out on a mega-huge portion of the gaming community. Some people here will play this game only for PvP, some for both PvP and PvE, some for just PvE. Why are you trying to make the game only PvE, why can't you share with everyone else?
Clearly you do not understand how programmers work. If you don't give them a definite deadline, it'll be done when the Aliens from Alpha Centauri invade and destroy our major cities, so, like in the year 2141.
I think people here have this strange notion that a game is either PvP or PvE. Well, the game can be both and if you don't like PvP you don't have to ever PvP to enjoy the game or get to the "max" power.
Thats what the devs are trying to do. I think solo PvP is going to be out. Team PvP/PvE will be the only way to go in this game. Pure Team PvP, meaning it doesn't matter if you got the god-gear in the game and are the best in dodging attacks and have super fast reaction times. What matters is how well do you jive with your…
This is good. I'm an old school 2nd edition player. It was better back then, less focus on rules more focus on the story. It was magical. But that all ended. Anyhow, I hope it's all balanced. And the at-will powers, daily powers seems cool, there can be a meter on the bottom of your life bar like in Street Fighter 4 where…
The key word here is "reasonable". Whats "reasonable"? And does your definition of the word jive with mine, or with countless other people who'll be playing as well?
I understand your reasoning, but when you say the "skill is being able to build your character" this really just ends up being "who's got the least amount of life so as to play a game for 6 hours a day." For us casual gamers (massive chunk of paying customers who'll gobble up zen like crazy) it's about developing play…
This game just feels,looks,acts like DDO2. I just saw the rogue game play from the pax video and I thought they were playing DDO for a second,just far more speedier/arcade street fighteresque combat and better graphics. The cities to wilderness areas are far more tangible,you can actually walk into every building in the…
Its essential if they want to make this game a commercial success there are so many pvpers who want to play with this street fightersque arcade style combat system because it naturally lends toward skill then silly gear
Cryptic will not disappoint in character customization. This is about the only thing guaranteed. If you play CO, or STO, it's pretty detailed. They may even force you to draw up a background story and have you play your alignment.lol.
I think the game was made for PvP , I mean just looking at the combat system it's made for arcade "street fighter-eqsue" battle between 2 live humans or perhaps 100 live human armies! I think the reason why the PvP isn't shipping with the release of the game and why it's so hush hush is that Cryptic knows PvP is hard to…
Actually, PvP seems to be a large part of the game. Where theres a battle to control all of Neverwinter for awesome prizes/buffs to your character/team. The BEST pker being Emperor of Neverwinter. So, it's a pretty big deal maybe not everything but a large part.
Hopefully the Dev team is responsive on the forums. The forums believe or not is where most MMOers voice their discontent or love for the game. Hopefully, Cryptic understands this.
But how about rewarding players with gear other then a Vorpal sword +5. How about giving them say a documents of war signed by the closest ally of the king, which can be used in the next story line to either break the king or give him more power... this gives the player power other then giving him extra numbers behind the…
I would like the ratio of player skill vs. gear ratio as 75:25. Meaning 3 out of 4 times a player win due to his or her skill while 1 out of 4 times he or she will win due solely to the gear.
The F2P model that the asian MMOs pioneered is the future of the MMO business. Look at WoW, it's free up to a certain level... soon once they subs start slipping away it'll be completely free w/ ingame store.