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  • I don't care if you're selling cars, houses, or internet entertainment, when 83% of your customers are dissatisfied with a recent product change it's time to take notice and take decisive and timely action.
  • I have played the game on and off for 2 tears, I have never had a consistent problem with lag, connecting, or being DCed, until the last mod. To me the lag and connection problems are my biggest issue. Yes, I'm not a fan of the higher overall difficulty, but having no in combat healing, and harder hitting mobs, is VASTLY…
    in Lag??? Comment by bruceifer April 2015
  • My main has always been a GWF, it was my first character in NWO and the closest to my old AD&D character (2nd edition fighter with great sword weapons spec.) I didn't pick it for any particular class benefit as when I started the game I had no clue what the powers, and abilities would be, however until recently I have…
  • There is already poll on the mod 6 feedback section of the forums, so this is kind of redundant imo. The main issue for me is the lag and disconnect problems we are having since this launch. That has to be addressed as the very nature of the combat system requires responsive reactions in dodging and blocking. The…
    in Vote Comment by bruceifer April 2015
  • I realize that some attempt has been made to give an epic level of difficulty option already. I also want to point out that I am NOT addressing dungeons/skirmishes. On the solo story line missions and dailys, having multiple difficulty levels available when selecting a mission from the quest giver would allow you to choose…
  • As the tread is about solo content and not dungeons (which are supposed to be harder and require a team), there are many people who felt quite happy with the challenge level pre mod6 in Sharandar and Dread Ring,myself included. My wife and I had to team up to run dailys in WoD and still the jailer gave us a hell of a time.…
  • At least fix the lag and D/C probs that are so much more prevalent now. You can't dodge while rubber banding and now that the mobs are hitting harder you need to be able to dodge and block effectively. Heck I just went back and helped a guildy do a couple of quests in Spinward. We just finished when we both got D/Ced...we…
  • Having difficulty settings, say easy normal, hardcore, nightmare, just for an example would offer a wide variety of challenge to non dungeon areas. Thus even if you have completed running the hardest areas of the game and were getting bored doing the same stuff over and over you could go back to earlier areas and crank the…
  • I'm not talking about nerfing T2 dungeons, or making Well of Dragons into a kiddie pool. There are hundreds of folks screaming about getting to sharandar and dread ring after completing spinward and getting splattered. The dailys in these areas are the low end. If folks are having problems there that is where I am talking…
  • Nor have the pros buffed the pond to make it more challenging for everyone. I would think you of all people would love the idea of very wide difficulty settings, or scaling. You said "most people play the game poorly" thus if they set the game at a challenge level for the majority you will be under challenged. After…
  • Even the lead designer admits there have been a host of errors, and has apologized to the community. Game difficulty on the top of his list. So please stop saying everything is perfect as is. http://www.arcgames.com/en/games/neverwinter/news/detail/9213383-neverwinter%3A-looking-into-elemental-evil We get it. You like a…
  • The game difficulty has made the casual player frustrated to the point of no longer enjoying the game. Having hard core or nightmare like difficulty for the elite players who have epic gear and high level enchants is fine. Give them an epic challenge (just please don't drop even higher gear that then negates that…
  • The message put out by the devs admits errors were made, apologizes for them and asks for our patience and support. http://www.arcgames.com/en/games/neverwinter/news/detail/9213383-neverwinter%3A-looking-into-elemental-evil Top of the list is game difficulty, but just about every issue is covered in his message as to…
  • I really hate siding with this guy but to be fair I suppose that on THIS thread where he is asking for an increase in difficulty for the top players to have one or two epically challenging campaigns, he has a right to defend his view; I just wish he were a little more respectful and polite in doing it.
  • OK games MMOS that allow you to choose the difficulty of your play/ mission. DDO, Firefall, Rift, Warframe...I could go on. They all do it in different ways, but they all allow you to select a level of challenge. All are successful.
  • "None of this would work in such a MMO. Selectable difficulty will not work, it's not a solo game, it's a persistent world with an economy. You're going to completely ruin the economy, which is a cornerstone of how cryptic makes money with this game. With easy content you also bring back bots. Tons of bots, affecting the…
  • It's too hard, its frustrating and no fun, vs. it needs to be challenging to be fun, and should be even harder. Watching each camp (and each have sizable numbers) insult each other, and argue in an obviously futile attempt to persuade the other side that they are either lame gamers playing the game wrong, or elitist snobs…
  • Even if I didn't agree, with dozens of threads full of people complaining about the difficulty I would say to turn it down (in Sharandar and Dreadring). The game at this juncture should not alienate that many people. People arriving in Sharandar have come from Spnward, the mobs should be close to identical in…
  • Let me then clarify. Just as I agreed with your suggestion in another thread for an even harder end game campaign to challenge even the best players; I would also be in favor of the first campaign Sharandar per say to be a bit easier for the folks who just made 70 and have low gear and low enchants. Even they should be…
  • I agree completely, and you will not find a one size fits all solution. There are as of now 4 end game campaign areas. Sharandar, Dread Ring, Well of Dragons, and Ice Wind Dale. There should be room to make them at varying levels of base difficulty so that everyone finds a couple of them fun.
  • It's so nice to see people discussing issues in a respectful and chivalrous manner, in an attempt to promote a better environment for all. (heavy sarcasm intended). But then heck even congress can't do that so it's probably too much to ask in a game forum. Seriously though while I and the OP and I have very different ideas…
  • I think the most would agree on the really cool visual gear, a badge of honor for those who completed the games ultimate challenges. As to added pluses EXTREME care and testing would be needed to avoid power creep, and insure that the challenge stayed a challenge.
  • I don't PVP, so I'll refrain from commenting on that. PVE: The lag and D/C issues are game breaking in themselves. The combat system is based on being able to dodge and block, if you rubberband, or get hit before you even see the attack then that makes it impossible. The lag issues are widespread and obviously not the…
  • "Solution: just keep the "easy" stuff and add more difficult in new content, like adding a gate to hell connecting to a new map in another plane of exisitence where equip from the prime material plane simply doesn't work correctly anymore, or some other plot device. " I agree that the 70 campaigns (there are currently 4…
  • "Another thing might actually be much more relevant here, in this game, is age. Honestly, I do know quite some somewhat old-ish people people in here - way older than the typical gamerz, and after all the AD&D niche attracts many of these. And when you've never had had the lightning reflexes, and age makes you slower,…
  • Despite my disagreement on the OPs opinion on difficulty in the daily campaign areas, and my distaste for his attacking comments on the forums, I do think the expert players (as he claims to be) deserve some incredibly challenging zones that test their skills, gear, and teamwork to the utmost. I don't see why we mere…
  • Thus you are in agreement with the thread's concept that the new mod has made the game unsoloable. Though instead of those of us who feel this is a horrible error, you believe it is by intent and a good thing. While I don't mind doing an occasional skirmish or dungeon when my mates and I are all off work and have time to…
  • The problem with it being all about new gear is that once reaching 60 the daily campaign quests were challenging yet quite doable to those who had non epic gear, the drops gave you gear that allowed you to do T1 dungeons, they drop gear to make T2 dungeons doable. However the T2 dungeons dropped even higher stuff, and then…