Bug: Invisible mount Happens while downloading data from other shard. Beside invisible mount, most animations are lost since leaving mount and remains lost since changing instance, then crash occurs. https://youtu.be/CNNX4QgjM40
Bug: Returning to instance Since one left CN to go PE and buy IK, cause on test server we have no vip and get injured, was unable to return to instance in any way. No option gave such ability. Returning/transfering/inviting once inside instance does not work at all. Bug: Changing leadership Once we enter instance, other…
Bug: Dungeon: Castle Never: Orcus After getting just a few Opressive Force, Orcus got pushed behind the wall. Fullscreen (1920×1080): //benio.me/pub/res/img/Neverwinter/cnorcusresetfull.png Then suddenly reseted and we had to begin from zero. This time we had to play with him like ping–pong with OPs not to push him too far…
Next CW that don't even know what type of spells he uses… And spreads his imaginations all over the The Library's threads. Requoting again… and again… and… ugh… how many times?
Personally, I use Brutals (100% Critical chance cap). Still, Power + Crit + 2 offense slots are BiS independing on if you will put Power or Crit or whatever matches your build' needs.
All Rings, Necklaces, Belts, Talismans, Icons and Knots have same ratings as Ring. There are same versions for all of them with same ratings, like "Talisman of Adorable Bites" etc. I mean, there are 6 types of gear with the very same ratings:* Girdle of Adorable Bites * Icon of Adorable Bites * Necklace of Adorable Bites *…
What a coincidence! We've got suddenly such a companion with today's suprising new lockbox. Fortunately, it deals damage equal to pure 50% of Power (stacked), not modified by any CA nor buffs. While it multiprocs (on some type of damage only), it deals damage on initial hit only, so no dots triggers it and the effect…
Lostmauth set increased our damage ~2–5 times, this (theorycrafted) companion would increase our damage by ~20–50 TIMES. It's insane!!! Note Players used to have >100,000 Power (stacked), NOT ~10,000 damage. Face it and DON'T pass such a type of companion never ever live. It could BREAK the whole gameplay.
I am using those rings proudly. Because it's fun. Because I can. However I strongly opt for removing them, BUT ALSO removing all other non–ratings ones (like perma +30% DR, anti–TR ones etc). Warning Removing just those 2 rings will bring Sieging/anti–invisible rings onboard; thus never ending story. Remove ALL of them or…
Just to remind you: pastebin.com/z97NremW The Darkness, Shadow Demon's skill is commonly abused on SH PvP and thus, kills in less than second anybody who attacks pet owner with deflected attacks.
CA applies debuff that causes affected foes to take +24% more damage from all sources and from every foe (unlike tooltip description). However, it lasts quite short nowadays, even with opressor 2nd tier feat. Thus, SoD's +20% vs smolder affected enemies results overall better than CA's +24% for a limited time after being…
Yup. A good explain for what feanor70118 missed. The 40% RI / 80% RI cap makes 50% of the sum, and 50% of 8,000 is mentioned feanor70118's 4,000 that is impossible to get yet because of just time that have to pass (~180 days) to upgrade GH.
Armor Penetration Bonus requires Stable at lvl 10, and this requires Guild Hall at lvl 20 and this requires about 180 days of just upgrading time. And much less time passed since Module 7: Strongholds came out.
I was running many month with R8-10, over month with R10+11+12, and then I run a few weeks with 3×R12 already. There is absolutelly no difference beetween R10, R11 and R12 (beside Power/Defense bonus and visual: icon). Each single Bonding Runestone (independing of it's rank and other's ranks) have independent ICD and works…
Actually, he mentioned that: But he is comparing Human bonus with… nothing. Actually, he forgot (or indentionally didn't stated) to include Dragonborn Bonus in Dragonborn vs Human comp. What the…? After adding Dragonborn bonus to Dragonborn vs Human Bonus comp, we get: And this is again, what I told earlier,…
:D Don't tell that I give advice for BiS only, it's clearly a lie, look my 2 post ago in this thread: Read with understanding. And… If you want to be better in future, think what will be better for you in future, not now, when you are still weak. Well… what is the point of retraining now for tiefling, beacause it's better…
Ex: Lostmauth:* 29s cutscene * 10s dragon fight (downto ~40% hp) * 44s mid game: avoiding rocks (no dragon) * 5s dragon fight (downto 0 hp) And 2. ,4. propably far less with BiS team. I would strongly argue with your description. And I need to strongly disagree with your statement aswell. Most of the buffs won't apply fast…