TLDRNew companion gear provides almost
+40% damage. New BiS.
Full postSo the New Life legendary lockboxes offers new "Adorable" companion gear, including Ring of Adorable Bites:
This is the very first ring with 2 slots for attack, Power and
Crit.
Compared to currect BiS Loyal Avengers, let it count towards the
Crit:
Old "Avenger"
- 652 Power
- 652 Crit
- 435 Arpen
- 1 Offense slot = 700 Crit
- 1 Deffense slot
New "Adorable Bites"
- 521 Power
- 348 Crit
- 2 Offense slots = 1400 Crit
Let's skip Arpen as all well geared characters caps too much of them in PvE and let's skip defense right now.Adorable Bites over Avenger:
Let's multiple it by 4.9 (companion "influence"):
5 stacks of Bonding Runestone (Warlock, LIghtfoot etc.) Rank 12 ×95% each +15% Legendary Bonus = 490%.
- −642 Power ~= −1.6% Damage
- +1940 Crit ~= +4.85% Crit ~= +14.55% Damage
Counting it with Lostmauth and other class feats/boons/passives etc. we used to count: +1% Crit chance = +3% damage.
Let's sum it up:
14.55% −
1.6% =
+12.95% DamageAnd now, let's multiple it by 3 (number of companion gear):
All types: Rings, Necklaces, Belts, Talismans, Icons and Knots have same ratings as Ring.+12.95% ×3 = +38.85% damage
Comments
1% crit chance for 3% damage? Are you sure? You mean the capstone of rene cw could proc 90% damage bonus to the party with +30% crit chance? Well, I am not say you are wrong but that against my experience.
Edit: With high crit severity, 1% crit chance may really gives a lot damage increase. I wonder elol set bonus can be transfered to how much crit severity?
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Also, in all my toons I add the armorpen from companions to the basic calculation. So I try not to choose armor set pieces with armorpen on it, or artifakts, only lostmauth, neck and waist has arp. I hit the cap with these most of the times.
With dark on offense slot, or crit - arp - def set pieces i'd loose damage.
There are same versions for all of them with same ratings, like "Talisman of Adorable Bites" etc.
I mean, there are 6 types of gear with the very same ratings:
@dfnce I calculated ×4.9 from Bonding first, not ×3 from 3 pieces of companion gear. Read with understanding.
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Still, Power + Crit + 2 offense slots are BiS independing on if you will put Power or Crit or whatever matches your build' needs.
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This is the HAMSTER that they dont get..
why even bother doing swordcoast anymore?
There was zero.. ZERO reason to introduce more power creeping on this.
Sigh.
It was however, at least something fun to do with your comps..
now since there is almost NO Reason to do it at all.. I wont bother..
On topic, these look great, maybe they could throw people a bone, and shovel them in as loot in the "new" returning Dungeons too?
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Old Gear - Avenger Ring
Total amount of statpoints (If you slot rank 12) = 3.139
649 Power
649 Critical Strike
435 Armor Penetration
One Offensive Slot (+700 to stat of your choice)
One Defensive Slot (+700 to stat of your choice)
New Gear - Adorable Ring
Total amount of statpoints (If you slot rank 12) = 2.269
521 Power
348 Critical Strike
Two Offensive Slots (2x +700 to a stat or two of your choice)
If we assume we stack critical strike the Old Ring can get 1.349 and the New Ring gets 1.748. That means if you wanna stack more critical strike the new ring is better by about 399 stat points per ring. Which mean if you happen to get a companion with three ring slots you get 1.197 additional critical strike which are aout +3% more critical strike. Tha is the stat increase for critical strike if you get 100% of the stats transfered (like for an augment companion). If you have Perfect Bonding Runestones (Rank 10) you get almost 6% additional critical strike for about 16 seconds. If you have rank 12 bonding runestones you get about 8-9% more critical strike for about 16 seconds. If i am not too far off you get an average of 4-5% additional strike because of how the bonding runestones proc.
However, that comparsion lacks one critical feature, the fact that the new ring itself lacks about 870 stat points. Stat points like 435 Armor Penetration a stat necessary to pierce through the armor of monsters. A stat that has some kind of cap (about 6,000 Armor Penetration is most of the time enough) which mean you can rearrange your equipment to invest in other stats, as for example critical strike. That means you can get 1.305 more critical strike which is +3% critical chance. In comparsion with the new ring slotted in an augment it makes no difference, you also lose stat points (about 3x870 which mean you lose 2.610 stat points). If you use an companion to proc the bonding runestones the difference is between 0-3% in critical strike. A bit higher in the peak of rank 12 bonding runestone proccs but some players mentioned this already in this very forum: If you happen to have such a high geared companion, you get also a high geared character which mean you clear monster groups faster than the bonding runestones can procc and even if you happen to have a longer fight to procc all the stacks the difference is not that big (how do you come to +40% more damage?)
Overall. The new rings are a nice gimmick that you happen to get out of the lockbox and aren't that good at all. Please stop posting bulls.hit
Thank you
Also, I think, that bonding proc over 3 are not WAI, and will be patched sometime. Maybe not soon. (Or it is WAI?)
However, if you have the Armored Axe break, go for the new adorable.