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  • Update: We are currently planning to resolve the issue tomorrow (September 1) morning at 10AM PDT / 17:00 UTC/GMT. Currently, we plan for this hotfix to only affect the Avernus adventure zone map, and those dungeons associated with the weekly challenges. Please be sure to move out of Avernus beforehand and avoid running…
  • Until the start of milestone II: which will begin early morning (PST) September the 15th for PC, or the server progress for milestone I is completed; whichever comes later. Based on the current rate of server progress, it is likely September 15th will be the later date. Your personal progress is limited to Zariel's Favor…
  • The pack for a given milestone will always be available until the next milestone begins. In other words, when the status is (current) or (complete) in the campaign UI, but not when it is (ended); which occurs when the next milestone begins.
  • Thank you! Lots of great feedback here, I apologize for not taking time to respond to all of it. But know that in the case of many of the combination mechanics you have suggested and small adjustments—I'd like to make some of the changes you've hinted at as well (and some you haven't.) Iteration on this trial has been a…
  • Thank you for the feedback! I am glad to hear you're enjoying the trial, and the visuals! Our effects team worked hard to build some unique visuals this time around—what's currently on preview is still not final as well, I hope you'll check back and see the final visuals once the module launches. We have some exciting…
  • I understand that some will consider a piece of content a failure if they are not encouraged to run it on repeat continually. However, we don't necessarily adhere to this same philosophy—particularly with very challenging content—it's okay if once you have the primary reward from the content you don't feel the compulsion…
  • Thanks for report! This issue should now be fixed, I apologize for the inconvenience!
  • Any action you perform in combat should still be increasing action points to some extent, thanks for the report!
  • Thanks for the feedback! We are looking into what adjustments we can make so that a healer's contributions to damage, and general engagement is higher during periods of downtime between healing, especially in content where it may be possible to not fully devote one's loadout to heals.
  • In regards to feedback about using tab to mark a single player being difficult, we do understand the feedback. Internally, we had originally tested a version of the mark which simply cycles through your party members in order. Some found this efficient while others found it very unintuitive. We'd like to be able to provide…
  • Hey everyone, thank you all for taking the time to check out the changes and provide feedback! I want to respond to a particular item of feedback that has come up multiple times. In regards to the large shields paladin can currently apply—particularly the feat emissary of warding. We have been monitoring the performance of…
  • Thank you for the feedback! I'm really glad to hear you're enjoying the lifemark and command lifespark mechanic! In regards to the cost of revitalize being too high—you do have quite a few other heals in your repertoire now as well, in addition to your lifespark's heals. We do want the use of powerful heals like revitalize…
  • Thank you for the feedback! In regards to battle prayer and gathering light—it should still be possible to cast gathering light while battle prayer is active by letting the bar fill all the way. It is the case that you can cast it faster under these circumstances and with a reduced divinity cost. I will look into this…
  • You don't need to put a large image in the body of your post to get us to read it. Even if we don't find the time to respond individually, please know that your feedback does make it to us. The image doesn't have any impact on the chance that we'll read your post. In regards to shields—please note that warlocks can choose…
  • Thank you for the feedback. We agree that Divine Touch is in a bit of a bad state at the moment, and are considering adjustments.
  • Except that a resource pool like divinity has fundamental differences with a recharge timer. You can dip into a resource pool when necessary. For instance, if your group messes up and takes a bunch more damage than usual, you can heal them, but it will tax your resources. At that point, you'll need to be careful to let…
  • Absolutely, the amount of disruption that changes can cause are always a major factor in our deliberations about whether to make changes. Often times, when we are slow to make changes, those are the primary reasons. As was the case here, where these large healing effects were left in place since the launch of Module 16.…
  • Currently there are no plans to change channel divinity for arbiter which already has its own unique interaction with channel divinity. Generally, the arbiter is not channeling divinity except to convert their judgement gauge into divinity. In regards to bastion of health—since the arbiter's version of bastion of health is…
  • As always, we're looking for both bug reports, and any feedback you may have. Thank you!Formatting Your Feedback and Bugs For posting feedback and bugs, please follow the following format to ensure your feedback and bugs are seen clearly and processed in a timely manner, thank you! Type: Bug/Feedback (Please only choose…
  • You may only obtain one item used to exchange for the lion guard armor from an individual boss per week. When in a party, there should be a warning message before rolling on these items that indicates this; however, if running solo, there is currently no warning message before picking up one of these items. To clarify: you…
  • Please note that Tomb of the Nine Gods is not in the leveling queue. I am only discussing the random queues that have changed in the last patch, which is those random queues which featured skirmishes (as in fact, the skirmishes themselves are what changed by introducing role requirements.) Tomb of the Nine Gods and the two…
  • I mentioned that this was an option, and that even without switching equipment, in the leveling queue you can easily perform the healing and tanking roles. But I also stated very clearly that you don't have to switch. Regardless of whether you would like to switch, you will see the community as a whole adjust, with those…
  • I apologize for any confusion, I did read your whole post, but sometimes only have time to respond to individual parts of a larger post. Please note that every class has a role even without a paragon path. This role is visible on their character sheet, as well as next to their health bar in the party pane. For example:…
  • Thank you all for your continued feedback, I greatly appreciate it. I wanted to reply to some of your comments and questions. Although I did not have time to reply to them all right this moment, please know that I have read all of your posts. The role bonuses are currently active on all other random queues, and we…
  • Hi everyone, thanks for sharing your feedback and thoughts. We know that many of you are frustrated with the increased queue times, and I'd like to apologize for the increased wait times. We made changes to the required roles for skirmishes after looking over the data from the past few months: many groups randomly matched…
  • Others have addressed the concept that equipment will always become obsolete as levels are increased, but I want to comment specifically on the posts you are referencing where I have in the past said that previous investments in professions will continue to carry forward. Those comments were made specifically in reference…
  • Thank you for the feedback! The legendary tools are level 70, as is the Forgehammer of Gond. Similar to how older, previously released combat equipment and artifacts are overshadowed when new level 80 equipment is released, this is intentional. The best level 70 tools will still be competitive, or in the case of the…
  • The Lionheart weapon set was built correctly (according to our internal specifications) but because other buffs have not yet been changed over, and because these buffs are currently going into the same pool as CA, they're weaker than intended. Once the buff changes that Noworries has detailed go into effect, the Lionheart…