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asterdahl Cryptic Developer

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asterdahl
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  • (Quote) Please note that Tomb of the Nine Gods is not in the leveling queue. I am only discussing the random queues that have changed in the last patch, which is those random queues which featured skirmishes (as in fact, the skirmishes themselves ar…
  • (Quote) I mentioned that this was an option, and that even without switching equipment, in the leveling queue you can easily perform the healing and tanking roles. But I also stated very clearly that you don't have to switch. Regardless of whether y…
  • (Quote) I apologize for any confusion, I did read your whole post, but sometimes only have time to respond to individual parts of a larger post. Please note that every class has a role even without a paragon path. This role is visible on their chara…
  • Thank you all for your continued feedback, I greatly appreciate it. I wanted to reply to some of your comments and questions. Although I did not have time to reply to them all right this moment, please know that I have read all of your posts. (Quote…
  • Hi everyone, thanks for sharing your feedback and thoughts. We know that many of you are frustrated with the increased queue times, and I'd like to apologize for the increased wait times. We made changes to the required roles for skirmishes after lo…
  • (Quote) Others have addressed the concept that equipment will always become obsolete as levels are increased, but I want to comment specifically on the posts you are referencing where I have in the past said that previous investments in professions …
  • (Quote) Thank you for the feedback! The legendary tools are level 70, as is the Forgehammer of Gond. Similar to how older, previously released combat equipment and artifacts are overshadowed when new level 80 equipment is released, this is intentio…
  • (Quote) The Lionheart weapon set was built correctly (according to our internal specifications) but because other buffs have not yet been changed over, and because these buffs are currently going into the same pool as CA, they're weaker than intende…
  • (Quote) Regardless of how player damage changes, we will be making corresponding adjustments to Halaster's health if necessary. When we are ready for these changes to go to preview, we'd like to work with those players who were tremendously helpful …
  • (Quote) I'm really glad to hear you and your guild are enjoying the trial!(Quote) I've talked about this a bit before on the preview forums, but it bears repeating here: we don't have explicit targets for how many players we "want" to comp…
  • Thank you all for your patience with the delay, and good luck to those who are heading into the Tower!
  • Just to clarify a few things that I saw come up in the thread from various posters: we will be comparing both hypothetical magnitude per second as well real data. We are certainly aware that we can't simply look at raw data and make changes based on…
  • I do understand those who feel that class balance is directly related to the trial. However, for the purpose of gathering feedback on both topics, having to sift through the same thread for both does make it more time consuming. With that in mind, I…
  • I would like to clarify one particular point which is that it is intended (since the effect is so long) that creeping ice does dissipate on phase transitions. Currently there is an issue where creeping ice remains when Halaster transitions to Sunfal…
  • (Quote) At this point we plan to launch with the current enrage timer. We believe there is still a lot of opportunity for increased efficiency in DPS, in terms of uptime and avoiding res sickness. That being said, we will, of course, be watching eve…
  • Thank you to all the groups that have been continuing to run the trial and sending their feedback to Lassor. We've been watching many of your streams! We appreciate your patience with the issues you've discovered, and your persistence in continuing …
  • (Quote) Your item level, just like your level in any RPG represents a difficulty slider. If you've ever played any single player RPGs, you may be familiar with the concept that if you want more of a challenge, you can try leveling up as little as po…
  • (Quote) Glad to hear your team was making progress, I hope you were all finding the trial enjoyable to progress on! We are currently not planning to make any sweeping adjustments to make the trial easier. The main changes from the build currently on…
  • (Quote) Class balance will be something we are continually watching and adjusting, as the recent adjustments to Cleric and Paladin have hopefully made evident. There are some adjustments coming up in the not too distant future and we're currently bu…
  • (Quote) Just to make our position clear, as I've talked some about that time period in the past—but we absolutely do not intend to return to a point where whole sets of BoE armor are available in content. Although a handful of players made tidy prof…
  • Actually, these changes were not made for PvP at all. I do think they will improve PvP a bit as healing was probably too strong, but the main reason for these changes was in fact that healing was too strong in PvE. In the trial thread there was a lo…
  • To clarify as some questions came up about the rings, the 3 ranks of ring lower than 990 will be available in more casual content and remain bind on pickup. Only the 990s and 1010s will be BoE. I understand that this is always a touchy subject with …
  • (Quote) To clarify what I meant by "random salvage equipment," I am simply referring to the guaranteed random armor dropping from the final chests. As there is no specifically unique new equipment that drops from the trial chests, presumab…
  • (Quote) I would like to stress something here: the amount of development time spent on this trial vs. the PvP additions and changes is apples and oranges. Significantly more man-months of work went into the trial from significantly more departments.…
  • (Quote) I understand your concerns. However, one issue about having a "normal" difficulty version of mechanically difficult content to "teach" mechanics is that if the difficulty is not significantly lower, you run into the same …
  • (Quote) We had actually been discussing what to do with these rings internally. Those rings were actually originally made for a totally different piece of more casual content that you'd be able to do much more easily and they were meant to be a reas…
  • (Quote) Although the Tower of the Mad Mage is the only queued content releasing with Module 17, there is additional content releasing with the module, and that other content does not require nearly as high an item level or skill level. Ultimately, i…
  • (Quote) I understand the speculation that the healing nerfs were in direct reaction to feedback from the trial, but actually the adjustments to healing were something we have been discussing since Module 16 launched and we got a chance to see how he…
  • (Quote) The set bonus for the Lionheart weapons was actually a typo, the effect that occurs when your stamina is empty is -5% damage taken, not dealt. I'd like to apologize for the confusion in regards to this effect. To clarify, those effects are b…
  • (Quote) Thanks for the feedback! In terms of phase 1, it's definitely intended to be a warm-up phase, to introduce the mechanics in a safer environment and give you a chance to practice with some of them when there won't necessarily be a serious pun…