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asterdahl Cryptic Developer

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asterdahl
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  • guarding at will doesnt work Thank you for the report! I mentioned this issue in this morning's livestream, but unfortunately the patch notes have not been yet updated with this as a known issue. I've let the team responsible for maintaining the…
  • Seems we still have a few Paladin exclusive bugs to take care of /like the ability score mentioned above/ but we also have some other important things to take care of before m16 launch. @asterdahl I see you've been addressing some of the other c…
  • Divine Champion is appearing 2x in the Combat Log for each enemy attack, but only one seems to be doing anything. eg [Combat (Self)] Your Divine Champion absorbs 0 damage from Deathlock Wight's Gravebolt. [Combat (Self)] Your Divine Champion absorb…
  • We are still missing 2 points in DnD stats. The simplest solution is to give us +2 to Int. At least then our combat stat starts at 14. The better solution is a significant readjustment of the stats 2 possible arrays: Str 8 Dex 8 Wis 14 Con 14 Int…
  • What is this bs Im reading about further damage reduction? Is it only Paladins or every class? Are these scare tactics @asterdahl ? Applied by you guys so that later we accept the less nerfed/but still nerfed/ versions of our classes which actually …
  • 4) Divinity management isn’t as onerous as people keep trying to say. Just stop spamming divinity powers every 2s. (That’s not to say that Divinity Recovery doesn’t need a boost, it’s to say that just because Smite has a 2s cooldown doesn’t mean you…
  • The one thing that really stood out was the Shields that major was applying, whenever they break I got the same message that I get when my own shield breaks - this is very confusing. Oathkeeper's shields are tiny compared to the damage mitigated 200…
  • Arcturia was a nightmare with Paladin. The main issues were: * mob uses power (Festering Swarm) disables the toon * this power is cast too offen, lasts quite long * mob regularly jumps back into one of these, makes it impossible to use most of the p…
  • Currently you always overwrite Divine Barriers, this often results in overwriting a big barrier with a weaker one. Is this by design? It surely is annoying, especially with some of the new feats focusing on crits. It would be awsome if Divine Barri…
  • Merits have to be given where they deserve; thank you Asterdahl for your continuous work and the goals achieved You're very welcome!
  • WHAT THE EVER-BLOOMING HECK @asterdahl!?! You gave them WINGS? Not ONLY did you give the Justicars an additional mechanic with Divine Champion with some great effects when coupled with Divine Palisade, you gave them FRIGGIN WINGS with the animation…
  • So I just tested out the Tank and Healing paragon paths for OP. First off, credit where credit is due. Well done!! Things are coming together in both paths (still a little work to be done but more testing is required first before commenting on it).…
  • Hmm...The new feat Spirit of Austerity gives quite a nerf to Smite and Bane. After testing it in Barovia and Chult, I'm not certain its worth the associated reduced divinity cost to slot it. I could see maybe taking it if I put together a strictly g…
  • Confirmed @asterdahl! Two paladins in a party could impact divinity regeneration for the Justicar if they receive heals from the Oathkeeper. I'm working with my guildie to get his ACT logs but we did a test in both Dread Ring AND in SoT. Against bo…
  • While this is my “gut response” to the experience, my thoughts are more optimistic after a second attempt and the realisation that the problems I experienced may be very tied to the party composition and aggro management. Though the concern at the e…
  • I haven’t gotten to do much testing yet, but right now the changes of this mod to stats and our encounters feels like a double nerf. I still need to do a lot more testing admittedly, but first impressions are not good. it is also like no one is li…
  • @asterdahl. First, apologies to you and all for the length of this post. I wanted to make sure that I experimented with them a bit more before I gave my impressions. Like I mentioned earlier, I'll be focusing on the Oathkeeper side of the paladin cl…
  • @asterdahl Rather than an internal cooldown for Divinity gain, perhaps a cap per second? That way, you don't have to worry about some little hamster eating your cooldown with a normal swing, generating an accordingly small amount, only for you to b…
  • Hmmm, when a power says reduces incoming damage by a %, is that a second layer of defense like on live or does that go into damage reduction now? Cone of suck may have a small value if it, Divine Palisade, provides a second layer of defense. Same …
  • Greetings everyone. As I indicated in my previous post, I had to step away from the forums as we closed in on the final release candidate, there simply weren't enough calendar hours remaining to hit all the remaining feedback items and bugs while al…
  • @asterdahl I know you're busy and all with publishing the build for Mod 16's release in 6 days, but I was wondering if you knew if the Heavy Slash artifact mainhand bonus boosts the damage of the additional 200 magnitude from? For that matter, wo…
  • Knight's Valor offers inadequate party protection due to it's single target. Ran several preview dungeons in past 2 days using KV including CN, eToS, FBI, ToNG. There are many situations where holding aggro alone is not enough. Often the tank's who…
  • Latest Update: Bugs: Seethe will drain ~5 stamina but continue to generate Vengeance despite the Stamina drain "lock". Heavy Slash still says it is a magnitude 100 attack but is still an 80 magnitude attack. Seeing as 80 seems to be the "correct" a…
  • @asterdahl If you genuinely like the feel and function of Critical Deflection and Combat Balance, then I urge you to build in, and reflect in the tooltip, an efficacy "floor" such that neither feat can operate at below half of its maximum efficacy…
  • The following skills have an error in the magnitude/buffs shown in the tooltip: -Heavy slash shows 100 of magnitude and actually makes 80 of magnitude -Shockwave shows 680 of magnitude and actually makes 1100 of magnitude -Commander's strike added e…
  • @asterdahl Played over the weekend with the new changes. Love the changes to dig in. Very responsive, very fast. Feels much cleaner to use. Thank you for a few more of the bug fixes. The general rebalance of stats/critter hp dropping by 30% feels …
  • We have to combine "enforced threat" skill with "staying power" passive to do our tank job correctly now when older skill did that alone. It seems all skills are based on same way. U only divide sadly older skill in 2 parts, skill and passive. It lo…
  • 3) Iron Warrior and Knight's Valor are subpar. I cannot foresee any situation where I would slot these powers, honestly. Especially Iron Warrior, the long cast time alone is probably dangerous enough to offset the measly 20% DR gain, and all the ben…
  • For context, here is my preview Vanguard. 900 level gear, rank 14 defensive enchants 330,000 HP Maxed all possible defensive Boons Not perfect, but certainly a solid tank build so far. Ran a few more T2s, tried shift shield and Tab Dig-In (version…
  • Dig In Version 2 Repeated low DPH testing:] (Using identical Methods and Conditions as above) 4) Analysis Lava caused 1069 DPH on Control and 594 DPH on Dig In Flamebow caused 2159 DPH on Control and 882 DPH on Dig In Dig In (v.2) reduced Lava damag…