test content
What is the Arc Client?
Install Arc

Comments

  • Regardless of how player damage changes, we will be making corresponding adjustments to Halaster's health if necessary. When we are ready for these changes to go to preview, we'd like to work with those players who were tremendously helpful testing ToMM on preview to validate that the changes don't have a measurable effect…
  • I'm really glad to hear you and your guild are enjoying the trial! I've talked about this a bit before on the preview forums, but it bears repeating here: we don't have explicit targets for how many players we "want" to complete Tower of the Mad Mage. Before Module 16 we could not build content like this, so we don't have…
  • Thank you all for your patience with the delay, and good luck to those who are heading into the Tower!
  • Just to clarify a few things that I saw come up in the thread from various posters: we will be comparing both hypothetical magnitude per second as well real data. We are certainly aware that we can't simply look at raw data and make changes based on that data alone. We'll be looking at very specific queues, outliers, etc.…
  • I do understand those who feel that class balance is directly related to the trial. However, for the purpose of gathering feedback on both topics, having to sift through the same thread for both does make it more time consuming. With that in mind, I would normally consider this level of digression to warrant some…
  • I would like to clarify one particular point which is that it is intended (since the effect is so long) that creeping ice does dissipate on phase transitions. Currently there is an issue where creeping ice remains when Halaster transitions to Sunfall if he does so due to his enrage timer (not due to reaching 10%.) This is…
  • At this point we plan to launch with the current enrage timer. We believe there is still a lot of opportunity for increased efficiency in DPS, in terms of uptime and avoiding res sickness. That being said, we will, of course, be watching even after launch and consider making adjustments if necessary. I would like to…
  • Thank you to all the groups that have been continuing to run the trial and sending their feedback to Lassor. We've been watching many of your streams! We appreciate your patience with the issues you've discovered, and your persistence in continuing even with those issues. Here is a heads up on a few adjustments and fixes…
  • Your item level, just like your level in any RPG represents a difficulty slider. If you've ever played any single player RPGs, you may be familiar with the concept that if you want more of a challenge, you can try leveling up as little as possible. If you're having a hard time you can grind and level up to make fights…
  • Glad to hear your team was making progress, I hope you were all finding the trial enjoyable to progress on! We are currently not planning to make any sweeping adjustments to make the trial easier. The main changes from the build currently on preview to our final build for live have already been made. Here's a brief outline…
  • Class balance will be something we are continually watching and adjusting, as the recent adjustments to Cleric and Paladin have hopefully made evident. There are some adjustments coming up in the not too distant future and we're currently building in more hooks on the back end to capture more data. We'd like to make…
  • Just to make our position clear, as I've talked some about that time period in the past—but we absolutely do not intend to return to a point where whole sets of BoE armor are available in content. Although a handful of players made tidy profits right when that content launched, the value of those armor sets quickly hit a…
  • Actually, these changes were not made for PvP at all. I do think they will improve PvP a bit as healing was probably too strong, but the main reason for these changes was in fact that healing was too strong in PvE. In the trial thread there was a lot of speculation that the healing nerfs were specifically in response to…
  • To clarify as some questions came up about the rings, the 3 ranks of ring lower than 990 will be available in more casual content and remain bind on pickup. Only the 990s and 1010s will be BoE. I understand that this is always a touchy subject with many in favor and many opposed (bind on equip loot in difficult content.)…
  • To clarify what I meant by "random salvage equipment," I am simply referring to the guaranteed random armor dropping from the final chests. As there is no specifically unique new equipment that drops from the trial chests, presumably anyone capable of running the trial will largely be relegating that equipment to salvage,…
  • I would like to stress something here: the amount of development time spent on this trial vs. the PvP additions and changes is apples and oranges. Significantly more man-months of work went into the trial from significantly more departments. There's also a question of expertise. I am currently the only designer on the team…
  • I understand your concerns. However, one issue about having a "normal" difficulty version of mechanically difficult content to "teach" mechanics is that if the difficulty is not significantly lower, you run into the same issues where people are failing the mechanics and groups don't want to deal with wipes and stop…
  • We had actually been discussing what to do with these rings internally. Those rings were actually originally made for a totally different piece of more casual content that you'd be able to do much more easily and they were meant to be a reason to keep coming back. That being said, we ended up moving some rewards around and…
  • Although the Tower of the Mad Mage is the only queued content releasing with Module 17, there is additional content releasing with the module, and that other content does not require nearly as high an item level or skill level. Ultimately, introducing an master and standard version of a piece of content is not a 0 cost…
  • I understand the speculation that the healing nerfs were in direct reaction to feedback from the trial, but actually the adjustments to healing were something we have been discussing since Module 16 launched and we got a chance to see how healers performed on live. In reality we may actually lower some of the damage in the…
  • The set bonus for the Lionheart weapons was actually a typo, the effect that occurs when your stamina is empty is -5% damage taken, not dealt. I'd like to apologize for the confusion in regards to this effect. To clarify, those effects are both on a ramp, so at 100% stamina you have +5% damage dealt, at 0% stamina, you…
  • Thanks for the feedback! In terms of phase 1, it's definitely intended to be a warm-up phase, to introduce the mechanics in a safer environment and give you a chance to practice with some of them when there won't necessarily be a serious punishment for failure (magnetic attraction for instance.) In addition, the mechanics…
  • I understand your concern, but the item level cap on a queue is not the same as the item level required to enter. When scaling is enforced on the Tower of the Mad Mage (in quite a long while from now) we plan to scale everyone down to an item level where the Tower can have a reasonably high completion rate with a public…
  • Technically you could cap your critical avoidance! That being said, we have adjusted the damage over time component of sunfall to start a bit lower. I may consider making further adjustments, so please continue sending your feedback.
  • This should be fixed now, sorry about that! I know how long and strenuous it can be to get to that phase, so I'd like to apologize personally for the inconvenience. We really appreciate all of your hard work testing the trial.
  • For those with general concerns about this content not being for them because they can't currently reach the item level required, or it may be too difficult to complete. We hear you, and this is definitely an experiment. Our team is only made up of so many developers, so there's only so much content we can introduce at…
  • We plan for the Lionheart weapons to remain best in slot for the foreseeable future. While we will certainly eventually be offering other weapons at their item level, we plan to ensure Lionheart remain superior until such time as a new challenge is added with comparable difficulty with new excellent equipment to earn.
  • Glad you're enjoying it! In regards to your point about tiered rewards—this isn't something we're planning to offer at the moment. Content of this challenge level where it will take a serious amount of time for a group to learn the mechanics, learn to work together in order to win, it's something we haven't added to…
  • I'm glad to hear you're excited about the module thanks to the trial! We're currently not planning to nerf the trial, and in fact, since this post was made, we've been continuing to make changes to the trial. Mostly fixing some bugs that allowed certain mechanics to be circumvented, but also polishing up Halaster's…
  • Thank you so much for the kind words. I designed and implemented the fight with assistance from @"ctatumdev". And of course, as always with any boss fight, a number of talented artists helped to bring the encounter to life. I'll pass all of your kind words on to the rest of the team! Hi Finmakin! We have long wanted to add…