It is a rather underwhelming set bonus considering the damage portion of it adds with critical severity and combat advantage at the moment. I don't have the mighty set to test it, but if the mighty set is multiplicative, it is better.
Base Damage of Wyvern Venom-Coated Knives: 2602.24
Power due to weapons: 21766
Damage bonus: 10%
Critical Severity: 82%
Controlled Momentum: 2%
Non Crit2602.24*(1+21766/100000)*1.1=3485.508 (Working as intended).
Crit, with Controlled Momentum:2602.24*(1+21766/100000)*(1+0.82+0.1)*1.02=6205.47 (Not working as intended).
How it should work (How other item buffs work):2602.24*(1+21766/100000)*(1+0.82)*1.1*1.02=6470.497
Comments
After all that grind and effort this weapons should worth it.
As announced, formula will be
dmg= weapons * magnitude * (1 + power / 100000) * ( 1 + crit * severity ) * (1 + ca) * ( arp_resistance) * (1- targetdeflectChance * deflectSeverity) * ( 1 + SUM OF ALL DAMAGE BUFFS) * (1 + SUM OF ALL DEBUFFS)
According to that, lionheart are BiS to me. Looking forward to change too, but the huge impact the change has on whole game requires fast implementation and accurate preview testing for each mob/map.
....
Ok, ok, I honestly hope it gets fixed asap, but I gotta give in to my jealousy now and then
>set is bis
>”not bis enough”
But, a large part of my issue with the current state of warlocks is that if you present them as a viable DPS class, you better deliver. Same goes here, if you present those weapons as BIS for the foreseeable future, They darn well better be just that.
Can't be that novel of a concept to not just spin the marketing hype, but to DELIVER on its promises.
We are actively working on those changes, and hope to have them on the preview server in the not too distant future. I apologize for the delay on those changes as we work on them. We're aiming to have these changes on the live server before any other weapons of the same tier are introduced. And, as I've mentioned in other threads, any additional weapons added at that tier will feature a weaker bonus than the Lionheart weapons, we intend for the Lionheart weapons to remain BiS for a long while.
If you have any thoughts on the general adjustments to buffs and how they interact with CA, etc. please provide that feedback in the thread discussing that topic.
> (Quote)
> Its easiest only if you are Cw/Tr/Hr. How many dps Dc or Gf have you seen so far ? And look at the wizard counts. Even on channels people specifically only ask for Cw/Tr...
What leads u to believe that those players would finish if there were cw/tr/hr? There are alot of endgame dps players of those classes and they still cant finish.
Also I've tried multiple classes damages with almost best in slot items, I can clearly say if players are decent, there are more than 30% damage difference between those classes just with the damage formula being broken. I am talking about numbers and I know who are the players in finished parties. Full of 4-5 wizards. Not even single dc/gf/gwf dps.
Right now those people you say they can't finish are still learning and practising mechanics. After you learn mechanics and practice for few days its not that hard to finish it. After you learn the mechanics and get used to it, you just need to beat dps, healing and tanking checks.
Not everyone tried out the trial for weeks like you guys. Just give them few weeks and more and more parties will achieve to finish it. I even saw a new party who finished it today who were practising for a week. But I am pretty sure it will still be full of Wizards and Rouges/Rangers.
Congratulations on parties who finished the trial, I absolutely support their effort and hardwork, don't get me wrong. I am just saying, it is not fair for the characters that has broken damage formula because they have nothing to do about it. And now I am asking you if you claim all dpses are same, why did you guys make your party full of wizards?
As far as DPS goes, there is a pretty easy check to see if you have a chance at ToMM:
Within a 30 second timer, with full unload, you need to be able to achieve:
3-5 million damage with CA given for DPS class
2-4 million damage with CA given for tank class
Thats just a general suggestion. If you dont make those marks, your team must carry you at DPS check.
In 30 seconds you can fire an artifact, a mount power, 2 dailies, all encounters a few times, and spam some at-wills. Its not hard to estimate damage from this. (Total of the magnitudes) x power x (crit severity + combat advantage) x damage bonus x 1% of your Weapon damage. Then add in an estimate for procs and special consideration adjustments. In a party you will be getting a 5-50% damage buff from allies. Figure on 10% to be conservative.
If content is not adjusted than ToMM will become beaten by more groups.
Since gwf/gf/dc dps are not be able to find a party or finish the trial, that is why I referred them as broken. But yeah you are also correct. Subject that I'm not comfortable with is many players are farming and gaining unfair profit just because of this unbalanced damage formula.