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  • Bug: The Bone Golem sub-boss on the first expedition to Terminus can one-shot most characters with any attack except for the quick attack. This seems to be the old damage model, not the new one. Far from unbeatable, but pretty annoying.
  • @"lordtweety#3604" It basically boils down to the simple fact that not all warlock players are edgelords who liked the unhealthy 'only damage' meta. Before Mod 6, Temptation was a SERIOUS HEALER. It didn't have any damage on the capstone. It just healed your allies for twice your lifesteal rating. Before mod 6, that was…
  • Spending your healing resource is supposed to be something that you can hoard and use reactively. Also, Wraith's Shadow is kinda eeeeh. Suggestion: Wraith's Shadow now consumes all soul sparks, increasing its healing and damage magnitude and releasing a burst of healing for each spark after the first at time of casting.
  • Class Feature overhaul suggestion: Soul Bonding, to replace Prince of Hell When your Lesser Curse does damage, it has a small chance to apply one of several stacking effects. This chance is much higher when a Lesser Curse is consumed. Effects are applied in a 50-meter radius around the cursed target. Nearby allies deal 30…
  • Problem is, the game systems were unrecoverable and rapidly deteriorating. Doing this all at once means yes, players have to take a big leap into a pretty much totally new game. But at the same time, we don't have to deal with an in-between phase where everything is even worse.
  • @asterdahl This thread has been pretty heavily neglected. You have two pages of ripening feedback that is just as fleshed out as what you robustly responded to in the Barbarian thread, a response here would be nice.
  • Bug: Harrowstorm NEVER crits, nor critically heals. This is likely just a sloppy carryover from it being a targeted ability- no target means it can't make a crit roll, is my best guess. I would recommend copying over the critical calculation from Dreadtheft, allowing each tick of damage or healing to roll for crit…
  • New, insane thought on Dreadtheft fixing: SWAP Dreadtheft and Accursed Souls. Have Accursed Souls damage and curse all nearby enemies with either marginal tempHP or marginal self-DR. Have the new Dreadtheft DAILY deal ramping damage up to ten seconds- dealing part of its damage, also ramping, to the caster. In this way,…
  • Dreadtheft should probably deal increased damage (or be given lifesteal or CC) and it should also APPLY lesser curse, not just refresh it. As others have stated, the ability locks down our mobility in a very significant way. Currently, it has not been given enough compensation for the lost utility of damage reduction AND a…
  • Bug: Curse Bite (Soulweaver) seems to play the sound for every target hit- resulting in a deafening racket with more than 2 targets. Feedback: Wraith's Shadow should stack with itself, possibly with diminishing returns. It's an excellent ability for healing uptime, but only really shines in areas with large packs, I feel.
  • Bugs So Far: Soulweaver: Tab Ability seems to be broken by a feat, Essence of Time. I -think- it gives soul sparks, but does not deal damage or heal the caster. The other feat works fine, as does the unfeated power. Vampiric Embrace doesn't give meaningful amounts of hitpoints or temphp- I may have just been taking damage…
  • The devs don't always know how players are -using- their game better than the players, sure. Devs might be out of touch with metagaming, or unaware of public sentiment below the direct surface. HOWEVER- my point in this post is that game developers, this team in particular, are PROFESSIONALS with years of experience.…
  • Currently, the 'diehard' players are farming 50+ low tier dungeons a day to create a massive influx of AD for very minimal effort. Sorry, but that's not gaming. That's not dedication. That's grinding because you have nothing better to do, and you shouldn't be rewarded simply for having more free time to suck up server…
  • Please ignore the botters and the salvage army whales. I, for one, appreciate the convenience this brings to me as a real player- someone working class, who doesn't play the game to compensate for real-life shortcomings. 100k AD is about the upper limit of what I can farm before entering the dreaded 'grind', and I feel…
  • 1: DT observations were made on Orcus and Withers in TONG, not just dummies. Buggy KC and WE 0-hits were displaying damage numbers for allies, which is what called my attention to it. It's broken at some point or another, and causing it to behave at -best- inconsistently. It needs to be fixed. A fixed Dreadtheft very much…
  • To all the SW players in this thread, and @"balanced#2849" Pretty much everyone complaining 'it's not enough' has a bad build and should feel bad. Ignore them until after the mod drops, or you'll have to redo the balance pass to make up for those of us who actually did learn to play the class instead of bitching on the…
  • .... Anyone who doesn't think these buffs are significant is smoking something. Especially considering the bugfixes to Pillar of Power (can now crit), Tyrannical Curse (now benefits from Arpen properly and properly increases damage vs a single target), and Creeping Death (some hard hitters now proc Creeping Death that…
  • @etelgrin The whole point isn't to buff them by a flat 20-30%; the idea is to buff them to bring their underperforming skills UP, then nerf them to bring anything that overperforms back down. Killing Flames, Fiery Bolt, and Soul Scorch might need tuning, to name a few- however, the low weapon damage is part of the reason…
  • @"balanced#2849" Side note- just looked it over. Scourge Warlock Weapon Damage is lower than GF. As you push these changes, buff the Weapon Damage of all SW artifacts by 35% and we'll be golden; as has been pointed out, our cast times and atwills are crappy, but if they reward much larger chunks of damage for the trouble,…
  • Lol, someone forgot to dump the entitled garbage. This probably has to do with the server lag since last patch- perhaps they had a server fail to start, or just running slow. At 1.5 hours this is more likely an emergency reboot to keep it from crashing without announcement, with a much longer downtime. But please. HAMSTER…
  • @"balanced#2849" A tiny revision to the Soul Bonding capstone- it might spare you a little more work later down the line buffing damage bases and the like to make the '20% more damage from allies' just a flat '20% more damage' in line with your theme of 'rewarding Temptation warlocks in solo play'. As a lot of people point…
  • As a lapsed Temptation SW player, I feel like you may have read some of the feedback I gave! Particularly, the soul bonding change that makes all allies do more damage to your cursed target and gives base lifesteal and the clarity/uptime changes for things like Dark Revelry are things I've pulled out before- this won't…
  • An update to this thread: New suggestions regarding Guardian Fighter and game balance in general. The propose changes go together! General game balance: -Monsters and Bosses: --Damage across the board reduced so that no monster or boss hits for more than 200k (before DR) with non-telegraphed attacks. E.G. Orcus no longer…
  • Akta, even with 'good heals', Temptation doesn't bring nearly enough to the table to be a support, and the prerequisite lifesteal investment means you're not going to be effective as a DPS, either. Temptation is honestly... Really pathetic right now, even if you get a ton of healing from it; it's like a discount Healadin…
  • In addition to the main thread, I'll add a couple of 'bug notes'. SW: Wraith's Shadow: The outgoing damage reduction doesn't work. SW: Aura of Despair: Doesn't work. Guardian Fighter: Protector Capstone only stacks up to one time, for a total of 5% DR when it should be 20%
  • Anyone saying DC didn't get a weapon set out of this.. Protip: Read the Feytouched set bonus. If I'm correct, you need AP to cast Astral Army, no? Maybe with THAT MUCH EXTRA you'll use a buff that doesn't make big numbers, but then disappear. WITH AA. Because nobody says you can't have even more AP.
  • My two cents: I very much approve of the key changes, as a player who plays multiple toons IN MODERATION. VIP gives me a free legendary key daily, plus my daily dungeon key, plus demon keys, any dragon keys I craft... I spend almost three hours PER CHARACTER using all of these, and I've gotten plenty of loot I'm happy…
  • As far as I know, a recruitment token can be used on a higher level toon, though I may be wrong.
  • Hey. I understand that everyone who has posted in this thread is probably a Lostmauth user afraid of their DPS going down if this is investigated. I reported this for the devs to see because it was anomalous compared to other Righteous DC players I've parsed WITHOUT Lostmauth. If you have the Lostmauth set, you don't have…
  • Etelgrin, read the Fire of the Gods tooltop. It does 100% of weapon damage per second as BASE DAMAGE. This is less than the scaling of a rank 4 Brand of the Sun, as far as I'm aware. The problem is not how much damage it deals, but rather that it is dealing more damage than anything else. Seeing as the passive is not…