The changes Scourge Warlock received in Mod 13 went a long way toward improving the effectiveness of the class- however. There are still glaring issues, some of which qualify as legitimate bugs, which cause very serious problems with the actual play quality of the class.
@balanced#2849 Please have a serious look at these- though a lot of SW players are blithering morons who want to be GWFs, the handful of things below would bring most of us to a place where we could fill a niche outside of playing Temptation.
-Dreadtheft is broken. It doesn't proc Killing Curse (0 damage hits), it doesn't proc weapon enchants (also 0 damage hits). It was EXPLICITLY supposed to proc these things on every tick.
-Flames of Empowerment: The tooltip reads 'increases your damage' and 'damage buff'. If this was ACTUALLY a damage buff, stacking multiplicatively, and not a debuff, stacking additively with other debuffs, Scourge Warlock would be able to damage bosses at a level where they could at least compete with other popular 'HDPS' classes (Trickster Rogue, Great Weapon Fighter). Just like you amended the Tab curse to not have diminishing effects when applied to multiple targets, perhaps this could simply be applied as a real buff to the Warlock- it would solve many of our damage problems and make this class feature worthwhile in endgame settings. As much as FOE clearly tried to go for the 'curse' thematic, it really doesn't work out in reality. Please, PLEASE just let it 'empower'. Use the exact same code from Control Wizard's Arcane stacks. Thanks.
-Let our PROCS crit. Almost every endgame build, for every class, hits 100% crit before focusing on power. Allowing Killing Curse, Lesser Curse, Critical Promise, and Parting Blasphemy to crit in the same manner as a Control Wizard's Storm Spell would compliment Scourge Warlock stat priorities.
That's it. Three points that could honestly be framed as consistency passes- moving Flames to be a stacking buff on the SW solves a lot of its inconsistent/buggy behavior in dungeons, letting our procs crit compliments our playstyle choices, and fixing Dreadtheft offers even a Fury SW the chance to bring both damage and utility to a fight, while also improving the lot of Temptation for larger mob packs (it's currently very good on bosses, but underperforms in AOE because of these shortcomings).
Comments
.The changes Scourge Warlock received in Mod 13 went a long way toward improving the effectiveness of the class- however. There are still glaring issues, some of which qualify as legitimate bugs, which cause very serious problems with the actual play quality of the class. @balanced#2849 Please have a serious look at these- though a lot of SW players are blithering morons who want to be GWFs, the handful of things below would bring most of us to a place where we could fill a niche outside of playing Temptation.
-Dreadtheft is broken. It doesn't proc Killing Curse (0 damage hits), it doesn't proc weapon enchants (also 0 damage hits). It was EXPLICITLY supposed to proc these things on every tick.
-Flames of Empowerment: The tooltip reads 'increases your damage' and 'damage buff'. If this was ACTUALLY a damage buff, stacking multiplicatively, and not a debuff, stacking additively with other debuffs, Scourge Warlock would be able to damage bosses at a level where they could at least compete with other popular 'HDPS' classes (Trickster Rogue, Great Weapon Fighter). Just like you amended the Tab curse to not have diminishing effects when applied to multiple targets, perhaps this could simply be applied as a real buff to the Warlock- it would solve many of our damage problems and make this class feature worthwhile in endgame settings. As much as FOE clearly tried to go for the 'curse' thematic, it really doesn't work out in reality. Please, PLEASE just let it 'empower'. Use the exact same code from Control Wizard's Arcane stacks. Thanks.
-Let our PROCS crit. Almost every endgame build, for every class, hits 100% crit before focusing on power. Allowing Killing Curse, Lesser Curse, Critical Promise, and Parting Blasphemy to crit in the same manner as a Control Wizard's Storm Spell would compliment Scourge Warlock stat priorities.
That's it. Three points that could honestly be framed as consistency passes- moving Flames to be a stacking buff on the SW solves a lot of its inconsistent/buggy behavior in dungeons, letting our procs crit compliments our playstyle choices, and fixing Dreadtheft offers even a Fury SW the chance to bring both damage and utility to a fight, while also improving the lot of Temptation for larger mob packs (it's currently very good on bosses, but underperforms in AOE because of these shortcomings).
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Maybe check yourself without a Dummy.
1. DT procs Killing Curse same as Critical promis 1:1 on every tick.
https://i.imgur.com/03bExng.png Dreadtheft on Baphomet
2. KC does crit 100%, CP not, Lesser Curse crits about 50% on a single target.
https://i.imgur.com/fUtLgyI.png
buglog from Ras NI mod 13, substract about 1/3 of the damage due to bugged effectiveness: Creeping death, Hellish rebuke, Hadar grasp, Warlocks Bargain o0 (new to me), Lesser Curse, Brood of hadars Bite..all bugged>300 effect.
they should circle arround 220-230%, not 360% !
3.Beside that , even if DT would proc WE on every tick this would not be from interest for a fury/DPS setup that much.
4.If FoE would be a buff instead of a debuff that DPS-increase would be welcome, no solution though... at 220% effectiveness you will gain a 15% instead of a 11% dps increase (15%debuff after DR), your dps increase is gonna be 4%, if I read that graph correctly, hard to solve a striker´s issue by that, you might not get on par with a GWF doing so.
https://www.desmos.com/calculator/k6dbonvo5y
Anyway noone wants to be a GWF, in an average group I can do the dps-role if I want to, but there will be no videos about warlocks doing fast kills in mod 13 I guess (maybe some will disprove me, @mirajanesitri still waiting for that fast kill mod 13 )
Dps is good, some striker are better or let´s say broken to some degree.
The only "blithernig moron" I see is above doing proposals from minor impact for the class imo and partially wrong.
Keep out insults, so will I.
2: Personally, I have less than 100% critical strike chance and none of my procs crit. Lesser Curse seems to crit, but deals damage well within the margins of non-critical strikes.
3: See above.
4: If FOE were a multiplicative buff (given its own layer), it would no longer experience diminishing returns in a full 5-10 player setting, and would ideally stack with power and crit favorably to produce effectively an 18% bonus to damage with the associated weapon feature. This is comparable to having the orcus set effect at ~5% hp at all times. I'm not simply recommending it stack additively with Cleric buffs, but multiplicatively with everything else we're subject to. Through that lense, you are gaining an 18% boost to 'total' damage.